I think its due to that blue/white crystal buff.
A 200 BaM was hitting 999k at pap with the same blue/white buff active:
http://www.youtube.com/watch?v=t7SsyhWYars
Both classes are 200 so I didn't question them hitting the damage cap until I saw a 155 Evan hitting up to 999k per Illusion after using the buff:
http://channel.pandora.tv/channel/vi...ord=155&page=1
Does anyone know what the buff/effect does in kms?
whoa, wait a minute, if i'm not wrong, the % for single target DrK didn't change from before to after union, joe did you account for sacrifice's second strike? or was the change made to it that minimal?
Dark Knight:Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)Adjusted Mastery:
Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
This is if Sacrifice was still 720% and one hit. I was previously working with KMST data for the 720% hit, when live server was still at 690% and never got this change. Instead, they went directly to 400%x2.
Where are you seeing this? This is the current single target and it's in the OP. Damage went up ~200%/s
Dark Knight:Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)Adjusted Mastery:
Weapon Speed: Fast (4)Weapon Speed: Faster (3)Weapon Speed: Fastest (2)
it's not accounting for 2 hits, but i want to know how sac fares, i mean, if i can hit something with sacrifice, i should be doing so, and thanks to stance, i'm able most of the time (say, PB statues, C/Zak arms, yadda yadda.)
i just find it strange that out of nowhere it loses so much.
edit: weird, i remembered the old damage range being 28xx, guess it's just bad memory. allright, thanks for the clarification.
What do you mean by "Demon Slayer with Booster and Concentration cannot be below Faster (3)" i am confused o.o does it mean fast (5) with booster and concentration can't hit the cap speed (2) ?
Then why you have the (2) speed for them.
Sorry if it was noob question , i am just confused about this part o.o".
Whats the DPS for DS saying that you have AUTO MP and you never have to stop using the fastest skill available, which ever one that is, whats the damage theoretically?
So barring demon slayers, Heroes are currently the best in 1v1 and second best at mobbing 6 monsters?
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