Code:#include <stdio.h> int main(void) { struct MaplePlayer Player; printf("Vicious Hammer costs %d NX", 4900); if(HammerPurchaseCount == 2 && IsBuyingPackage(Player)) { printf("2 x Vicious Hammer cost %d NX", 8500); } return 0; }
Code:#include <stdio.h> int main(void) { struct MaplePlayer Player; printf("Vicious Hammer costs %d NX", 4900); if(HammerPurchaseCount == 2 && IsBuyingPackage(Player)) { printf("2 x Vicious Hammer cost %d NX", 8500); } return 0; }
$5 per hammer, $3 per hammer. It ain't stopping me from going nuts on my equipment because it's value will rise high enough to make up for the NX paid for it. Hmmm ~$4 per hammer isn't too bad.
guessing that meands 4.9k per hammer or 8.5k for a packeage set? Oo
eh. I was willing to pay up to $4...but ugh. now im definitely not buying them.
Well, it's on Basil now, too. Thanks for the info.
The strings are not clear on whether it adds arbitrary slots or just renews bad ones. I'm leaning toward adding arbitrary slots though.
Not too crazy about the price, but this is basically what I assumed. The two package doesn't seem like a bad deal, though. Guess I'll be buying a few. o-o
I'm more interested in where you got that section of code...but I'll refrain.
The price isn't so bad for what you're getting, technically. It's actually right on target IMO.
Self-written code just for kicks. NXWatch is a good program.
Not as bad as I thought. Looking forward to failing 2 60% on all my items.
4.9k is sooo cheap. I'd pay so much more if it really added a slot on.
I'm still curious to see if they'll flag items that have been Hammered someway.
4.9k per hammer or 8.5k for two is more than I was expecting or hoping for. Guess I'll pass on upgrading some of my equips now.
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