Are attacking hyper skills mainly designed for bossing only?
After doing a simple overview for the hyper skills we got and are going to get, i found out they have several similarities among them.
You can skip this part if you find it boring.
Spoiler
I will lead the topic with Heroes and Novas' hypers.
Firstly, let's start with Aran's, The Beyonder. This kind of hyper skill acts as a finisher of the current 4th job attack skill, The only hyper that similar to this would be BaM's battleking bar.
For Evan, his hyper skill is basically a troll, and he is the only class that gets summon-type hyper. (Don't flame me, fellow Evans)
Next, which is Merc's Wrath of Enreal. She gets a hyper which can attack a bunch of mobs but accompanied with a very short cooldown which is 8 seconds only. Drk's dark synthesis, NL's four seasons and Viper's unity of power (can only be used when the energy bar is full) are similar with this one, or Demon Slayer's Cerberus (if you want to include this) which has only 5 sec cooldown.
After that, Phantom's Rose Crate Finale is an ultimate which basically works the same way like Arch mage's ultimate and is exactly the same with many hypers for other jobs, like Kaiser, Bishop, Hero, Bowmaster, Marksman and so on but they are accompanied with different cooldown ranging from 15/30/90/180 sec. In bowmaster's case where the skill can inflict a debuff to the boss like Wind Archer's Monsoon, or in bishop's case where the skill can revive people in the party.
Luminous' Armageddon works the same way like Warriors' magic crash or Demon Slayer's Binding Darkness which basically "freezes" both monsters and bosses, and it is similar with Paladin's smite.
Kaiser is already stated above.
Lastly, Angelic buster's supreme supernova is a skill which attacks the monster continuously while you can do other things while the skill is active. The hyper which is similar to this would be Mechanic's Distortion Field, Shadower's veil of shadow. Not sure if Cannoneer's rolling rainbow cannon can be included there because it seems like you can't do anything while the skill is active or the owner does not want to do anything(The investigation is based on Youtube's videos).
Other hypers which do not stated here would be:
-F/P 's Migeidoo Flame, which works like Soul Seeker or Shield Chasing.
-I/L's Lightning sphere is a keydown skill which works like BaM's Tornado Spin or Phantom's Tempest. Not sure if DB's Asura can be included here because it is stated as a keydown skill in max's blog but you can still move while keydown-ing this skill, or is it work like a buff because i can see Asura's icon on the top right corner.
Correct me if i miss or get anything wrong here because there are too much hypers to be stated!
All in all, these hyper skills are mainly used to OHKO bosses which have many parts like Zakum or Horntail if you watch KMS bossing video frequently in my opinion. These skills are rarely used in training or mobbing because we can already OHKO the mobs using our 4th job skills. In a nutshell, do you think attacking hyper skills are mainly designed for bossing only?
Re: Are attacking hyper skills mainly designed for bossing only?
not a lot of people can actually OHKO zakum's arms even with these skills.
heck, i probably can't still with my wind of frey/epic adventurer/preparation combo, lol
they do seem to be designed around bossing, or higher HP mob training.
Re: Are attacking hyper skills mainly designed for bossing only?
You got them all down from what I see.
DB's asura is not a keydown, but it's similar to IL's hyper or Blade Dancing/Ultimate Drive. You can move with the skill, but you cannot use other skills at the same time (besides FJ). I have no idea why it's got its own buff icon, but I love that because you can extend its duration and lower its cooldown
I don't understand what you mean by them being made for bossing though. Some are, but most are just great mobbing/high damage skills which are equally useful in mobbing high HP monsters and bossing.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by Pink Bean
they do seem to be designed around bossing, or higher HP mob training.
Originally Posted by See
I don't understand what you mean by them being made for bossing though. Some are, but most are just great mobbing/high damage skills which are equally useful in mobbing high HP monsters and bossing.
High hp monsters as in LKC or KSH monsters? Not sure if people really use them when training at there but these are the end-game places where people train.
Originally Posted by JoeTang
The 8s CD Hypers are all decent for training if you don't already OHKO.
I never really think that they can be used for training aside from bossing. Thanks for the point!
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by HellenzSin
IAs for buff duration/lower CD do not work with hyper skills. Character cards shouldn't either.
If I'm not mistaken, they do work on KMS hypers and current hypers in GMS.
Originally Posted by JoeTang
Those are all keydown skills.
The 8s CD Hypers are all decent for training if you don't already OHKO.
I think I worded that correctly o-o
I should have worded it better, but it's hard to word..
I meant it's not a keydown, but it acts just as BD/UD do. It's not a keydown, but it might as well be because all you can do in it is FJ.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by Pythagoras
I never really think that they can be used for training aside from bossing. Thanks for the point!
I use rose constantly at training, it's usually a 1hko at HoH or just a nice way to clear the map. Asura can be used at the top of a map and just FJ down until there's no more monsters to ohko. Keydown skills that you can't move with are pretty much bossing only, all the others you can incorporate into ohkoing and training at high HP mobs.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by See
You got them all down from what I see.
You can move with the skill, but you cannot use other skills at the same time (besides FJ). I have no idea why it's got its own buff icon, but I love that because you can extend its duration and lower its cooldown
My brother got the short end of the stick in general since he has an I/L and we share an Evan. He only wishes that Lightning Sphere worked like Asura with time extension and mobility, or even if it only worked like Supernova or Distortion Field. He lays it out simply, "At what modern bosses am I going to have 8 full seconds of safety to cast the thing? I can't use it when most new bosses have mobility or OHKO! I can't even use it at Azwan." I told him there were plenty of options but he's pretty unfunded with lag problems and only runs Root Abyss or Azwan with me.
I think it's a pretty good skill for clearing out things like Zak and other multiparted bosses, but goodness is it gaudy. Actually most of them are. -Shrugs-
Edit: I forgot to mention he has a F/P too, "not enough reprocessing rate" is his critique on that. I guess that's fair, but the DoT makes up a bit of it.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by See
If I'm not mistaken, they do work on KMS hypers and current hypers in GMS.
You are mistaken. I've tested Mercedes hypers personally and had a friend test Kaiser. Neither buff duration nor cooldown reduction work with hypers in GMS.
But it's anyone's guess that Nexon could mess this up despite what it says.
Yeah I've seen that, but I've heard different from players who have hypers..
Originally Posted by VerrKol
You are mistaken. I've tested Mercedes hypers personally and had a friend test Kaiser. Neither buff duration nor cooldown reduction work with hypers in GMS.
I cannot test cooldown ignore.
I've heard against that, but I'll take your word for it.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by JoeTang
Those are all keydown skills.
The 8s CD Hypers are all decent for training if you don't already OHKO.
I see it like casting Panic - 30s cooldown and the fact that it takes a swing means it's only worth it on stuff you 4-5hko or more. It was most useful when taking down a single group of monsters took up most of the cooldown time.
Being ridiculously strong is of course gonna simplify training, you just one-shot stuff with whatever skill casts quickly.
Re: Are attacking hyper skills mainly designed for bossing only?
I greatly disagree Evan Hyper Skill is a troll. A 30 second duration that gives continue damage summon seems great for any situation. And our summon takes care of any boss summon.
If I'm attacking Horntail, and Horntail summons wyverns, my summon will stop attacking Horntail and begin attacking the summons. Specially useful for those horrible dark wyverns and their dispel.
Don't disregard us for not having a 90second cooldown hurricane like many other classes.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by See
I think I worded that correctly o-o
I should have worded it better, but it's hard to word..
I meant it's not a keydown, but it acts just as BD/UD do. It's not a keydown, but it might as well be because all you can do in it is FJ.
Keydown means just that, you have to hold the key down for it...
You'd have to hold the key down on UD to move while using it, just as you'd hold it down to use it while standing in one spot, like other hurricane skills.
Saying it's not a keydown implies you press the key once to activate it, and again to stop. Also, we have to stop using UD in order to FJ, unless BD and asura are different that much (I know one can jump during those two) we can assume FJ during is impossible.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by Eliseo
I greatly disagree Evan Hyper Skill is a troll. A 30 second duration that gives continue damage summon seems great for any situation. And our summon takes care of any boss summon.
Well it's 13 attacks at most from the dragon before it disappears, which is pretty terrible.
Evans do get to hit cap easily during potential lock thanks to Frenzied Soul + reinforce + guardbreak hypers though. Kind of nice if you don't feel like suiciding out of it then reviving with Soul Stone.
Re: Are attacking hyper skills mainly designed for bossing only?
Originally Posted by ¬Rob
Keydown means just that, you have to hold the key down for it...
You'd have to hold the key down on UD to move while using it, just as you'd hold it down to use it while standing in one spot, like other hurricane skills.
Saying it's not a keydown implies you press the key once to activate it, and again to stop. Also, we have to stop using UD in order to FJ, unless BD and asura are different that much (I know one can jump during those two) we can assume FJ during is impossible.
You don't hold the key down for asura. You press the key to start it and it lasts as long as the buff icon lasts, then stops, without pressing again, like a buff does.
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