Originally Posted by
hadriel
15 second by default after you max the 4th job skill (it's 5 SP only; previously it gave a bonus of 10 seconds but they nerfed it).
Buff duration does affect Equilibrium, but I suspect that it tends to screw up when you use Equalise.
For IA, ALWAYS go for +1attack speed. Your attack speed is pathetically slow and I get very fed up with that at times. This IA should bring down Apocalypse delay by another 90ms, and Reflection and Ender by another 60ms. Average DPS increase should be pretty high, in the order of 7% for the 2 primary skills and 9% when using Ender. Your DPS when bossing has a significant component in Ender when using Equilibrium-Equalise-ToC so the DPS increase on average should lie closer to 8%, assuming you can pull off all the Enders in the 30-ish seconds of Equilibrium. Go see JoeTang's tables for more details, although he isn't using dual-equilibrium IIRC.
%Boss is less useful (but still useful) because of %DMG sources from Dark Crescendo and the Hyper Reinforces. The maximum of 20%Boss from IA would give you an effective increase in DPS of 13.3% with no other %DMG/Boss sources, and any of those would bring down that effectiveness rapidly - possessing a DS card level 2 of 15%Boss brings that down to an increase in DPS of 12.1%. In fact, it would take an additional 85%Boss/DMG before this IA is equal in effectiveness to +1AttackSpeed, which is... well... you gotta cube to the max. Otherwise %Boss is still very useful.
+INT and +MA give quite a decent kick but nothing in comparision to %Boss, %Buff and +1AttackSpeed. Your effective MA in battle is very likely more than 300, even at the non-NX, average-funded like me. As usual, INT < MA.
Hadriel
Bookmarks