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Thread: [KMST] [1.2.320] Massive Buff

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    Ok, they have to buff CL now. Paralyze is just rediculously better in comparison; better single target damage, only hits 4 less mobs, AoE instead of in one direction, plus no damage degrade. Unless they buffed CL to increase in power with every mob, paralyze is signifigantly better.

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    fuck yes!!!
    ARANS PLIS.

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    ...Like they really needed that.

    No significant Evan changes :(

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    Interesting change to Big Bang. Now it's pretty much a mini-ultimate with the speed of Shining Ray.

  6. Helium Atom
    IGN: HalTurner
    Server: Mardia
    Level: 172
    Job: Corsair
    Guild: Eternity
    Alliance: Infinity

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    Doesn't the 250% RF beat out the new cannon anyways? When you factor in crits for both, how would each of them compare?

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    Uhh, It will be excruciatingly hard to beat PB after this patch.


    A lot of enemy's evasion was greatly increased. For example, Zakum1 now has 144 avoid.


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    Can we tell if any mechanics of CL were changed, like the amount of damage reduction between mobs?

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    Suddenly I stopped liking these changes.

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    Wow I just read the Rapid Fire buff o_o I'm pretty sure it does outdamage Cannon now. 250 x 8 shots per second is 2000%/sec. Cannon is less than 2000%/second (approx 1800%).

    K it's clear that they have NO IDEA what to do with Battleship Cannon.

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    They changed the evasion on over 1400 mobs. I think it's better to assume that they changed the avoid calculation than it really needs as much accuracy as we're thinking.

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    Seeing as how with 1337 acc you're still missing on mobs near your level, will 60 acc really make a difference?

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    We don't know what the new avoid formula is. Since we just saw that AM only missing once, I'm assuming it's a better formula.

  14. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

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    I think it'll definitely be easy to train mages/bishops now....Wow I want to see AR and SR in action.

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    Wow @ the Paladin changes too. They're probably the most pot efficient class now. They can recover 80% of their HP every 15 seconds and Guardian works at 40% probability. I think I might make one. xD

  16. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

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    Bucc:
    - Dragon Strike's damage increased by +120% at all levels


    YES!

    Buccs are back in business.



    My 88 WK is definitely going to see the light of day again.




    *Wow these Adventurer buffs (save Shadowers) are plain awesome. Makes them just as attractive as the Resistance class now.

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    *coughclericspriestsandbishopscough*

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    No. That's in the client and not in the wz files.

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    You know they're going to be taking a lot of damage spamming SR in the middle of mobs right?

    Paladins essentially have a better version of Shadow Shifter now.

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