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Thread: [KMST] [1.2.320] Massive Buff

  1. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Didnt they lower the sp to max other skills? I still think its useful to have some sp in it, at least for marauder training. And it seems NexonKR thought so too, or they would have just trashed the skill.

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    I shat brix.

    again.

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    What does Shining Ray's new atk range look like? :D
    I'm loving this path for bishops. <333

  4. Helium Atom
    IGN: HalTurner
    Server: Mardia
    Level: 172
    Job: Corsair
    Guild: Eternity
    Alliance: Infinity

    Default


    So they made Cannon stronger, but made it 4 hits again? I don't get it. Everything else looks good though. Any big changes to Aran?

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    These probably won't be the last changes we see. But the bishop changes are interesting, I might get back into mine if they stay similar to these updates :D

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    gg Ice Strike. xD

    Did they increase the range on Big Bang too or was it always that large?

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    *Still waiting for Aran and Wild hunters*

    I think it was like that. Field didn't mention anything about the range.

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    ... WOW. So Shadowers got nerfed to hell. Yay. We definitely needed it.


  9. Neutron Male
    IGN: Kill/Nozomi
    Server: Bellocan
    Job: Hayato/Shadower
    Guild: Random
    Alliance: Random
    Farm: Never going to touch this
    New_York

    Default


    Shadowers are going to be like every other dagger class in mmos weak skills with fast multiple hits. Wondering if assassinate still has that hidden multiplier in it if it does then assassinate at 740% did seem like a bit to much.

  10. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    OH MY GOD. OMG. When I read the Bishop updates for SR and Angel Ray, I almost fainted......

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    Are there no dual blader changes, or are those going in a separate category? Thorns seems way overshadowed by sharp eyes now.

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    I came.... OH SHI'T MY HOUSE IS FLOODING!

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    This patch will guarantees the death of PB.

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    We already tried that. Heck, even with assassinate's former power it still hardly compares to every other skill in the game due to the charge time. Of course, I could be wrong as I never got assassinate very far.

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    And magicians being usefull in boss runs.

  16. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Lawl, theyre still on about nerfing Wild Hunters. You funny nexon.

  17. Default


    Very happy w/ Sair changes Cannon and RF are at 400+ range now =0 and cannon being 6 hits @ 280&#37; is better than the current 4 x 380%. unless they slowed down the animation...
    Edit: still 4 hit, nvm... 400+ range still is nice

  18. Neutron Male
    IGN: Kill/Nozomi
    Server: Bellocan
    Job: Hayato/Shadower
    Guild: Random
    Alliance: Random
    Farm: Never going to touch this
    New_York

    Default


    Easiest way to fix shadowers damage is make assassinate fast like all their other skills it makes no sense how slow the skill is compared to others.

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    It was already killed in KMST, so I doubt that it's extremely hard now.

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