My reasons for Additional Options are:
- Extra stats and damage in raw numbers or percentages
- Make Meister Accessory Crafting just as useful as Meister Smithing (Meister Set is outshone by Gollux and CRA sets
- Easily obtainable to the unfunded
- Majority of the flames compatiable to items below 150 and items above 150 (Sweetwater, Absolab, Terminous, Alien Fragment) require specially crafted Flames
- Flames of Rebirth are potentially more powerful than even A 4% Nebulites and Boss% Nebulites as well as more balanced
- Re-flaming your gear doesn't require NX to remove the initial upgrade you wish to remove and replace
I still have the threads talking about Flames of Rebirth such as this one: Flames of Rebirth Thread and previous polls
I also have a few thread addressing Nebulites and their cons Old Nebulites Thread
Another Nebulite Thread
Originally Posted by
gamechanger
Ah that makes sense now. Yes they do add up, but just from looking at the current sources of these items and how strong they are, I believe that they add up to very little in comparison to potential, scrolling, and enhancing gear. I could be wrong, but I do believe that simply removing legendary rank potential, bonus potential, and the ability to scroll hearts would go a very long way at getting rid of the power creep this game has had
That would hurt those that had spent money on bonus potentials, legendaries etc. If AO were introduced to the game, I would guarantee people would be hitting higher numbers and bosses like Hard Lotus and Hard Damien would be plausible when 5th job comes.
There is my theory on how the flames might impact the community
Endgame players usually use Sweetwater equipment which are 160 and only be enhanced by crafted flames if we had them. Most of the flames cater to those who wear equipment below 160 (there are 150, 140, 130, 120, 110 flames.) The flames can only enhance items whose level is below the flame's level. The item's results are determined by equipment's level. The craftable flames give the bigger results than the boss dropped ones (kind of like a unique with 9% LUK 6%LUK compared to a better unique with 9% LUK 9% LUK.)
In order for a person wearing CRA, Superior Gollux, Tyrant and SW to flame their gear, they must obtain the highest level flame from bosses (the chart here explains how difficult it is to flame items above 150) If that player couldn't craft flames, he can only use 2 flames on CRA/Gollux/Tyrants a day if he killed CPB or Hard Hilla while the SW gear is only affected by crafted flames whose materials come from recycling flames dropped by bosses.
If players wanted the best flames, they would need high rank alchemists (master or meister) with extractors to recycle flames and a high level accessory craftsman (meister) to make the flames for the higher level gear. Zakum and RA is perfectly doable for anyone who is or has a party, and they will be able to upgrade their gear after boss fights or sell it to those who need a lot of flames to break down. The unfunded players with low level gear can profit off of the power-hungry upper class by selling them materials they are short of. If they upgrade their gear enough and get good results, they can move on to tackle stronger bosses and increase the number of flames they obtain to sell/use. I can envision a community of players being able to upgrade their equipment after a boss and where the poor always has something to sell.
I hope Nexon would consider adding Additional Options to the GMS as well as return it to EMS. (Please don't include the scissor count :D )
I cannot wait for Flames of Rebirth and 5th Job
http://www.strawpoll.me/11082489/r?nxid=6
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