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  1. Default [1.2.275] The rebalancing commences


    Rogue - Dark Sight now happens immediately - no delay.
    Evan (V) - Magic Shield range increased
    Evan (VIII) - Ghost Lettering is now dark element
    Buccaneer - Horizontal range on Barrage increased by 40% (85 pixels --> 120 pixels)
    F/P (III) - Explosion's delay reduced (900 ms --> 660 ms)

    NEW SONG: DragonRider.mp3

    All Skill Balances


    F/P Mage (II)


    F/P Mage (III)


    I/L Mage (III)


    Bandit


    Chief Bandit


    Shadower


    Pirate


    Marauder


    Outlaw


    Corsair
    Last edited by Fiel; 2010-07-09 at 09:27 PM.

  2. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    I smell an extract coming along the way?

    *Doh, didn't read the sub-section thread was in. In THAT case, bring on the changes!

    First!
    Last edited by IllegallySane; 2009-12-21 at 01:26 PM.


  3. Default


    Can't wait to hear more!

    *turns on Maple Kombat on youtube to come back later to check for more*

    Wait, no Pallys affected(so far)?! Oh well, I guess that'll come later...

  4. Default


    Wut? Where's my archer rebalancing!?


  5. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    I guess warrior and archer rebalancings will be coming later.

  6. Default


    lmao at 7 second freeze from Elemental Boost.

    And wow, Buccs got real Stance. Now they just need to make energy charge with each hit instead of each attack -- like how Aran get two hits to their combo for Double and Triple Swing. It's pretty stupid that Demo only charges energy once.

  7. Default


    Wow, 90% Stance for Buccs. Awesome!


    And finally they reduced the delays in Explosion. How fast is it now?

    PS. Did they increase Rapid Fire's range? I could've sworn it was 350% before, or is that just accounting for the removal of minimum range?

  8. Default


    *crosses fingers for more bucc changes*
    Last edited by Moonlapse; 2009-12-21 at 01:56 PM.

  9. Default


    They added to Rapid Fire's range

    Before: 900 ms
    After: 660 ms


  10. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Paul, I'm pretty sure they increased Battleship durability too. Am I right?

  11. Default


    Matching this to the times on Bui's thread:

    Explosion
    Booster2:
    Fast (4): 1500ms (-120ms)
    Fast (5): 1560ms (-60ms)
    Normal (6): 1620ms
    Slow (7): 1680ms (+60ms)
    Slow (8): 1710ms (+90ms)
    Booster1:
    Fast (4): 1620ms (-120ms)
    Fast (5): 1680ms (-60ms)
    Normal (6): 1740ms
    Slow (7): 1770ms (+30ms)
    Slow (8): 1830ms (+90ms)
    Regular:
    Fast (4): 1710ms (-90ms)
    Fast (5): 1770ms (-30ms)
    Normal (6): 1800ms
    Slow (7): 1860ms (+60ms)
    Slow (8): 1920ms (+120ms)

    Assuming it's a proportional increase (which may be wrong), Explosion with full booster and a Fast 4 wand is now 1100 ms.

    Still a good deal slower than Fire Arrow but wayyy better than before. It's around the order of Shining Ray speed.

  12. Default


    That's a formula change. There are no formulas in the WZ files.


  13. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    I see.


  14. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    The new song was much different than I imagined of a dragon rider theme song O_o. Very upbeat and fastpast. Feels like I heard it before.

    I still find it quite odd Fire Arrow now hits multiple monsters. It just seems weird.

  15. Default


    So they could have potentially changed the magic formula as well?

    Not to say having 150%*125%=187.5% damage increase on regular mobs is dissapointing.

    Edit: I just read the patch notes, looks like no change to the formula this patch. But they could do more changes later on. In fact, I'm pretty sure they will because one of the big classes they talked about was Paladins and there's nothing for them here.
    Last edited by Kabanaw; 2009-12-21 at 02:07 PM.

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