Disclaimer: This will not guarantee you a win. This guide is designed to aid you with the game, but since Voltorb Flip is still a game of chance, you most likely will not win every time.
So, Southperry, I'm still really early in the game, but I discovered the Voltorb Flip minigame in place of the Game Corner and realized that I prefer it to slots, mainly because it actually takes skill to win. I've been playing for a while and I've noticed some patterns (and have gotten kinda good at the game, to boot) with it. Just sharing my knowledge so you all can reap your share of coins and get your precious TMs.
Mandatory Introduction
Anything that adds up to 5 = dead section (nothing)
Don't get it? Basically, any marker whose numbers add up to five, whether it be four Voltorbs and one coin or two Voltorbs and three coins, only has one-coin cards in it, therefore, there is nothing of value in that row and it should not be touched. Don't believe me? Let's test it out then.
[] [] [] [] [] [3/2]
There are three coins in this row, and two Voltorbs. There's only one way this could possibly go.
[1] [1] [1] [V] [V] [3/2]
In any particular order, of course. Try it with any two numbers whose sum is five, you'll get the same result; there will never be a card with more than one coin in any section of the sort. MaplePorn's Voltorb Flip Helper helps you a lot if you need a visual aid, and can also be used as a simulator.
Now that I have you convinced, here's the whole thing.
Anything that adds up to 5 = nothing. Do not flip this section at all.
Anything that adds up to 6 = [one 2]. Once that card is uncovered, do not flip any more cards in this section.
Anything that adds up to 7 = [two 2s] OR [one 3]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 8 = [three 2s] OR [one 3 and one 2]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 9 = [two 3s] OR [one 3 and two 2s] OR [four 2s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 10 = [two 3s and one 2] OR [one 3 and three 2s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 11 = [two 2s and two 3s] OR [three 3s]. Once one of those combinations is uncovered, do not flip any more cards in this section.
Anything that adds up to 13 = [four 3s] OR...
Other user contributions (Thanks for taking the time to contribute, I hardly ever play Voltorb Flip anymore so I would've never expanded much further on it):
I haven't figured out higher sums yet, mainly because I haven't been paying attention; but I'll add them in as I go. But, those are the only possible combinations for each sum of numbers on a marker. Feel free to contribute more. Using this as a guideline, you'll be able to more easily weed out sections that you should not flip using your own logic. Good luck.
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