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  1. Default [1.2.316] More Resistance Changes


    Battlemage:
    Advanced Blue Aura - +% Defense reduced from 100 to 60
    Super Body - Animation fixed to have the correct delays

    Wild Hunter:
    Crossbow Booster - Animation for the effect added
    Swallow - Animation for the "spitting" effect added
    Flash Rain - Delay greatly reduced (6480 --> 2970)

    And although it's all cash shop equipment, the following might be worth looking at:

    Character


    Item
    Last edited by Fiel; 2010-07-09 at 10:01 PM.

  2. | (◕ ‿◕)| (❍ᴥ❍ʋ) Straight Male
    IGN: You
    Server: get
    Level: me
    Job: so confused.
    Guild: Follow the
    Alliance: Pretty Lights!
    argentina

    Default


    Why on earth are they still nerfing Battlemages.

  3. Venus Fly Gay Male
    IGN: CalmSonata
    Server: YMardiaCK
    Level: 200
    Job: Phantom
    Guild: Kinetic/Ceremonials
    Alliance: Southperu
    Farm: GagaVille
    California

    Default


    Flash Rain sure looks sexy now.

  4. Default


    Can't wait to see how their island would look like( i hope its an exclusive island/region)

  5. Default


    They really just don't seem to understand that the wild hunter is weak weak weak. I give up. Like dualblade's thorns being ridiculous but not being changed before it went live, I'm guessing wild hunters are doomed to suck because the KMS team is just so sure that they've made the class fair. And the one possible advantage of having high HP for playing was ripped away from them leaving them with nothing but flashiness.

  6. Default


    I hope they make a passive Critical skill for Wild hunters :(


  7. Default


    We need to see more Wild Hunter 4th job videos. Because in the last one I saw (and prolly the only one in this forums) they seem to have a good damage for a lvl 124 character. Maybe thats the concept of these jobs, hard to lvl but very strong in the end?.

    Both jobs, wild hunters and Battlemages need a damage increasement on their main attacks, but NOT A PASSIVE CRITICAL. If wild hunters get a passive crit, they will kill all the other archer jobs. Since when is Southperry in favor of jobs destruction?

  8. Deluxe Refrigerator
    IGN: Akusaria
    Server: Windia
    Level: 15x
    Job: Bowmaster
    Guild: Nuclear
    Alliance: NuclearHonor
    usa

    Default


    How is an archer class an archer class without a passive critical?

    If anything, I think they need that passive critical, but they should completely take out their Sharp Eyes skill so the other Archer classes will still be useful. There's really no reason for Wild Hunters to have it. At all. At the same time, they should also reduce the cooldown of Wild Beast, because 300 seconds is ridiculously excessive.

  9. Default


    I don't get it, they have a passive Critical skill in their beginner book. No one knows how to get it yet.

  10. Default


    wtp is that:
    LOL
    nice patch

  11. Default


    A marker of the sort.

  12. Default


    Wouldn't It be better if they got an increasement on their damage instead of giving them pasive critical? I think that would make their damage more stable, getting even better in 4th job with Crossbow expert. They are "Wild Hunters" after all, they follow their instincts and strength to fight monsters instead of skill and wisdom

  13. Default


    Yay! Finally free NX items for Battle Mages / Wild Hunters? -jumps for joy-

    But more nerfs. -is not pleased-

  14. Default


    1) Totally not what i expected/what SHOULD have happened.
    2) Oh no. No new pet. :(

  15. Default


    They put in Skunk/Ducky/Pink Rabbit in CS for 0nx.

  16. Default


    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES.c

    Made my day.


  17. Default


    Its called "Computer Sign Pen"
    Its a black marker. You mark your answers in the answer sheet with this marker.[TEST]

  18. Default


    so probably a touch pad pen

  19.  

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