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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    To give you motivation to level up.

  2. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I'm sated. I can't wait to use Beyonder.

  3. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I can't even wait to see it in action, a video please, and spamable Tempest FTW.

  4. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Doesn't Tempest freeze enemies?

    Damnit, I gotta be 170 to use Beyonder.

  5. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Three words: Zakum and Horntail

  6. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    To be honest, Beyonder looks like it works similar to Angelic Burster's trinity but with different graphics.

    But what do I care new aran skills fgsfds want want want

    EDIT: Oh, and I'm pretty sure hitting a tempest-frozen monster again with tempest causes it to die. Don't ask me how I knew that.

  7. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    The level for some of these skills is so arbitrary 162?

  8. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons




    That makes all the Empress weapons look like beginner weapons.

  9. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Wait so.. Luminous's Memorize skill has a level requirement of 170?

    Everyone else seems to get their Hyper Skill Buff at 150.. Combo Unlimited, Frenzied Soul, Elvish Blessing, Final Judgement, Majesty of Kaiser, and Soul Exalt are all 150.

    If this is Nexon's doing, I feel jipped..


    .. and LOL at Hyper Critical Rate being Lv 198 required..

  10. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    You've got 6 months to do it, which is enough time to get three or so different characters to 200 if you felt like it.

  11. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Not enough incentive. Plus, I lag too much in the game to play.

  12. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I'm amazed by the lack of videos. Could someone at least tell the the attacking speed of Evan's new dragon and if beyonder is spamable.
    Last edited by Chicocl; 2012-08-13 at 06:12 PM.

  13. Neon Atom Straight Female
    IGN: BawssLyk
    Server: El Nido
    Level: 200
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Twerk
    Massachusetts

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Those merc skills look amazing.

  14. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    So Aran is the only class to get a spammable super upgraded main attacking skill while Evan gets a badass looking summon that unfortunately lasts and cools as long as the buffs, mercedes being the only class whose new "ultimate" type attack has a low cooldown, akin to Legendary Spear.

    Luminous and the nova classes get an ultimate each that I find to be essentially useless, due to the ridiculous cooldown.

    On another note:
    Arans get 2 hit count upgrade on FB/Tempest? So 355% x5 and 790% x6?
    Evans get to double their hit count on Dark Fog but with halved damage, lol.
    Kaiser gets +1 hit count to Gigaslasher plus 8 additional hits on Wingbeat, so 180 x11/13 and from 40 to 48 max hit count...-_-;

    I wonder what the conditions are for hyper skills...1 skill from each category (S/P/A)?

  15. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    That's a most likely outcome. One skill per category.

  16. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Then the choices for Aran and Mercedes is pretty obvious.

    Critical Rate
    Final Blow +2 attack count | Ipomegranatear's Ring +damage/Legendary Spear +ignore def
    Beyonder | Wrath of Enlil

  17. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    If you get Beyonder, Final blow is useless, because spamming beyonder should be better than using OS+FB.

  18. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Anyways, I see Aran's Polearms, Mir's dragon wings, Luminous' Rod and Mercedes Arrows in the animation for Hero's Oath, but nothing for Phantom. wot

  19. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Well, its not like the other choices are any better. At the most you could go for the no hp req. for combo recharge, but even that is pretty pointless. Same goes for the tempest linked that increases combo judgement's damage.

  20. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Other than Beyonder and Combo Unlimited, Aran's Hyper Skills kinda suck.

  21.  

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