Originally Posted by
FrozNlite
No, both of those aspects were still key in Dawn of Sorrow, and not going to lie I liked them. Perhaps the puzzles in the GBA game were more stacked together, requiring a greater need of soul switching? Because while one does need to go into the menu to change souls in Dawn of Sorrow, it never feels so rapidly necessary that it becomes cumbersome.
Plus Castlevania's menus are so pared down that moving through them is much quicker than most games, so I'm actually surprised you got annoyed by this. Like jeez, how do you feel about games with slower menus?
And with regards to not having guaranteed soul drops, I liked that because it's the same for any rare drop in any game. I mean we're not talking certain MapleStory items like Primal Essences, but needing to spend a decent chunk of an hour to get a particular soul isn't unreasonable. It's the same with any collection game: don't get me wrong, I get pissed after 20 minutes of farming, to no avail, but it makes the effort rewarding in the end.
tl;dr: I think you're caught up on instant gratification elements of games that are, yes, an issue in many, but definitely not such a fluid game like Castlevania.
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