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Thread: Ninja Storm glitch

  1. Default Ninja Storm glitch


    Describe the problem. Be as specific as possible!:
    When I use ninja storm, the monsters get KBed back and stunned with a whooping 1kish damage, but yet they don't die. Instead when ninja storm misses, the monster dies o.o
    Monster still alive after 1kish hit, stunned
    Spoiler

    Monster dead from a miss
    Spoiler

  2. Default


    I'm pretty sure it's been glitched like that for a while.

  3. Default


    just like power knockback. Go figure.
    WorthyArcher- 14x (Bowmaster as of 10/14/08) WorthyPirate-15x (Buccaneer as of May 9th, 2009) WorthyBandit-17x (Shadower as of Jan 7, 2011) LoL IGN: Floppyness (i'm a Nub D:)

  4. Default


    wait, Ninja Storm has a miss rate? o.O (because clearly that pig should die if it got 1k damage)
    Currently playing:
    League of Legends (main ign: Kajitii) (smurf ign: Pickled Unicorn)
    Age of Empires Online (GFWL can go suck it)
    Actionscript 3
    Life


    LoL moment of the week (3/15)
    Purple team decided it was an opportune time to kill dragon. Fizz notices, and waits over the wall to assess his options.
    Without having a good chance of smite-stealing dragon, Fizz decided to kill off Shyvana to buy his team some time
    to reach the dragon pit. Fizz successfully assassinates Shyvana and then runs away to live. But purple team
    stubbornly continues to fight dragon. Deprived of their jungler, the purple team panics and scatters when Fizz
    jumps in for a second time with his teammates, securing the dragon kill and killing most of the enemy team.

  5. Default


    Quote Originally Posted by KajitiSouls View Post
    wait, Ninja Storm has a miss rate? o.O (because clearly that pig should die if it got 1k damage)
    At lvl 1 ninja storm success rate: 42% it goes up eventually til lvl 30-100%hit
    stun has another diff formula, if it misses it can sometimes till stun, unless I'm experiencing the visual glitch that I see here.

  6. Default


    Lemme guess..

    the server uses a RNG to calculate the damage, ignoring the damage sent by the client..

    if so, they should fix their mirror RNG system

  7. Default


    Quote Originally Posted by AngelSL View Post
    Lemme guess..

    the server uses a RNG to calculate the damage, ignoring the damage sent by the client..

    if so, they should fix their mirror RNG system
    It should be fairly well known that the servers have their own set of shyts to distribute to other Maplers in the vicinity and that the client one is partly for convenience, partly to make sure they're not cheating. Heaven's Hammer and the supposed BF 32k damage fix that got people banned instead are two pieces of evidence.

    I wonder if other people see the same thing the OP does...
    Currently playing:
    League of Legends (main ign: Kajitii) (smurf ign: Pickled Unicorn)
    Age of Empires Online (GFWL can go suck it)
    Actionscript 3
    Life


    LoL moment of the week (3/15)
    Purple team decided it was an opportune time to kill dragon. Fizz notices, and waits over the wall to assess his options.
    Without having a good chance of smite-stealing dragon, Fizz decided to kill off Shyvana to buy his team some time
    to reach the dragon pit. Fizz successfully assassinates Shyvana and then runs away to live. But purple team
    stubbornly continues to fight dragon. Deprived of their jungler, the purple team panics and scatters when Fizz
    jumps in for a second time with his teammates, securing the dragon kill and killing most of the enemy team.

  8. Default


    Well, apparently PKB does this too, and it doesn't miss.

    It does have 10% mastery, though.


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