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  1. Default [1.2.276] More rebalancing


    ALWAYS ASSUME MAX LEVEL WITH SKILLS. I will do skill tables later.

    Done writing skill changes. This is it.

    Skill Changes


    Character


    Item
    Last edited by Fiel; 2010-07-09 at 10:26 PM.

  2. Default


    First. Here's hoping for good times ahead.


  3. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    MP cost reduction for Ultimates a-@ LOTS of mages are gonna love that.


  4. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    Wait wait wait. Isnt steal the skill that takes any equips or stuff or what ever from the monster and drops em while their still alive? They made THAT into a mob skill?!?! a_@


  5. Default


    Well, that makes lightning charge even more laughable than it was before. Wonder what the new threaten does...

  6. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    ...Even more waiting for archer changes and more marauder changes...

  7. Default


    More Marauder/Bucc changes? Lol, they already changed them once and they said they weren't going to change them again.

  8. ~Thrust Into It~ Straight Male
    IGN: Sn1perel1te
    Server: Bellocan
    Level: 152
    Job: Old School BM
    Guild: EbonSol
    Alliance: In One
    California

    Default


    And where did they say this......

  9. Default


    Looks like Bandits will be all about Steal now. This was unexpected. Hooray for (huge) 2nd job mob skill.

    Steal in Black

    It's got a significantly farther reach than Band of Thieves, it just doesn't hit both sides.
    Stunning is an interesting touch, and I guess it's for making Stealing easier since any other skill cancels the Stun.

    Now we have a tough choice to drop the newly improved Endure to get some better mob reach, Stun, and STEALAN.

  10. Default


    LF>New F/P animation.

    I like how Pages get hindered. XD

  11. Default


    Pages? Hindered? Did you read anything past the second sentence?

  12. Default


    "Description changed"
    I can definitely read Korean. >.>
    "New variables added"
    I, being code illiterate, also definitely know what those mean.


  13. Default


    I can't read Korean either. Google Translate looks like it said something that was an improvement. I have no idea what those variables mean either... lemme look at the description.

    "MP 15 소비하여 31% 확률로 42 초간 적의 공격력, 방어력 -1%, 4 초간 명중률 -1% "
    "MP 15; 31 percent chance of 42 seconds into the enemy's attack, Defense -1% 4 seconds hit rate -1%"

    In other words, Pages can now rejoice - it affects enemy defense by a percentage which means moar damage. It affects the enemy's accuracy, defense, and attack. That's huge.

  14. Default


    Harumph.
    Pole arm DrKs will need a lot more than a basically pointless increase in rush damage.
    Less MP on ultimates is hardly the way to go unless they throw in a cooldown or dealy too.
    Hope they fix the useless skills for all classes and not just the bandits steal.

  15. Default


    Well then apparently not.

  16. Default


    One big step for Pages.

    Any idea what subTime is though?

  17.  

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