The average crit damage is raised by 5% of your current average (unless mincritdmg > maxcritdmg, which is rare), so for a conventional DSE+skills increase of about 55% average crit damage, another 5% to the average is but 1.6/1.55 = 3.22% increase in DPS. Here's a table to guesstimate your range.
The avgcritdmg of 100% is achievable by a couple of classes, most notably AB and MM. I will also leave 3 other tables to compare 7.5%, 10% and 15% average crit damage increases too. The 15% is for people who intend to cube for
2 lines of Tier 4 Legendary critdmg potentials on their gloves.
Basically, 10%min or maxcritdmg is worthless unless you are funded to the extreme, or you did not optimise your potentials properly.
I hope this table will answer all future questions on the value of min/maxcritdmg over %STAT or %Boss.
Hadriel
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