I meant like, if pap went stun-crazy in the middle of you building up a combo then goes into its clock that'd ruin quite a few combos.
So... errr. Maybe I'm sticking my nose where it does't belong here in the KMST section, but how will the tempest damage work? I mean is it based upon magic score or attk range? I don't get how a class can have a skill like that while using a pole arm. I really don't get it. All I know is... this class looks pretty sweet! (Sorry for noobness?)
Everyone is welcome to this section, it's not like it's made up of a bunch of people that play KMST only. Consider it a preview thread of sorts, so as far as sticking your nose where it doesn't belong, this isn't one of those places.
As for your question, Tempest doesn't do any actual damage to normal mobs. As for bosses, I'd assume it's all based on your atk range. On that though, you'd have to ask someone else, cause I don't recall seeing anything specifying which. It may be in this topic and I just missed it, or not.
As for the last part, I completely agree, this class looks sweet.
i wonder what the new master looks like, it might be that they were once masters just like the adventurers, black magician got too powerful and they wanted to stop him, black magician failed but before losing his power he froze the masters, then Grendel just melted the ice after Cygnus defeated the black magician's disciple and now they are back to help finish the bad guys off
Not sure where to post this and unsure on whether others already shared...
http://www.youtube.com/watch?v=YSlHniPNeC4
It shows how aran do at boss.
Personally think its extremely risky and pot consuming... but do-able with the damage increase by combo system.
I think it still needs to be more perfect. Pot-costs can be reduced and skill timing too. But meh, I haven't played them in any way so what can I say.
well at least they can kill the mob that zak spawns easily
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