The original skill tables are fully updated as of this patch.
If it weren't for people like you asking for criticals to the Resistance jobs, maybe they wouldn't have got it <.<
This officially kill our actual archers.
Just confirming what ShiKage said -- there's no critical in the skill book and no criticals when I attack.
Finally some sexy changes. Don't like that adv dark aura requires lv 20 dark aura though.
The Critical skill is such a tease. Will we actually get it via a low level quest, as a default skill upon character creation/job advancement, or is this a *gasp* level 150/180/200 skill unlocked via quests?
By the way, if crit is actually 2x damage battle mages are now ridiculous in all sense of the word.
Skimping on teleport only limits their ability to manuver around mobs, which in lower levels is HOLY S'HIT THE MOST IMPORTANT THING EVER because of chains pulling monsters into you. Because of how chains works you have to either rush backwards, or rush forwards. If you rush forwards, you HAVE to teleport past the gathered mob with the right timing or you will get hit. Even if you do teleport, you will probably get hit. This problem only gets worse as you progress onto thicker mobs. Teleport for a battle mage is hands down a necessity.
Speaking of chains, what the f'uck were they thinking when they made it's range longer but only TOWARDS THE CHARACTER ITSELF. Now all battle mages will be hit by dragged mobs 100% of the time...
So aside from the lower HP, Wild Hunters are better than all the other Archers now. The main culprit being their 10%-better-than-archer base crit. God forbid it's +200%, but I don't think it will be.
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