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Thread: [KMST] [1.2.298] Cash for items?

  1. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    Buy Shaggy Wax and dye it brown.

    C'mon Korea....I still have some hope in you...

  2. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    I'm sorry, but how exactly does kMS lose money from pixels?? They aren't tangible objects so there's no loss from no one NOT buying them. There's no "inventory storage" needed. It's just one more piece of data for the server to remember.

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Revenue from selling NX item - cost of making item (salaries for graphic designers, among other things) = total profit of said item. This doesn't only apply to NX items.

    Nexon lost money when they made pirates, remember?

  4. Default


    But that's assuming they don't pay a certain amount of designers all the time. If they go months on end without introducing anything new, they're still not going to fire designers. I'm pretty sure they'll make profit either way, it;s just a matter of more or less profit.

  5. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    It doesn't matter if they pay designers all the time or not. If you want to know how much profit the company got in relation to ONE item they made, you factor in the man hours needed to create that item. Whether or not they pay designers all the time is irrelevant.

  6. Default


    You guys are really over exaggerating this as the end of MapleStory or something.

  7. Default


    It's ok for me. As long as the stuff they make doesn't become the end game stuff or something like that.

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Apparently there was another patch. They made the daggers/blades way less "broken".

    Dagger:


    Untradeable
    REQ LV: 20
    Weapon Attack: +45
    Speed: Fast (4)
    Slots: 7


    Untradeable
    REQ LV: 50
    Weapon Attack: +75
    Speed: Fast (4)
    Slots: 7

    Blade:


    Untradeable
    REQ LV: 20
    Weapon Attack: +25
    HP: +175
    Speed: Faster (3)
    Slots: 7


    Untradeable
    REQ LV: 50
    Weapon Attack: +40
    HP: +260
    Speed: Faster (3)
    Slots: 7

  9. Default


    Those daggers will become as common for bandits as work gloves. Any starter bandit will want one, and if its good enough scrolled, they might never change them as they are statless.

    Edit: After readying' Takebacker's post... NVM. lol

  10. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    lol, what a tease. Balanced Blades are fine with me.

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Oh wait i misread spadow. All of this stuff is already in KMS.

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