I remember the Striker (Cygnus Pirate) being alone for like a month, then they showed there would be others. Even most of us were speculating that the Striker would be a 3rd branch to the regular Pirate class, that had a summon and electric element.
I'd find it stupid to design and implement a new system, the combo system and have just one, linear class take advantage of it.
I'm assuming these buff animations that take a lot of combo hits are long enough so that you lose the combo while activating it.
Here's how the "(hidden)" skills work. It's pretty simple now that I understand it.
The skills which is something like "Double Attack Twice / Triple Attack Twice" is actually the culmination of two different skills according to the game data.
Let's consider Overswing. In the skill data, the Overswing skill points to the skill strings and that's about it. This is why Isaac and I were confused about how the skill worked. However, in the internal game code (meaning the EXE file) Overswing also points to the two hidden skills. Each of these hidden skills is called in quick succession when you press the Overswing skill button. I do not fully understand why they have all of this set up as three separate skills (OverSwing, DoubleAttack (hidden), and TripleAttack (hidden)), but that's how it's done.
In short:
Press OverSwing button --> Automatically casts DoubleAttack (hidden) --> Automatically casts TripleAttack (hidden)
Let me check the delays on OverSwing and FullSwing
FOR FULLSWING:
--> Double Attack
----> 3 Frames
------> 150 + 120 + 150
--> Triple Attack
----> 3 Frames
------> 90 + 60 + 60
FOR OVERSWING:
--> Double Attack
----> 4 Frames
------> 90 + 90 + 120 + 120
--> Triple Attack
----> 3 Frames
------> 90 + 90 + 60
wat
I'd do it, but (1) I don't know skill timers (they seem tricky for this class anyway), and (2) the skills are probably too volatile at the moment.
Oh, on that note, Fiel, could you take a look at what Character.wz says about this?Fiel is a uber ninja.
I kinda want to see the Cygnus skills too, so might as well just dump the whole set.
Last edited by Russt; 2009-04-29 at 06:36 PM.
The KMST website says Polearm toss wasn't implemented yet, maybe b/c they have to make "being lifted" as a different status condition.
Fiel, if you need translations for anything, send me a PM
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