Originally Posted by
Dusk
You won't need bossing skills to boss. In my experience the only boss I'd really like more Battleship at is Zakum. At Pap my ship breaks once or twice, at Pianus it rarely breaks at all, and for ship HP is meaningless at Anego/Bigfoot for obvious reasons. Pap 2nd form is a peach to solo if you can't consistently KB him, and for this reason Bullseye can help, but other than that it's just going to increase damage and make the boss die faster. It's not essential if you just boss occasionally for giggles. Level 1 Bullseye hardly makes a difference at all. I got one point just for fun (the animation changes).
For Skele MD, the two skills to focus on are Torp and Air Strike. Torp is simply amazing, and I'd recommend getting 11 ASAP. Don't let 1 Bullseye delay 11 Torpedo by a level - though it seems like you'll be okay if you put 2 points into fun skills and 10 into Torpedo to get it at level 135. After that, it really depends on who you train with.
If you train solo, I'd do 21 Torp -> Max Air Strike -> Max Torp. 21 Torp is enough to cut down Skele mobs really quickly, and Air Strike will help you get a few kills without climbing up and down too much. With Max Air Strike you pretty much never have to go to the top platform, you can just bomb it 2-3 times as you pass by the top. Air Strike is also helpful when your ship breaks. I would much rather have max Air Strike than max Rapid Fire when my ship breaks.
If you train with a magician a lot, you'll probably be confined to clearing the bottom for them as they rape the rest of the map and get you sweet exp. Air Strike isn't too helpful in this setup, so max Torpedo and figure out what to do from there. I do still use Air Strike sometimes when I'm waiting for spawn when I train with a 2hkoing Bishop, though, since they don't clear the third platform. None of my Bishop friends 1hko Skeles, but I imagine if they did I wouldn't use Air Strike except when my ship breaks.
A lot of times I train with my Marksmen buddies, too. If you train with any non-mage, you can duo the map and take the top two platforms while they clear the bottom two. For this setup you only need 11 Torpedo and maxing Air Strike first is the best idea. This is basically just like training at Newties except the monsters are tougher - you freeze what you have to, 2hko Cannon everything, and Air Strike the top just before the next wave comes. It's really easy and I'm never overrun by spawn. When your ship breaks, it's easy enough to drop to the mini-platforms on each side and you can actually hit everything with Flamethrower/Ice Splitter.
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