Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: [KMST] [1.2.315] Resistance nerf

  1. Default [1.2.315] Resistance nerf


    Wild Hunter:
    - Final level of booster bug where it didn't provide the proper speed increase fixed
    - Sniping skill removed
    - 180 second cooldown added for Wild Beast

    Battlemage:
    - Range on the Blow attacks reduced by about 30%

    New login graphic

  2. Default


    If only they put as much effort into lv 150+ training spots as they did for that login graphic...


  3. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default


    Wow. Nerfs.

    Did not expect that, especially after Dual-Blade buffs.

    This does not happen often x_X


  4. Default


    the wild hunter nerfs I can understand....the battle mage nerf wasn't really needed.. :|


  5. Default


    k Battlemages really didn't need a nerf. =/

  6. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Well i guess adv dark aura not requiring max dark aura isn't a glitch. Neither is not adding SP into an earlier job adv.

    By the way fiel, advanced blue aura is +% weapon/magic defense, not +defense.

  7. Default


    Well, the skill description doesn't say anything about a percentage for that, but I'll take your word for it.

  8. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    This. 150% range is, what, Brandish range? YayMeleeMages.

    Wild Beast didn't need a 3 minute cooldown either. Seems a tad excessive.

  9. Default


    It supposedly lasts 2100000 seconds. You could stay on it and the cooldown could run out, so I don't really see much of a problem.

  10. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Wild beast is the skill that gives 1.8x HP and +30% attack in 4th job. I made the same mistake when i first learned about the change. xD

  11. Default


    Oh, my bad xD
    That does kind of seem useless though.

  12. Default


    Oh. No more snipe.
    -goes and continues his MM now-
    =3.

  13. Default


    Crying always helps. =)

  14. www.thatwasmykil.com
    IGN: ThatWasMyKil
    Server: Bera
    Level: 203
    Job: Battle Bishop
    Guild: Inspired
    Alliance: Virtus
    australia

    Default


    any one else see the night raven wings guy in the picture above?

  15. Neon Atom
    IGN: FluffyFoxxie
    Server: Bera
    Level: 18X
    Job: Marxman
    Guild: RedShift
    Alliance: Purified
    usa

    Default


    You should know as well as anyone that nothing at all helps, as we are virtually unheard and not really recognized by Nexon.

    Let him complain if he wants because even if he wrote a well developed essay on why we should have higher lvl training spots, Nexon wouldn't even look at it.

  16. Default


    So true. And if they do read it they just ignore it "as they know best" when the truth is they have no pineappleing idea.

    I dont really give a pomegranate if they make training spots for high levels or not anymore. I'm never playing another game run or associated with Nexon ever again.


  17.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •