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  1. Helium Atom
    IGN: HalTurner
    Server: Mardia
    Level: 172
    Job: Corsair
    Guild: Eternity
    Alliance: Infinity

    Default


    Corsairs now have 30 second boat cooldown, has a second buff, Cannon fires 6 shots, Octo has a second buff

    what

  2. Water Female
    IGN: KatCoroiion
    Server: Bera
    Level: 183
    Job: Bishop
    Guild: Risk
    Alliance: Bastion
    Farm: Bumblefsck
    Wisconsin

    Default


    Oh my god, if I'm reading that right my lv8 Gen would have a 52sec cooldown...
    If that doesn't drop in price like a bomb I'm gonna cry so hard.

  3. Helium Atom

    IGN: GunsOnly
    Server: Windia
    Level: 15x
    Job: Corsair
    Guild: Leaf
    Alliance: Honorbond

    Default


    I'm not sure i like the cannon change. Maybe the DPS wont be changed due to crits, but without the crit it's a big drop. BUT, adventurer rings increase the DPS ALOT now.

  4. Default


    Here's some differences I think I've been able to pick out of the skill tables for f/p mages:

    2nd Job:
    Slow has gone from -40 mob speed for 40 sec to -80 mob speed for 80 sec
    Spell Mastery (Direct translation: Magical Skills 50%, Horsepower 10 Increase)

    3rd Job:
    Partial resistance lowered to 60% from 70% resistance
    Ele amp changed from 200% mp for 150% increase to magic attack to 160% mp for 130% increase
    Poison mist 70% to 80% success rate
    Teleport Mastery - Teleport distance increased by 20, 30% chance to stun for 2 seconds, hits up to 6 enemies, does damage 210%,
    I can't really tell what Elemental Reset does but maybe -100% enemy elemental resistances?

    4th Job:
    Meteor Shower now has a 30 second cooldown but only costs 600 mp
    Mana reflection returns 1000% instead of 200%
    Infinity - Recover HP and MP 10% per second, all the attacks increased by 10% of magic damage, 40 seconds duration, 4 minute cooldown
    Master Magic 50% increase to buff durations

    EDITED with more findings.

  5. Default


    Hard to say... I'm kind of indifferent about it. I guess we'll see how it is with KMST.

  6. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Well all the mages ultimates have 30 second cooldowns now when they're maxed. So yeah. However it does look like the other skills might be getting boosted.

  7. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    @ 'sair changes:

    Battleship cannon went fom 380 * 4 = 1520% damage to 195*6 = 1170% damage.


    Their critical will give 20% chance of 20% more damage on 6 hits right?

    (Definitely won't make up for the damage lost, but maybe this is because the potential system would have them be doing way too much damage otherwise?)

  8. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default


    The new formula hardly means anything at that damage % for magicians if we still hit once and slow as f'uck.

  9. Helium Atom

    IGN: GunsOnly
    Server: Windia
    Level: 15x
    Job: Corsair
    Guild: Leaf
    Alliance: Honorbond

    Default


    By the way - Thorns became 10% chance 15% increase too.

  10. Default


    Correcto. Now instead of negating MP usage, it recovers 10% HP and MP every 4 seconds along with increasing damage by 10% for seconds. It has a 4 minute cooldown now.

  11. Default


    Alright, looking forward to some videos and/or thoughts.

  12. Default


    Holy @*^# 30 second cooldown for battleship?!?

  13. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    Wonder if they saw that aran training in O4 doing nearly max damage with just a normal swing and thought.... uh... something's not quite right there.

  14. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    That's actually not that bad, considering how mages won't be dependent on their ultimates anymore...Mana Reflection also sounds better too.


  15. Helium Atom

    IGN: GunsOnly
    Server: Windia
    Level: 15x
    Job: Corsair
    Guild: Leaf
    Alliance: Honorbond

    Default


    So, has anyone found out nerfs for short ranged classes? (warriors). only ones i found were -20% on each crusher hit and berzerk nerf, but i've seen some critical hidden somewhere, so maybe it makes up for that.

    Maplestory 2.0 indeed.

  16. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default


    Well I guess that's a better use for infinity than we have right now. But now the name doesn't make sense.

  17. Default


    Heroes brandish went from 2 htis of 260% (520%) to what I assume is 3 hits of 170%, ie 510%, so slight nerf there

  18. Default


    HOLY CRAP @ Quick Motion!

    Level 20 : +120 accuracy and 120 avoidability

  19. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Maybe they'll change the name...

  20.  

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