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  1. Default How do calculations for (Advanced) Homing work?

    I'm in the middle of creating a Gunslinger calculator and I'd really like to know how the damage for it works. Oh, and once I finish this calculator I'll be sure to release it here. :)

  2. Default

    Base Damage * (1 + AdvancedHomingLVL/100)

  3. Default

    Thanks. In return, here's what the beginnings of the calculator looks like:

    Credit to Ah Jeff from Playpark Forums for the layout.

  4. Default

    Quite preoccupied with misc. projects of late eh fiel?

  5. Default

    Got more time on my hands than usual. Might as well. It helps to keep me busy. I've been wanting to do this stuff for quite some time. *sighs*

  6. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs


    Gonna plug in this formula because I wonder how Advanced Homing adds damage.

    If damage = 5,000 and defense = 1,000

    ((5,000 x 1.2) -1,000) x 3.8 (Level 30 Cannon) = 19,000
    ((5,000-1,000) x 1.2) x 3.8 (Level 30 Cannon) = 18,240

    Which one is the correct way to calculate the 20% bonus damage?

  7. Default

    By base damage, it's better to use the skill % damage not your actual damage, but i guess both ways work, so whatever.

    Def is applied before everything else iirc, so the second way.

  8. Default

    That one. I had a Corsair friend test this with me earlier. It's a 1.2 multiplier after defense; it works the same way as Berserk (so it multiplies crits by 1.2 as well). It does not add 20% to each hit (like crit).

  9. Default

    So cool. Can't wait till this is released.

    @Dusk I don't think the color schemes are that bad.

  10. Default

    Why a spreadsheet?

  11. Default

    String fix patch?
    Kidding, Fiel, do what you like.

    As Kaida said, advanced Homing is an after-multiplier since it's applied to the monster. Meaning theoretically, it might be possible to hit 1.2x the standard damage cap, or currently 239998. No one's going to have a high enough range to hit that much even with Air Strike, though, let alone Cannon.

    Not true in general, though. Elemental advantage, Combo, Amp, and others are before-multipliers and applied to all character damage.

    Edit: Well no, elements don't abide by that rule. I'm not sure what's up with that.
    Last edited by Russt; 2009-04-19 at 03:32 AM.

  12. Default

    Because I'm not too proficient with any GUI maker - Swing, tk, whatever. A spreadsheet already has all the nuts and bolts - I just gotta put in the formulas and voila.

  13. Default

    I hate ugly spreadsheets. I also hate designing GUIs though...



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