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  1. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Just give Iron Will some passive bonuses from 3rd and 4th job skills to scale it up as you progress.

  2. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Sounds weird but I wonder if they will release any animated trailer for the revamp....

  3. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    100,000% damage reflection seemed too much for an any job skill. o3o

    That gives the implication that Iron Will is as important as Beholden lul. No it doesn't, but I don't like a non-dark party skill like itself getting scaled bonuses from higher advancements.

  4. Neon Atom Gay Male
    IGN: XJunkun
    Server: Bera
    Level: 200
    Job: Buccaneer
    Guild: Jabaited
    Alliance: You
    California

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    How about them mercedes buff those, They're sliding right in and no one is noticing them

    320% ring of Ishtar ;D

  5. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    I really hope that captains don't need to use bullets anymore in the revamp. Other than taking up inventory space, it's outdated, and hardly anyone else uses it other than captains.
    Oh, and I'm hoping for a smoother and faster skill that replaces ELE.

  6. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Same feeling about Night Lords. I'd win around 20-24 use slots... They should just either give use a massive star bag with like 24 slots, or an upgradeable one. Ah. And a "refill all" in shops. The concept of stars/bullets is not bad, but badly done right now. Even as an equipment it'd be better.

  7. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Slight suggestion: stop making buffs that have such long delays, even for something simple like Booster.

    Hadriel

  8. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Saw this on Insoya:



    Image is named Cruiser Artillery, interesting.

    Diary Link: http://maplestory.nexon.com/MapleSto...&oidArticle=71

  9. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    IT BOUNCES

  10. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Who knows. Jett might actually be 'original' after Sairs and Buccs get their revamp.

  11. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Looks like a keydown... Oooor it could be a single skill for a new 'cruiser' mode... interesting.

  12. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    IMO, the explosion should be bigger. Still, im happy that nexon gives pirate a diary piece.

  13. Water Female
    IGN: PlsBuffBT
    Server: Reboot
    Level: 22x
    Job: Beast Tamer
    Guild: Path
    Alliance: Meme
    Farm: Yeiionde
    england

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Please no.

    Please don't make me get back in that dinky little ship that can't even climb ropes, restricts the majority of my skills and wings (which is worse now that wings gives vertical movement), and drops me down to default speed.

    Please just be an effect for the attack. ;_;

  14. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Considering that they jump on, attack repeatedly and then jump off, it definitely looks like a keydown skill, akin to Mechanic's siege mode.

    Unsure of where this would actually be useful though. it's way slower than Rapid Fire. Maybe it's useful for places like Dimension Invade?

  15. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    If hits per second is your concern, each bomb could be doing 15 hits for all we know. As for casting speed itself, this image is probably in slow motion similar to previous previews we've had.

  16. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Just test Night Lords alreaaaaadyyyyy.

    I wanna know if we get to be screwed or not!

  17. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Argh, screw pirates and just show us the new Night Lord.

    Edit: Ninja'd Pirated

  18. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Tbh, I don't like it. I prefered the gun theme, and captains having a siege mode like @Razmos; suggested doesn't really appeal to me.
    Nexon, please rework ELE Captains need a faster mobbing skill.

  19. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    ermahgerd that ship looks awesome. If it's a keydown skill, that's a good way of bringing Battleship back without tossing out the current Gunner theme. I hope the skill is useful though.

  20. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    It's only slow because its damage is (relatively) high, no?

    If it were fast, it would be overpowered with its current %.

  21.  

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