Shadow partner is to make up for their weak skill %. Nexon probably going to give them a lol damage formula. Since the legendary dagger is slow (7). I already can see this class heavily reliant on weapon attack.
They may mix having some slow (7) and some being ?normal/slow? (6). Maybe they will get a 3 stage booster like Arans. :c\
Im just really hoping they dont use a heavy combo system like Aran. Itll really take the draw away from Arans as a different way to play.
Wow their own version of assassinate if it hits the same amount of times as a shadowers with a copy shadow partner that pretty much means there stronger than shadowers.
Well, theres still alot to see. Maybe they just have the assassinate like skill there with the same values as a place holder, we will just have to see.
The fact remains there cheaper to fund than a shadower and a night lord. If the legendary dagger stats are dex+ luck= level and all dual blades are like that it makes pretty much easy to just get 95 dex in equips.
The fact remains there cheaper to fund than a shadower and a night lord. If the legendary dagger stats are dex+ luck= level and all dual blades are like that it makes pretty much easy to just get 95 dex in equips.
I, like others, assume these are just placeholders. I don't think Nexon is going to make a new class with all copypasted skills. Hopefully not every new class will have their own form of teleport/flash jump though, it's lame to see everyone launching themselves while you're playing one of the few classes that can't.
Goddamn... 6th jobs... that means the full potential from this class will start at like lvl 140, if not lvl 160... -.-
At first I wanted to make this class... but now... nah, I'll never get passed lvl 140 again... such a waste of time... and 2x exp cards are too expensive for a free game to me... I'll test it at a pserver I guess... ktnxbye Nexon... -.-
Translated:
2nd job
Spoiler
Maseuteori
Description: [Master Level: 20] \ n dagger myeongjungryul series of weapons proficiency and makes the rise. The technology must be applied only if the dagger is heard.
1 MP 8 consumed 98% of the damage
2 MP 8 damage to consume 100%
3 MP 8 damage to consume 102%
4 MP 8 damage to consume 104%
5 MP 9 to consume 106% Damage
6 MP 9 to consume 108% Damage
7 MP 9 consumes 110% of the damage
8 MP 10 consume 112% Damage
9 MP 10 to consume 114% Damage
Consumption by 10 MP 10 Damage 116%
Booster
Description: [Master Level: 20] \ nHP, MP consumption for the period of the sword attack speed makes up one step. One hand swords, two hand sword can be activated only if you've heard. \ N Skills required: # c # Sword maseuteori 5 level or above
1 HP 29, MP 29 to spend 10 seconds faster sword attack
2 HP 28, MP 28 to spend 20 seconds faster sword attack
3 HP 27, MP 27 to spend 30 seconds faster sword attack
4 HP 26, MP 26 to spend 40 seconds faster sword attack
5 HP 25, MP 25 to spend 50 seconds faster sword attack
6 HP 24, MP 24 to spend 60 seconds faster sword attack
7 HP 23, MP 23 to spend 70 seconds faster sword attack
8 HP 22, MP 22 to spend 80 seconds faster sword attack
9 HP 21, MP 21 to spend 90 seconds faster sword attack
10 HP 20, MP 20 to 100 seconds spent attacking speed of the sword
11 HP 19, MP 19 to 110 seconds spent attacking speed of the sword
12 HP 18, MP 18 to 120 seconds spent attacking speed of the sword
13 HP 17, MP 17 to 130 seconds spent attacking speed of the sword
14 HP 16, MP 16 to 140 seconds consumption speed sword attack
15 HP 15, MP 15 to 150 seconds spent attacking speed of the sword
16 HP 14, MP 14 to 160 seconds spent attacking speed of the sword
17 HP 13, MP 13 to 170 seconds consumption speed sword attack
18 HP 12, MP 12 to 180 seconds consumption speed sword attack
19 HP 11, MP 11 to 190 seconds consumption speed sword attack
20 HP 10, MP 10 to 200 seconds spent attacking speed of the sword
3rd job
Spoiler
Indyueo
Description: [Master Level: 20] \ nHP and you can recover MP added.
129 seconds HP 3, MP 1 further recovery
228 seconds HP 6, MP 2 further recovery
327 seconds HP 9, MP 3 additional recovery
426 seconds HP 12, MP 4 additional recovery
525 seconds HP 15, MP 5 further recovery
624 seconds HP 18, MP 6 further recovery
723 seconds HP 21, MP 7 further recovery
822 seconds HP 24, MP 8 further recovery
921 seconds HP 27, MP 9 further recovery
10, 20 seconds, HP 30, MP 10 additional recovery
11, 19 seconds, HP 33, MP 11 additional recovery
12, 18 seconds, HP 36, MP 12 additional recovery
13, 17 seconds, HP 39, MP 13 additional recovery
14, 16 seconds, HP 42, MP 14 additional recovery
15, 15 seconds, HP 45, MP 15 additional recovery
16, 14 seconds, HP 48, MP 16 additional recovery
17, 13 seconds, HP 51, MP 17 additional recovery
18, 12 seconds, HP 54, MP 18 additional recovery
19, 11 seconds, HP 57, MP 19 additional recovery
20, 10 seconds, HP 60, MP 20 additional recovery
SH
Description: [Master Level: 20]
Spend 1 MP 15 with 10 seconds Speed 2, one improves his jump
2 MP 15 consumption rate by 4 to 20 seconds, improving his jump 2
3 MP 15 consumption rates by 6 to 30 seconds, improving his jump 3
4 MP 15 consumption rates by 8 to 40 seconds, improving his jump 4
5 MP 15 consumption rate by 10 to 50 seconds, improving his jump 5
6 MP 15 consumption rate by 12 to 60 seconds, improving his jump 6
7 MP 15 consumption rate by 14 to 70 seconds, improving his jump 7
8 MP 15 consumption rate by 16 to 80 seconds, improving his jump 8
9 MP 15 consumption rate by 18 to 90 seconds, improving his jump 9
Consumes 10 MP 15 and 100 seconds Speed 20, 10, improved his jump
11 MP 30 consumption rate by 22 to 110 seconds, improving his jump 11
12 MP 30 consumption rate by 24 to 120 seconds, improving his jump 12
13 MP 30 consumption rate by 26 to 130 seconds, improving his jump 13
14 MP 30 consumption rate by 28 to 140 seconds, improving his jump 14
Consumes 15 MP 30 and 150 seconds Speed 30, 15, improved his jump
Consumes 16 MP 30 and 160 seconds Speed 32, 16, improved his jump
Consumes 17 MP 30 and 170 seconds Speed 34, 17, improved his jump
18 MP 30 consumption rate by 36 to 180 seconds, improving his jump 18
Consumes 19 MP 30 and 190 seconds Speed 38, 19, improved his jump
Consumes 20 MP 30 and 200 seconds Speed 40, 20, improved his jump
Fatal
Description: [Master Level: 30]
1 MP 15 consume 40% of the damage
2 MP 15 consume 44% of the damage
3 MP 15 and 48% of consumer damage
4 MP 15 consume 52% of the damage
5 MP 15 to 56 percent of consumer damage
6 MP 15 consume 60% of the damage
7 MP 15 to 64% of consumer damage
8 MP 15 consume 68% of the damage
9 MP 15 consume 72% of the damage
10 MP 15 consume 74% of the damage
Consumes 11 MP 18 and 60% of the damage
12 MP 18 consume 62% of the damage
Consumes 13 MP 18 and 64% of the damage
14 MP 18 consume 66% of the damage
15 MP 18 consume 68% of the damage
Consumes 16 MP 18 and 70% of the damage
17 MP 18 consume 72% of the damage
18 MP 18 consume 74% of the damage
19 MP 18 consume 76% of the damage
20 MP 18 consume 78% of the damage
21 MP 27 consume 71% of the damage
22 MP 27 consume 72% of the damage
Consumption by 23 MP 27 to 73% of the damage
Consumption by 24 MP 27 to 74% of the damage
Consumption by 25 MP 27 to 75% of the damage
Consumption by 26 MP 27 to 76% of the damage
27 MP 27 consume 77% of the damage
28 MP 27 consume 78% of the damage
29 MP 27 consume 79% of the damage
Consumes 30 MP 27 and 80% of the damage
SStorm
Description: [Master Level: 30]
1 MP 15 consume 40% of the damage
2 MP 15 consume 44% of the damage
3 MP 15 and 48% of consumer damage
4 MP 15 consume 52% of the damage
5 MP 15 to 56 percent of consumer damage
6 MP 15 consume 60% of the damage
7 MP 15 to 64% of consumer damage
8 MP 15 consume 68% of the damage
9 MP 15 consume 72% of the damage
10 MP 15 consume 74% of the damage
Consumes 11 MP 18 and 60% of the damage
12 MP 18 consume 62% of the damage
Consumes 13 MP 18 and 64% of the damage
14 MP 18 consume 66% of the damage
15 MP 18 consume 68% of the damage
Consumes 16 MP 18 and 70% of the damage
17 MP 18 consume 72% of the damage
18 MP 18 consume 74% of the damage
19 MP 18 consume 76% of the damage
20 MP 18 consume 78% of the damage
21 MP 27 consume 71% of the damage
22 MP 27 consume 72% of the damage
Consumption by 23 MP 27 to 73% of the damage
Consumption by 24 MP 27 to 74% of the damage
Consumption by 25 MP 27 to 75% of the damage
Consumption by 26 MP 27 to 76% of the damage
27 MP 27 consume 77% of the damage
28 MP 27 consume 78% of the damage
29 MP 27 consume 79% of the damage
Consumes 30 MP 27 and 80% of the damage
Spend 1 MP 60 with a certain distance jump
2 MP 57 to spend a certain distance jump
3 MP 54 to consume a certain distance jump
4 MP 51 to spend a certain distance jump
5 MP 48 to spend a certain distance jump
6 MP 45 to consume a certain distance jump
7 MP 42 to spend a certain distance jump
Consumption of the schedule 8 MP 39 jump street
9 MP 36 to consume a certain distance jump
Consumes 10 MP 33 on your calendar to jump away
Consumes 11 MP 31 on your calendar to jump away
Consumes 12 MP 29 on your calendar to jump away
Consumes 13 MP 27 on your calendar to jump away
Consumes 14 MP 25 on your calendar to jump away
Consumes 15 MP 23 on your calendar to jump away
Consumes 16 MP 21 on your calendar to jump away
Consumes 17 MP 19 on your calendar to jump away
Consumes 18 MP 17 on your calendar to jump away
19 MP 15 to consume a certain distance jump
Consumes 20 MP 13 on your calendar to jump away
5th job
Spoiler
BStorm
Description: [Master Level: 30]
1 MP 15 consume 40% of the damage
2 MP 15 consume 44% of the damage
3 MP 15 and 48% of consumer damage
4 MP 15 consume 52% of the damage
5 MP 15 to 56 percent of consumer damage
6 MP 15 consume 60% of the damage
7 MP 15 to 64% of consumer damage
8 MP 15 consume 68% of the damage
9 MP 15 consume 72% of the damage
10 MP 15 consume 74% of the damage
Mirror
Description: [Master Level: 30] \ n the same period of time, he summoned a colleague to act makes a shadow. There is no extra strength will disappear over time.
1 MP 200 consumer recall one of the stones, 60 seconds recall, typically 20% Skill 21%
2 MP 195 consumer recall one of the stones, 60 seconds recall, typically 24% Skill 21%
3 MP 190 consumer recall one of the stones, 60 seconds recall, typically 28% Skill 21%
4 MP 185 consumer recall one of the stones, 60 seconds recall, typically 31% Skill 21%
5 MP 180 consumer recall one of the stones, 60 seconds recall, typically 34% Skill 21%
6 MP 175 consumer recall one of the stones, 60 seconds recall, typically 37% Skill 21%
7 MP 170 consumer recall one of the stones, 60 seconds recall, typically 40% Skill 21%
8 MP 165 consumer recall one of the stones, 60 seconds recall, typically 43% Skill 22%
9 MP 160 consumer recall one of the stones, 60 seconds recall, typically 46% Skill 23%
10 MP 155 consumer recall one of the stones, 60 seconds recall, typically 49% Skill 24%
11 MP 150 consumer recall one of the stone, summon 120 seconds, typically 52% Skill 25%
12 MP 145 consumer recall one of the stone, summon 120 seconds, typically 54% Skill 26%
13 MP 140 consumer recall one of the stone, summon 120 seconds, typically 56% Skill 27%
14 MP 135 consumer recall one of the stone, summon 120 seconds, typically 58% Skill 28%
15 MP 130 consumer recall one of the stone, summon 120 seconds, typically 60% Skill 29%
16 MP 125 consumer recall one of the stone, summon 120 seconds, typically 62% Skill 30%
17 MP 120 consumer recall one of the stone, summon 120 seconds, typically 64% Skill 31%
18 MP 115 consumer recall one of the stone, summon 120 seconds, typically 66% Skill 32%
19 MP 110 consumer recall one of the stone, summon 120 seconds, typically 68% Skill 33%
20 MP 105 consumer recall one of the stone, summon 120 seconds, typically 70% Skill 34%
21 MP 100 consumer recall one of the stone, summon 180 seconds, typically 71% Skill 35%
Stone recalled one of the 22 MP 95 consumption, summoned 180 seconds, typically 72% Skill 36%
Stone recalled one of the 23 MP 90 consumption, summoned 180 seconds, typically 73% Skill 37%
Stone recalled one of the 24 MP 85 consumption, summoned 180 seconds, typically 74% Skill 38%
Stone recalled one of the 25 MP 80 consumption, summoned 180 seconds, typically 75% Skill 40%
Stone recalled one of the 26 MP 75 consumption, summoned 180 seconds, typically 76% Skill 42%
Stone recalled one of the 27 MP 70 consumption, summoned 180 seconds, typically 77% Skill 44%
Stone recalled one of the 28 MP 65 consumption, summoned 180 seconds, typically 78% Skill 46%
29 MP 60 Summon stone of one consumer, summoned 180 seconds, typically 79% Skill 48%
Stone recalled one of the 30 MP 55 consumption, summoned 180 seconds, typically 80% Skill 50%
SDTh
Description: EMPTY
Spend 1 MP 22, Damage 82%, range 90%
Spend 2 MP 24, Damage 84%, range 90%
3 MP 26 consumption, damage 86%, range 90%
4 MP 28 consumption, damage 88%, range 95%
Consumer 5 MP 30, Damage 90%, range 95%
6 MP 32 consumption, damage 92%, range 95%
7 MP 34 consumption, damage 94%, range 95%
Consumption 8 MP 36, Damage 96%, range 100%
9 MP 38 consumption, damage 98%, range 100%
Consumes 10 MP 40, Damage 100%, Range 100%
Consumes 11 MP 42, Damage 102%, Range 105%
Consumes 12 MP 44, Damage 104%, Range 105%
Consumes 13 MP 46, Damage 106%, Range 105%
Consumes 14 MP 48, Damage 108%, Range 110%
Consumes 15 MP 50, Damage 110%, Range 110%
Consumes 16 MP 52, Damage 112%, Range 110%
Consumes 17 MP 54, Damage 114%, Range 115%
Consumes 18 MP 56, Damage 116%, Range 115%
Consumes 19 MP 58, Damage 118%, Range 115%
Consumes 20 MP 60, Damage 120%, Range 120%
assault
Description: EMPTY
Spend 1 MP 22, Damage 82%, range 90%
Spend 2 MP 24, Damage 84%, range 90%
3 MP 26 consumption, damage 86%, range 90%
4 MP 28 consumption, damage 88%, range 95%
Consumer 5 MP 30, Damage 90%, range 95%
6 MP 32 consumption, damage 92%, range 95%
7 MP 34 consumption, damage 94%, range 95%
Consumption 8 MP 36, Damage 96%, range 100%
9 MP 38 consumption, damage 98%, range 100%
Consumes 10 MP 40, Damage 100%, Range 100%
Consumes 11 MP 42, Damage 102%, Range 105%
Consumes 12 MP 44, Damage 104%, Range 105%
Consumes 13 MP 46, Damage 106%, Range 105%
Consumes 14 MP 48, Damage 108%, Range 110%
Consumes 15 MP 50, Damage 110%, Range 110%
Consumes 16 MP 52, Damage 112%, Range 110%
Consumes 17 MP 54, Damage 114%, Range 115%
Consumes 18 MP 56, Damage 116%, Range 115%
Consumes 19 MP 58, Damage 118%, Range 115%
Consumes 20 MP 60, Damage 120%, Range 120%
If this is truly a expansion to the theif job I wonder if bowman and pirates will get a third job? I always thought it was weird that warriors and mages had a third job.
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