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(PvE) Skill ChangesXenon (II)Quicksilver: Takeoff
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Can be linked with Ion Thrust. --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Xenon (IV)Temporal Pod
Changed - Description (A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills are affected, but some skills are not. --> A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills of one's own are affected, but some skills are not.)
Xenon (I)
Pinpoint Salvo
Description: Fires several missiles to bombard enemies in range. Uses an extra power unit and can be used during flight.
Info: type = 51, condition = damaged, counter = damaged
Range: 500%
Maximum Level: 4
1 #c[Supply]#\nEnergy Cost: 1, Damage to enemies in range: 20%, Number of Missiles: 4. 2 [Supply]#\nEnergy Cost: 1, Damage to enemies in range: 30%, Number of Missiles: 4. 3 [Supply]#\nEnergy Cost: 1, Damage to enemies in range: 40%, Number of Missiles: 4. 4 [Supply]#\nEnergy Cost: 1, Damage to enemies in range: 50%, Number of Missiles: 4.
Beam Spline
Description: Lashes out with the Whip Blade twice to deals damage to multiple enemies.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTenergySpline - 1080 ms
Range: 250%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 5, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4 2 MP Cost: 5, Damage: 114%, Number of Attacks: 2, Max Enemies Hit: 4 3 MP Cost: 5, Damage: 116%, Number of Attacks: 2, Max Enemies Hit: 4 4 MP Cost: 5, Damage: 118%, Number of Attacks: 2, Max Enemies Hit: 4 5 MP Cost: 6, Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 4 6 MP Cost: 6, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4 7 MP Cost: 6, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4 8 MP Cost: 6, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4 9 MP Cost: 6, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4 10 MP Cost: 7, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4 11 MP Cost: 7, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4 12 MP Cost: 7, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4 13 MP Cost: 7, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4 14 MP Cost: 7, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4 15 MP Cost: 8, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4 16 MP Cost: 8, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4 17 MP Cost: 8, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4 18 MP Cost: 8, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4 19 MP Cost: 8, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4 20 MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
Propulsion Burst
Description: Instantly accelerate boosters to leap forward.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: jump - 200 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 19. Adds an extra jump when used in midair. Can be used 2 times back to back. 2 MP Cost: 18. Adds an extra jump when used in midair. Can be used 2 times back to back. 3 MP Cost: 17. Adds an extra jump when used in midair. Can be used 2 times back to back. 4 MP Cost: 16. Adds an extra jump when used in midair. Can be used 2 times back to back. 5 MP Cost: 15. Adds an extra jump when used in midair. Can be used 2 times back to back. 6 MP Cost: 14. Adds an extra jump when used in midair. Can be used 2 times back to back. 7 MP Cost: 13. Adds an extra jump when used in midair. Can be used 2 times back to back. 8 MP Cost: 12. Adds an extra jump when used in midair. Can be used 2 times back to back. 9 MP Cost: 11. Adds an extra jump when used in midair. Can be used 2 times back to back. 10 MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back.
Circuit Surge
Description: Increases power output to increase damage.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 20
1 #c[Supply]#\nEnergy Cost: 3, Duration: 126, ATT: +11\n[Passive Effect] : All Stats: +1 2 [Supply]#\nEnergy Cost: 3, Duration: 132, ATT: +12\n[Passive Effect] : All Stats: +1 3 [Supply]#\nEnergy Cost: 3, Duration: 138, ATT: +13\n[Passive Effect] : All Stats: +2 4 [Supply]#\nEnergy Cost: 3, Duration: 144, ATT: +14\n[Passive Effect] : All Stats: +2 5 [Supply]#\nEnergy Cost: 3, Duration: 150, ATT: +15\n[Passive Effect] : All Stats: +3 6 [Supply]#\nEnergy Cost: 3, Duration: 156, ATT: +16\n[Passive Effect] : All Stats: +3 7 [Supply]#\nEnergy Cost: 3, Duration: 162, ATT: +17\n[Passive Effect] : All Stats: +4 8 [Supply]#\nEnergy Cost: 3, Duration: 168, ATT: +18\n[Passive Effect] : All Stats: +4 9 [Supply]#\nEnergy Cost: 3, Duration: 174, ATT: +19\n[Passive Effect] : All Stats: +5 10 [Supply]#\nEnergy Cost: 3, Duration: 180, ATT: +20\n[Passive Effect] : All Stats: +5 11 [Supply]#\nEnergy Cost: 3, Duration: 186, ATT: +21\n[Passive Effect] : All Stats: +6 12 [Supply]#\nEnergy Cost: 3, Duration: 192, ATT: +22\n[Passive Effect] : All Stats: +6 13 [Supply]#\nEnergy Cost: 3, Duration: 198, ATT: +23\n[Passive Effect] : All Stats: +7 14 [Supply]#\nEnergy Cost: 3, Duration: 204, ATT: +24\n[Passive Effect] : All Stats: +7 15 [Supply]#\nEnergy Cost: 3, Duration: 210, ATT: +25\n[Passive Effect] : All Stats: +8 16 [Supply]#\nEnergy Cost: 3, Duration: 216, ATT: +26\n[Passive Effect] : All Stats: +8 17 [Supply]#\nEnergy Cost: 3, Duration: 222, ATT: +27\n[Passive Effect] : All Stats: +9 18 [Supply]#\nEnergy Cost: 3, Duration: 228, ATT: +28\n[Passive Effect] : All Stats: +9 19 [Supply]#\nEnergy Cost: 3, Duration: 234, ATT: +29\n[Passive Effect] : All Stats: +10 20 [Supply]#\nEnergy Cost: 3, Duration: 240, ATT: +30\n[Passive Effect] : All Stats: +10
Multilateral II
Description: Grants a special bonus based on stats, once those stats reach a certain threshold.
Info: type = 50
Maximum Level: 1
With 40 STR: 5% for Power Stance\nWith 40 DEX: 5% resistance to all elements and status ailments\nWith 40 LUK: 5% Avoidability\nWith 40 STR, DEX, and LUK: +5% total damage
Radial Nerve
Description: Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.
Info: type = 50
Maximum Level: 10
1 Acccuracy: 1%, Speed: 4, Max speed: 2, Jump: +1 2 Acccuracy: 2%, Speed: 8, Max speed: 4, Jump: +2 3 Acccuracy: 3%, Speed: 12, Max speed: 6, Jump: +3 4 Acccuracy: 4%, Speed: 16, Max speed: 8, Jump: +4 5 Acccuracy: 5%, Speed: 20, Max speed: 10, Jump: +5 6 Acccuracy: 6%, Speed: 24, Max speed: 12, Jump: +6 7 Acccuracy: 7%, Speed: 28, Max speed: 14, Jump: +7 8 Acccuracy: 8%, Speed: 32, Max speed: 16, Jump: +8 9 Acccuracy: 9%, Speed: 36, Max speed: 18, Jump: +9 10 Acccuracy: 10%, Speed: 40, Max speed: 20, Jump: +10 Xenon (II)
Structural Integrity
Description: Permanently increases all stats
Info: type = 50
Maximum Level: 5
1 All Stats: +2 2 All Stats: +4 3 All Stats: +6 4 All Stats: +8 5 All Stats: +10
Xenon Mastery
Description: Mastery and Weapon ATT increase.
Info: type = 50
Maximum Level: 10
1 Mastery: +14%, Weapon ATT +2 2 Mastery: +18%, Weapon ATT +4 3 Mastery: +22%, Weapon ATT +6 4 Mastery: +26%, Weapon ATT +8 5 Mastery: +30%, Weapon ATT +10 6 Mastery: +34%, Weapon ATT +12 7 Mastery: +38%, Weapon ATT +14 8 Mastery: +42%, Weapon ATT +16 9 Mastery: +46%, Weapon ATT +18 10 Mastery: +50%, Weapon ATT +20
Multilateral III
Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral II#
Info: type = 50
Pre-requisite: Level 1 Multilateral II
Maximum Level: 1
With 90 STR: 10% for Power Stance\nWith 90 DEX: 10% resistance to all elements and status ailments\nWith 90 LUK: 10% Avoidability\nWith 90 STR, DEX, and LUK: +10% total damage
Pinpoint Salvo Redesign A
Description: Enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo#
Info: type = 51, condition = damaged, counter = damaged
Pre-requisite: Level 4 Pinpoint Salvo
Maximum Level: 4
1 Pinpoint Salvo Damage: +9% 2 Pinpoint Salvo Damage: +16% 3 Pinpoint Salvo Damage: +23% 4 Pinpoint Salvo Damage: +30%
Xenon Booster
Description: Increases the attack speed of your weapon for a short time. \n[Required Skill]: #cXenon Mastery lv. 5#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Xenon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 38, Duration: 24 sec 2 MP Cost: 36, Duration: 48 sec 3 MP Cost: 34, Duration: 72 sec 4 MP Cost: 32, Duration: 96 sec 5 MP Cost: 30, Duration: 120 sec 6 MP Cost: 28, Duration: 144 sec 7 MP Cost: 26, Duration: 168 sec 8 MP Cost: 24, Duration: 192 sec 9 MP Cost: 22, Duration: 216 sec 10 MP Cost: 20, Duration: 240 sec
Efficiency Streamline
Description: Maximizes energy consumption efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 12, HP and MP: +12% for 90 sec \n[Passive Effect] : HP and MP: +100 2 MP Cost: 12, HP and MP: +14% for 100 sec \n[Passive Effect] : HP and MP: +200 3 MP Cost: 12, HP and MP: +16% for 110 sec \n[Passive Effect] : HP and MP: +300 4 MP Cost: 13, HP and MP: +18% for 120 sec \n[Passive Effect] : HP and MP: +400 5 MP Cost: 13, HP and MP: +20% for 130 sec \n[Passive Effect] : HP and MP: +500 6 MP Cost: 13, HP and MP: +22% for 140 sec \n[Passive Effect] : HP and MP: +600 7 MP Cost: 14, HP and MP: +24% for 150 sec \n[Passive Effect] : HP and MP: +700 8 MP Cost: 14, HP and MP: +26% for 160 sec \n[Passive Effect] : HP and MP: +800 9 MP Cost: 14, HP and MP: +28% for 170 sec \n[Passive Effect] : HP and MP: +900 10 MP Cost: 15, HP and MP: +30% for 180 sec \n[Passive Effect] : HP and MP: +1000
Perspective Shift
Description: Temporarily increases Critical Rate by activating scanners to see an enemy's weaknesses. Consumes power.
Info: type = 10, magicSteal = 1
Delays: RTlinerPerspective - 0 ms
Animations: effect, effect0
Maximum Level: 20
1 #c[Supply]#\nEnergy Cost: 6, Duration: 126, Critical Rate: +2% \n[Passive Effect] : All Stats: +1 2 [Supply]#\nEnergy Cost: 6, Duration: 132, Critical Rate: +4% \n[Passive Effect] : All Stats: +2 3 [Supply]#\nEnergy Cost: 6, Duration: 138, Critical Rate: +6% \n[Passive Effect] : All Stats: +3 4 [Supply]#\nEnergy Cost: 6, Duration: 144, Critical Rate: +8% \n[Passive Effect] : All Stats: +4 5 [Supply]#\nEnergy Cost: 6, Duration: 150, Critical Rate: +10% \n[Passive Effect] : All Stats: +5 6 [Supply]#\nEnergy Cost: 6, Duration: 156, Critical Rate: +12% \n[Passive Effect] : All Stats: +6 7 [Supply]#\nEnergy Cost: 6, Duration: 162, Critical Rate: +14% \n[Passive Effect] : All Stats: +7 8 [Supply]#\nEnergy Cost: 6, Duration: 168, Critical Rate: +16% \n[Passive Effect] : All Stats: +8 9 [Supply]#\nEnergy Cost: 6, Duration: 174, Critical Rate: +18% \n[Passive Effect] : All Stats: +9 10 [Supply]#\nEnergy Cost: 6, Duration: 180, Critical Rate: +20% \n[Passive Effect] : All Stats: +10 11 [Supply]#\nEnergy Cost: 6, Duration: 186, Critical Rate: +22% \n[Passive Effect] : All Stats: +11 12 [Supply]#\nEnergy Cost: 6, Duration: 192, Critical Rate: +24% \n[Passive Effect] : All Stats: +12 13 [Supply]#\nEnergy Cost: 6, Duration: 198, Critical Rate: +26% \n[Passive Effect] : All Stats: +13 14 [Supply]#\nEnergy Cost: 6, Duration: 204, Critical Rate: +28% \n[Passive Effect] : All Stats: +14 15 [Supply]#\nEnergy Cost: 6, Duration: 210, Critical Rate: +30% \n[Passive Effect] : All Stats: +15 16 [Supply]#\nEnergy Cost: 6, Duration: 216, Critical Rate: +32% \n[Passive Effect] : All Stats: +16 17 [Supply]#\nEnergy Cost: 6, Duration: 222, Critical Rate: +34% \n[Passive Effect] : All Stats: +17 18 [Supply]#\nEnergy Cost: 6, Duration: 228, Critical Rate: +36% \n[Passive Effect] : All Stats: +18 19 [Supply]#\nEnergy Cost: 6, Duration: 234, Critical Rate: +38% \n[Passive Effect] : All Stats: +19 20 [Supply]#\nEnergy Cost: 6, Duration: 240, Critical Rate: +40% \n[Passive Effect] : All Stats: +20
Ion Thrust
Description: Uses your Surplus Power to summon the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80, pushTarget = 1
Delays: RTionThruster - 90 ms
Range: 150%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0
Maximum Level: 15
1 #c[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 2 [Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 47%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 3 [Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 48%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 4 [Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 49%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 5 [Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 50%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 6 [Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 51%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 7 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 52%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 8 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 53%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 9 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 54%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 10 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 55%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 11 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 56%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 12 [Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 57%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 13 [Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 58%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 14 [Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 59%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned. 15 [Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
Quicksilver: Flash
Description: Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTquickSilverSwordUp - 900 ms
Range: 200%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6 2 MP Cost: 13, Damage: 91%, Number of Attacks: 3, Max Enemies Hit: 6 3 MP Cost: 13, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 6 4 MP Cost: 13, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 6 5 MP Cost: 13, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 6 6 MP Cost: 14, Damage: 103%, Number of Attacks: 3, Max Enemies Hit: 6 7 MP Cost: 14, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 109%, Number of Attacks: 3, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 6 10 MP Cost: 14, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 6 11 MP Cost: 14, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 6 12 MP Cost: 15, Damage: 121%, Number of Attacks: 3, Max Enemies Hit: 6 13 MP Cost: 15, Damage: 124%, Number of Attacks: 3, Max Enemies Hit: 6 14 MP Cost: 15, Damage: 127%, Number of Attacks: 3, Max Enemies Hit: 6 15 MP Cost: 15, Damage: 130%, Number of Attacks: 3, Max Enemies Hit: 6 16 MP Cost: 15, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 6 17 MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 6 18 MP Cost: 16, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 6 19 MP Cost: 16, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6
Quicksilver: Takeoff
Description: Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: RTquickSilverSwordRight - 840 ms
Range: 200%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8 2 MP Cost: 13, Damage: 119%, Number of Attacks: 2, Max Enemies Hit: 8 3 MP Cost: 13, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 8 4 MP Cost: 13, Damage: 123%, Number of Attacks: 2, Max Enemies Hit: 8 5 MP Cost: 13, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 8 6 MP Cost: 14, Damage: 127%, Number of Attacks: 2, Max Enemies Hit: 8 7 MP Cost: 14, Damage: 129%, Number of Attacks: 2, Max Enemies Hit: 8 8 MP Cost: 14, Damage: 131%, Number of Attacks: 2, Max Enemies Hit: 8 9 MP Cost: 14, Damage: 133%, Number of Attacks: 2, Max Enemies Hit: 8 10 MP Cost: 14, Damage: 135%, Number of Attacks: 2, Max Enemies Hit: 8 11 MP Cost: 14, Damage: 137%, Number of Attacks: 2, Max Enemies Hit: 8 12 MP Cost: 15, Damage: 139%, Number of Attacks: 2, Max Enemies Hit: 8 13 MP Cost: 15, Damage: 141%, Number of Attacks: 2, Max Enemies Hit: 8 14 MP Cost: 15, Damage: 143%, Number of Attacks: 2, Max Enemies Hit: 8 15 MP Cost: 15, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8 16 MP Cost: 15, Damage: 147%, Number of Attacks: 2, Max Enemies Hit: 8 17 MP Cost: 15, Damage: 149%, Number of Attacks: 2, Max Enemies Hit: 8 18 MP Cost: 16, Damage: 151%, Number of Attacks: 2, Max Enemies Hit: 8 19 MP Cost: 16, Damage: 153%, Number of Attacks: 2, Max Enemies Hit: 8 20 MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
Quicksilver: Concentrate
Description: Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher rate of Accuracy and Critical Rate than regular attacks. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1
Delays: RTquickSilverSwordLeft - 1110 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 13, Max Monsters Hit: 6, Damage: 172%, Number of Attacks: 2, Accuracy: 10, Critical Hit Rate: 11% 2 MP Cost: 13, Max Monsters Hit: 6, Damage: 176%, Number of Attacks: 2, Accuracy: 20, Critical Hit Rate: 12% 3 MP Cost: 13, Max Monsters Hit: 6, Damage: 180%, Number of Attacks: 2, Accuracy: 30, Critical Hit Rate: 13% 4 MP Cost: 13, Max Monsters Hit: 6, Damage: 184%, Number of Attacks: 2, Accuracy: 40, Critical Hit Rate: 14% 5 MP Cost: 13, Max Monsters Hit: 6, Damage: 188%, Number of Attacks: 2, Accuracy: 50, Critical Hit Rate: 15% 6 MP Cost: 14, Max Monsters Hit: 6, Damage: 192%, Number of Attacks: 2, Accuracy: 60, Critical Hit Rate: 16% 7 MP Cost: 14, Max Monsters Hit: 6, Damage: 196%, Number of Attacks: 2, Accuracy: 70, Critical Hit Rate: 17% 8 MP Cost: 14, Max Monsters Hit: 6, Damage: 200%, Number of Attacks: 2, Accuracy: 80, Critical Hit Rate: 18% 9 MP Cost: 14, Max Monsters Hit: 6, Damage: 204%, Number of Attacks: 2, Accuracy: 90, Critical Hit Rate: 19% 10 MP Cost: 14, Max Monsters Hit: 6, Damage: 208%, Number of Attacks: 2, Accuracy: 100, Critical Hit Rate: 20% 11 MP Cost: 14, Max Monsters Hit: 6, Damage: 212%, Number of Attacks: 2, Accuracy: 110, Critical Hit Rate: 21% 12 MP Cost: 15, Max Monsters Hit: 6, Damage: 216%, Number of Attacks: 2, Accuracy: 120, Critical Hit Rate: 22% 13 MP Cost: 15, Max Monsters Hit: 6, Damage: 220%, Number of Attacks: 2, Accuracy: 130, Critical Hit Rate: 23% 14 MP Cost: 15, Max Monsters Hit: 6, Damage: 224%, Number of Attacks: 2, Accuracy: 140, Critical Hit Rate: 24% 15 MP Cost: 15, Max Monsters Hit: 6, Damage: 228%, Number of Attacks: 2, Accuracy: 150, Critical Hit Rate: 25% 16 MP Cost: 15, Max Monsters Hit: 6, Damage: 232%, Number of Attacks: 2, Accuracy: 160, Critical Hit Rate: 26% 17 MP Cost: 15, Max Monsters Hit: 6, Damage: 236%, Number of Attacks: 2, Accuracy: 170, Critical Hit Rate: 27% 18 MP Cost: 16, Max Monsters Hit: 6, Damage: 240%, Number of Attacks: 2, Accuracy: 180, Critical Hit Rate: 28% 19 MP Cost: 16, Max Monsters Hit: 6, Damage: 244%, Number of Attacks: 2, Accuracy: 190, Critical Hit Rate: 29% 20 MP Cost: 16, Max Monsters Hit: 6, Damage: 248%, Number of Attacks: 2, Accuracy: 200, Critical Hit Rate: 30% Xenon (III)
Pinpoint Salvo Redesign B
Description: Further enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 1st Enhancement#
Info: type = 51, condition = damaged, counter = damaged
Pre-requisite: Level 4 Pinpoint Salvo Redesign A
Maximum Level: 4
1 Pinpoint Salvo Damage: +10%. Stacks with 1st enhancement. 2 Pinpoint Salvo Damage: +20%. Stacks with 1st enhancement. 3 Pinpoint Salvo Damage: +30%. Stacks with 1st enhancement. 4 Pinpoint Salvo Damage: +40%. Stacks with 1st enhancement.
Gravity Pillar
Description: Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate.
Info: type = 1, areaAttack = 1
Delays: RTpillarScramble - 900 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air. 2 MP Cost: 17, Max Enemies Hit: 6, Damage: 229%, Number of Attacks: 1, Launches enemies into the air. 3 MP Cost: 17, Max Enemies Hit: 6, Damage: 233%, Number of Attacks: 1, Launches enemies into the air. 4 MP Cost: 17, Max Enemies Hit: 6, Damage: 237%, Number of Attacks: 1, Launches enemies into the air. 5 MP Cost: 17, Max Enemies Hit: 6, Damage: 241%, Number of Attacks: 1, Launches enemies into the air. 6 MP Cost: 18, Max Enemies Hit: 6, Damage: 245%, Number of Attacks: 1, Launches enemies into the air. 7 MP Cost: 18, Max Enemies Hit: 6, Damage: 249%, Number of Attacks: 1, Launches enemies into the air. 8 MP Cost: 18, Max Enemies Hit: 6, Damage: 253%, Number of Attacks: 1, Launches enemies into the air. 9 MP Cost: 18, Max Enemies Hit: 6, Damage: 257%, Number of Attacks: 1, Launches enemies into the air. 10 MP Cost: 18, Max Enemies Hit: 6, Damage: 261%, Number of Attacks: 1, Launches enemies into the air. 11 MP Cost: 18, Max Enemies Hit: 6, Damage: 265%, Number of Attacks: 1, Launches enemies into the air. 12 MP Cost: 19, Max Enemies Hit: 6, Damage: 269%, Number of Attacks: 1, Launches enemies into the air. 13 MP Cost: 19, Max Enemies Hit: 6, Damage: 273%, Number of Attacks: 1, Launches enemies into the air. 14 MP Cost: 19, Max Enemies Hit: 6, Damage: 277%, Number of Attacks: 1, Launches enemies into the air. 15 MP Cost: 19, Max Enemies Hit: 6, Damage: 281%, Number of Attacks: 1, Launches enemies into the air. 16 MP Cost: 19, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 1, Launches enemies into the air. 17 MP Cost: 19, Max Enemies Hit: 6, Damage: 289%, Number of Attacks: 1, Launches enemies into the air. 18 MP Cost: 20, Max Enemies Hit: 6, Damage: 293%, Number of Attacks: 1, Launches enemies into the air. 19 MP Cost: 20, Max Enemies Hit: 6, Damage: 297%, Number of Attacks: 1, Launches enemies into the air. 20 MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.
Hybrid Defenses
Description: Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.\n[Required Skill] : #cLv. 5 Perspective Shift#
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Perspective Shift
Animations: effect, effect0, special, repeat
Maximum Level: 20
1 #c[Supply]#\nEnergy Cost: 10, Additional Avoidability: +81%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +11, Weapon DEF/ Magic DEF: +115 2 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +82%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +12, Weapon DEF/ Magic DEF: +130 3 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +83%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +13, Weapon DEF/ Magic DEF: +145 4 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +84%, Additional Avoidability when hit: -9%, Damage received when hit: -1%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +14, Weapon DEF/ Magic DEF: +160 5 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +85%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +15, Weapon DEF/ Magic DEF: +175 6 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +86%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +16, Weapon DEF/ Magic DEF: +190 7 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +87%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +17, Weapon DEF/ Magic DEF: +205 8 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +88%, Additional Avoidability when hit: -8%, Damage received when hit: -2%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +18, Weapon DEF/ Magic DEF: +220 9 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +89%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +19, Weapon DEF/ Magic DEF: +235 10 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +90%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +20, Weapon DEF/ Magic DEF: +250 11 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +91%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +21, Weapon DEF/ Magic DEF: +265 12 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +92%, Additional Avoidability when hit: -7%, Damage received when hit: -3%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +22, Weapon DEF/ Magic DEF: +280 13 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +93%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +23, Weapon DEF/ Magic DEF: +295 14 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +94%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +24, Weapon DEF/ Magic DEF: +310 15 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +95%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +25, Weapon DEF/ Magic DEF: +325 16 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +96%, Additional Avoidability when hit: -6%, Damage received when hit: -4%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +26, Weapon DEF/ Magic DEF: +340 17 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +97%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +27, Weapon DEF/ Magic DEF: +355 18 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +98%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +28, Weapon DEF/ Magic DEF: +370 19 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +99%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +29, Weapon DEF/ Magic DEF: +385 20 [Supply]#\nEnergy Cost: 10, Additional Avoidability: +100%, Additional Avoidability when hit: -5%, Damage received when hit: -5%. Effects removed after 10 evasions.\n[Passive Effects] : All Stats: +30, Weapon DEF/ Magic DEF: +400
Combat Switch: Explosion
Description: Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTcombatSwitchingUp - 1440 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 17, Damage: 134%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 17, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 17, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 17, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 8 6 MP Cost: 18, Damage: 142%, Number of Attacks: 4, Max Enemies Hit: 8 7 MP Cost: 18, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 8 8 MP Cost: 18, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8 9 MP Cost: 18, Damage: 148%, Number of Attacks: 4, Max Enemies Hit: 8 10 MP Cost: 18, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 8 11 MP Cost: 18, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8 12 MP Cost: 19, Damage: 154%, Number of Attacks: 4, Max Enemies Hit: 8 13 MP Cost: 19, Damage: 156%, Number of Attacks: 4, Max Enemies Hit: 8 14 MP Cost: 19, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8 15 MP Cost: 19, Damage: 160%, Number of Attacks: 4, Max Enemies Hit: 8 16 MP Cost: 19, Damage: 162%, Number of Attacks: 4, Max Enemies Hit: 8 17 MP Cost: 19, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8 18 MP Cost: 20, Damage: 166%, Number of Attacks: 4, Max Enemies Hit: 8 19 MP Cost: 20, Damage: 168%, Number of Attacks: 4, Max Enemies Hit: 8 20 MP Cost: 20, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
Diagonal Chase
Description: Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: RTdiagonalChase - 720 ms
Range: 380%
Animations: hit.0, effect, effect0
Maximum Level: 20
1 MP Cost: 16, Max Enemies hit: 6, Damage: 224%, Knock Back 2 MP Cost: 16, Max Enemies hit: 6, Damage: 228%, Knock Back 3 MP Cost: 16, Max Enemies hit: 6, Damage: 232%, Knock Back 4 MP Cost: 17, Max Enemies hit: 6, Damage: 236%, Knock Back 5 MP Cost: 17, Max Enemies hit: 6, Damage: 240%, Knock Back 6 MP Cost: 17, Max Enemies hit: 6, Damage: 244%, Knock Back 7 MP Cost: 17, Max Enemies hit: 6, Damage: 248%, Knock Back 8 MP Cost: 18, Max Enemies hit: 6, Damage: 252%, Knock Back 9 MP Cost: 18, Max Enemies hit: 6, Damage: 256%, Knock Back 10 MP Cost: 18, Max Enemies hit: 6, Damage: 260%, Knock Back 11 MP Cost: 18, Max Enemies hit: 6, Damage: 264%, Knock Back 12 MP Cost: 19, Max Enemies hit: 6, Damage: 268%, Knock Back 13 MP Cost: 19, Max Enemies hit: 6, Damage: 272%, Knock Back 14 MP Cost: 19, Max Enemies hit: 6, Damage: 276%, Knock Back 15 MP Cost: 19, Max Enemies hit: 6, Damage: 280%, Knock Back 16 MP Cost: 20, Max Enemies hit: 6, Damage: 284%, Knock Back 17 MP Cost: 20, Max Enemies hit: 6, Damage: 288%, Knock Back 18 MP Cost: 20, Max Enemies hit: 6, Damage: 292%, Knock Back 19 MP Cost: 20, Max Enemies hit: 6, Damage: 296%, Knock Back 20 MP Cost: 21, Max Enemies hit: 6, Damage: 300%, Knock Back
Manifest Projector
Description: Creates a projection of you that inflicts a portion of the damage you do. It will disappear when it takes damage proportional to your own HP. The projection cannot replicate Pinpoint Salvo or the Aegis System.
Info: type = 10
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 62, Creates a clone hologram. Projection Damage: 13%. Projection disappears after losing #x00% of your max HP. 2 MP Cost: 64, Creates a clone hologram. Projection Damage: 16%. Projection disappears after losing % of your max HP. 3 MP Cost: 66, Creates a clone hologram. Projection Damage: 19%. Projection disappears after losing % of your max HP. 4 MP Cost: 68, Creates a clone hologram. Projection Damage: 22%. Projection disappears after losing % of your max HP. 5 MP Cost: 70, Creates a clone hologram. Projection Damage: 25%. Projection disappears after losing % of your max HP. 6 MP Cost: 72, Creates a clone hologram. Projection Damage: 28%. Projection disappears after losing % of your max HP. 7 MP Cost: 74, Creates a clone hologram. Projection Damage: 31%. Projection disappears after losing % of your max HP. 8 MP Cost: 76, Creates a clone hologram. Projection Damage: 34%. Projection disappears after losing % of your max HP. 9 MP Cost: 78, Creates a clone hologram. Projection Damage: 37%. Projection disappears after losing % of your max HP. 10 MP Cost: 80, Creates a clone hologram. Projection Damage: 40%. Projection disappears after losing % of your max HP. 11 MP Cost: 82, Creates a clone hologram. Projection Damage: 43%. Projection disappears after losing % of your max HP. 12 MP Cost: 84, Creates a clone hologram. Projection Damage: 46%. Projection disappears after losing % of your max HP. 13 MP Cost: 86, Creates a clone hologram. Projection Damage: 49%. Projection disappears after losing % of your max HP. 14 MP Cost: 88, Creates a clone hologram. Projection Damage: 52%. Projection disappears after losing % of your max HP. 15 MP Cost: 90, Creates a clone hologram. Projection Damage: 55%. Projection disappears after losing % of your max HP. 16 MP Cost: 92, Creates a clone hologram. Projection Damage: 58%. Projection disappears after losing % of your max HP. 17 MP Cost: 94, Creates a clone hologram. Projection Damage: 61%. Projection disappears after losing % of your max HP. 18 MP Cost: 96, Creates a clone hologram. Projection Damage: 64%. Projection disappears after losing % of your max HP. 19 MP Cost: 98, Creates a clone hologram. Projection Damage: 67%. Projection disappears after losing % of your max HP. 20 MP Cost: 100, Creates a clone hologram. Projection Damage: 70%. Projection disappears after losing % of your max HP.
Combat Switch: Fission
Description: Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: RTcombatSwitchingRight - 1020 ms
Range: 140%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 8 2 MP Cost: 17, Damage: 197%, Number of Attacks: 3, Max Enemies Hit: 8 3 MP Cost: 17, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 8 4 MP Cost: 17, Damage: 203%, Number of Attacks: 3, Max Enemies Hit: 8 5 MP Cost: 17, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 8 6 MP Cost: 18, Damage: 209%, Number of Attacks: 3, Max Enemies Hit: 8 7 MP Cost: 18, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 8 8 MP Cost: 18, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 8 9 MP Cost: 18, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 8 10 MP Cost: 18, Damage: 221%, Number of Attacks: 3, Max Enemies Hit: 8 11 MP Cost: 18, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 8 12 MP Cost: 19, Damage: 227%, Number of Attacks: 3, Max Enemies Hit: 8 13 MP Cost: 19, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 8 14 MP Cost: 19, Damage: 233%, Number of Attacks: 3, Max Enemies Hit: 8 15 MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 8 16 MP Cost: 19, Damage: 239%, Number of Attacks: 3, Max Enemies Hit: 8 17 MP Cost: 19, Damage: 242%, Number of Attacks: 3, Max Enemies Hit: 8 18 MP Cost: 20, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 8 19 MP Cost: 20, Damage: 248%, Number of Attacks: 3, Max Enemies Hit: 8 20 MP Cost: 20, Damage: 251%, Number of Attacks: 3, Max Enemies Hit: 8
Triangulation
Description: Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked.
Info: type = 1, areaAttack = 1
Range: 1%
Animations: mob, mob1, mob2, hit.0
Maximum Level: 10
1 Chance to attach Airframe on attack: 12%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 250%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5% 2 Chance to attach Airframe on attack: 14%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5% 3 Chance to attach Airframe on attack: 16%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 270%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5% 4 Chance to attach Airframe on attack: 18%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 280%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6% 5 Chance to attach Airframe on attack: 20%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 290%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6% 6 Chance to attach Airframe on attack: 22%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 300%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6% 7 Chance to attach Airframe on attack: 24%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 310%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7% 8 Chance to attach Airframe on attack: 26%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 320%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7% 9 Chance to attach Airframe on attack: 28%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 330%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7% 10 Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 8%
Aegis System
Description: Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects.
Info: type = 51, condition = damaged, counter = damaged
Maximum Level: 10
1 Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1 2 Chance to fire missiles when hit or evading: 20%, Damage: 104%, Number of Missiles: 1 3 Chance to fire missiles when hit or evading: 30%, Damage: 106%, Number of Missiles: 1 4 Chance to fire missiles when hit or evading: 40%, Damage: 108%, Number of Missiles: 1 5 Chance to fire missiles when hit or evading: 50%, Damage: 110%, Number of Missiles: 2 6 Chance to fire missiles when hit or evading: 60%, Damage: 112%, Number of Missiles: 2 7 Chance to fire missiles when hit or evading: 70%, Damage: 114%, Number of Missiles: 2 8 Chance to fire missiles when hit or evading: 80%, Damage: 116%, Number of Missiles: 2 9 Chance to fire missiles when hit or evading: 90%, Damage: 118%, Number of Missiles: 2 10 Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3
Multilateral IV
Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral III#
Info: type = 50
Pre-requisite: Level 1 Multilateral III
Maximum Level: 1
With 150 STR: 10% for Power Stance\nWith 150 DEX: 10% resistance to all elements and status ailments\nWith 150 LUK: 10% Avoidability\nWith 150 STR, DEX, and LUK: +10% total damage
Combat Switch: Air Whip
Description: Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1
Delays: RTcombatSwitchingLeft - 810 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 1, Additional damage on airborne enemies: 114% 2 MP Cost: 17, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 1, Additional damage on airborne enemies: 118% 3 MP Cost: 17, Max Enemies Hit: 8, Damage: 199%, Number of Attacks: 1, Additional damage on airborne enemies: 122% 4 MP Cost: 17, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 1, Additional damage on airborne enemies: 126% 5 MP Cost: 17, Max Enemies Hit: 8, Damage: 205%, Number of Attacks: 1, Additional damage on airborne enemies: 130% 6 MP Cost: 18, Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 1, Additional damage on airborne enemies: 134% 7 MP Cost: 18, Max Enemies Hit: 8, Damage: 211%, Number of Attacks: 1, Additional damage on airborne enemies: 138% 8 MP Cost: 18, Max Enemies Hit: 8, Damage: 214%, Number of Attacks: 1, Additional damage on airborne enemies: 142% 9 MP Cost: 18, Max Enemies Hit: 8, Damage: 217%, Number of Attacks: 1, Additional damage on airborne enemies: 146% 10 MP Cost: 18, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1, Additional damage on airborne enemies: 150% 11 MP Cost: 18, Max Enemies Hit: 8, Damage: 223%, Number of Attacks: 1, Additional damage on airborne enemies: 154% 12 MP Cost: 19, Max Enemies Hit: 8, Damage: 226%, Number of Attacks: 1, Additional damage on airborne enemies: 158% 13 MP Cost: 19, Max Enemies Hit: 8, Damage: 229%, Number of Attacks: 1, Additional damage on airborne enemies: 162% 14 MP Cost: 19, Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 1, Additional damage on airborne enemies: 166% 15 MP Cost: 19, Max Enemies Hit: 8, Damage: 235%, Number of Attacks: 1, Additional damage on airborne enemies: 170% 16 MP Cost: 19, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 1, Additional damage on airborne enemies: 174% 17 MP Cost: 19, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 1, Additional damage on airborne enemies: 178% 18 MP Cost: 20, Max Enemies Hit: 8, Damage: 244%, Number of Attacks: 1, Additional damage on airborne enemies: 182% 19 MP Cost: 20, Max Enemies Hit: 8, Damage: 247%, Number of Attacks: 1, Additional damage on airborne enemies: 186% 20 MP Cost: 20, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1, Additional damage on airborne enemies: 190%
Emergency Resupply
Description: Uses MP to recharge surplus power supplies.
Info: type = 50
Animations: effect, effect0
Maximum Level: 5
1 MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec 2 MP Cost: 30, Extra power unit charged: 4. Cooldown: 60 sec 3 MP Cost: 45, Extra power unit charged: 6. Cooldown: 50 sec 4 MP Cost: 60, Extra power unit charged: 8. Cooldown: 40 sec 5 MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec Xenon (IV)
Hypogram Field: Support
Description: Once the energy field is up, any allies within will receive increased HP and Avoidability. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, affected
Maximum Level: 30
1 MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec 2 MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec 3 MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec 4 MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec 5 MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec 6 MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec 7 MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec 8 MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec 9 MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec 10 MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec 11 MP Cost: 28, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec 12 MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec 13 MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec 14 MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec 15 MP Cost: 28, Duration of hypogram field: 15, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec 16 MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec 17 MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec 18 MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec 19 MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec 20 MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec 21 MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec 22 MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec 23 MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec 24 MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec 25 MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec 26 MP Cost: 31, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec 27 MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec 28 MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec 29 MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec 30 MP Cost: 31, Duration of hypogram field: 20, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec 31 MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec 32 MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec 33 MP Cost: 32, Duration of hypogram field: 21, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec
Mecha Purge: Bombardment
Description: Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.
Info: type = 1, areaAttack = 1
Delays: RTfuzzyLobMasRight - 1440 ms
Range: 260%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 382%, Number of Attacks: 4, Max Enemies Hit: 12 2 MP Cost: 22, Damage: 386%, Number of Attacks: 4, Max Enemies Hit: 12 3 MP Cost: 22, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 12 4 MP Cost: 22, Damage: 394%, Number of Attacks: 4, Max Enemies Hit: 12 5 MP Cost: 22, Damage: 398%, Number of Attacks: 4, Max Enemies Hit: 12 6 MP Cost: 22, Damage: 402%, Number of Attacks: 4, Max Enemies Hit: 12 7 MP Cost: 22, Damage: 406%, Number of Attacks: 4, Max Enemies Hit: 12 8 MP Cost: 23, Damage: 410%, Number of Attacks: 4, Max Enemies Hit: 12 9 MP Cost: 23, Damage: 414%, Number of Attacks: 4, Max Enemies Hit: 12 10 MP Cost: 23, Damage: 418%, Number of Attacks: 4, Max Enemies Hit: 12 11 MP Cost: 23, Damage: 422%, Number of Attacks: 4, Max Enemies Hit: 12 12 MP Cost: 23, Damage: 426%, Number of Attacks: 4, Max Enemies Hit: 12 13 MP Cost: 23, Damage: 430%, Number of Attacks: 4, Max Enemies Hit: 12 14 MP Cost: 23, Damage: 434%, Number of Attacks: 4, Max Enemies Hit: 12 15 MP Cost: 23, Damage: 438%, Number of Attacks: 4, Max Enemies Hit: 12 16 MP Cost: 24, Damage: 442%, Number of Attacks: 4, Max Enemies Hit: 12 17 MP Cost: 24, Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 12 18 MP Cost: 24, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 12 19 MP Cost: 24, Damage: 454%, Number of Attacks: 4, Max Enemies Hit: 12 20 MP Cost: 24, Damage: 458%, Number of Attacks: 4, Max Enemies Hit: 12 21 MP Cost: 24, Damage: 462%, Number of Attacks: 4, Max Enemies Hit: 12 22 MP Cost: 24, Damage: 466%, Number of Attacks: 4, Max Enemies Hit: 12 23 MP Cost: 24, Damage: 470%, Number of Attacks: 4, Max Enemies Hit: 12 24 MP Cost: 25, Damage: 474%, Number of Attacks: 4, Max Enemies Hit: 12 25 MP Cost: 25, Damage: 478%, Number of Attacks: 4, Max Enemies Hit: 12 26 MP Cost: 25, Damage: 482%, Number of Attacks: 4, Max Enemies Hit: 12 27 MP Cost: 25, Damage: 486%, Number of Attacks: 4, Max Enemies Hit: 12 28 MP Cost: 25, Damage: 490%, Number of Attacks: 4, Max Enemies Hit: 12 29 MP Cost: 25, Damage: 494%, Number of Attacks: 4, Max Enemies Hit: 12 30 MP Cost: 25, Damage: 498%, Number of Attacks: 4, Max Enemies Hit: 12 31 MP Cost: 25, Damage: 502%, Number of Attacks: 4, Max Enemies Hit: 12 32 MP Cost: 26, Damage: 506%, Number of Attacks: 4, Max Enemies Hit: 12 33 MP Cost: 26, Damage: 510%, Number of Attacks: 4, Max Enemies Hit: 12
Hypogram Field: Force Field
Description: A Hypogram Field is called upon to create an energy ball to inflict damage on enemies every time the ball touches the field. The energy ball is not damage by Attack Reflect. Change mode with Modal Shift.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 MP Cost: 26, Duration of hypogram field: 10, Max enemies hit when ball touches field: 8, Damage: 255%, Cooldown: 39 sec 2 MP Cost: 26, Duration of hypogram field: 10, Max enemies hit when ball touches field: 8, Damage: 260%, Cooldown: 39 sec 3 MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 265%, Cooldown: 39 sec 4 MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 270%, Cooldown: 38 sec 5 MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 275%, Cooldown: 38 sec 6 MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 280%, Cooldown: 38 sec 7 MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 285%, Cooldown: 37 sec 8 MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 290%, Cooldown: 37 sec 9 MP Cost: 27, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 295%, Cooldown: 37 sec 10 MP Cost: 27, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 300%, Cooldown: 36 sec 11 MP Cost: 28, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 305%, Cooldown: 36 sec 12 MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 310%, Cooldown: 36 sec 13 MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 315%, Cooldown: 35 sec 14 MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 320%, Cooldown: 35 sec 15 MP Cost: 28, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 325%, Cooldown: 35 sec 16 MP Cost: 29, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 330%, Cooldown: 34 sec 17 MP Cost: 29, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 335%, Cooldown: 34 sec 18 MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 340%, Cooldown: 34 sec 19 MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 345%, Cooldown: 33 sec 20 MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 350%, Cooldown: 33 sec 21 MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 355%, Cooldown: 33 sec 22 MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 360%, Cooldown: 32 sec 23 MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 365%, Cooldown: 32 sec 24 MP Cost: 30, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 370%, Cooldown: 32 sec 25 MP Cost: 30, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 375%, Cooldown: 31 sec 26 MP Cost: 31, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 380%, Cooldown: 31 sec 27 MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 385%, Cooldown: 31 sec 28 MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 390%, Cooldown: 30 sec 29 MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 395%, Cooldown: 30 sec 30 MP Cost: 31, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 400%, Cooldown: 30 sec 31 MP Cost: 32, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 405%, Cooldown: 29 sec 32 MP Cost: 32, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 410%, Cooldown: 29 sec 33 MP Cost: 32, Duration of hypogram field: 21, Max enemies hit when ball touches field: 8, Damage: 415%, Cooldown: 29 sec
Mecha Purge: Bombard
Description: Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.
Info: type = 2, piercing = 1
Delays: RTfuzzyLobMasLeft - 1260 ms
Range: 450%
Animations: effect, hit.0, hit.1, hit.2, hit.3
Maximum Level: 30
1 MP Cost: 22, Damage: 289%, Number of Attacks: 4, Max Enemies Hit: 12 2 MP Cost: 22, Damage: 293%, Number of Attacks: 4, Max Enemies Hit: 12 3 MP Cost: 22, Damage: 297%, Number of Attacks: 4, Max Enemies Hit: 12 4 MP Cost: 22, Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 12 5 MP Cost: 22, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 12 6 MP Cost: 22, Damage: 309%, Number of Attacks: 4, Max Enemies Hit: 12 7 MP Cost: 22, Damage: 313%, Number of Attacks: 4, Max Enemies Hit: 12 8 MP Cost: 23, Damage: 317%, Number of Attacks: 4, Max Enemies Hit: 12 9 MP Cost: 23, Damage: 321%, Number of Attacks: 4, Max Enemies Hit: 12 10 MP Cost: 23, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 12 11 MP Cost: 23, Damage: 329%, Number of Attacks: 4, Max Enemies Hit: 12 12 MP Cost: 23, Damage: 333%, Number of Attacks: 4, Max Enemies Hit: 12 13 MP Cost: 23, Damage: 337%, Number of Attacks: 4, Max Enemies Hit: 12 14 MP Cost: 23, Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 12 15 MP Cost: 23, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 12 16 MP Cost: 24, Damage: 349%, Number of Attacks: 4, Max Enemies Hit: 12 17 MP Cost: 24, Damage: 353%, Number of Attacks: 4, Max Enemies Hit: 12 18 MP Cost: 24, Damage: 357%, Number of Attacks: 4, Max Enemies Hit: 12 19 MP Cost: 24, Damage: 361%, Number of Attacks: 4, Max Enemies Hit: 12 20 MP Cost: 24, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 12 21 MP Cost: 24, Damage: 369%, Number of Attacks: 4, Max Enemies Hit: 12 22 MP Cost: 24, Damage: 373%, Number of Attacks: 4, Max Enemies Hit: 12 23 MP Cost: 24, Damage: 377%, Number of Attacks: 4, Max Enemies Hit: 12 24 MP Cost: 25, Damage: 381%, Number of Attacks: 4, Max Enemies Hit: 12 25 MP Cost: 25, Damage: 385%, Number of Attacks: 4, Max Enemies Hit: 12 26 MP Cost: 25, Damage: 389%, Number of Attacks: 4, Max Enemies Hit: 12 27 MP Cost: 25, Damage: 393%, Number of Attacks: 4, Max Enemies Hit: 12 28 MP Cost: 25, Damage: 397%, Number of Attacks: 4, Max Enemies Hit: 12 29 MP Cost: 25, Damage: 401%, Number of Attacks: 4, Max Enemies Hit: 12 30 MP Cost: 25, Damage: 405%, Number of Attacks: 4, Max Enemies Hit: 12 31 MP Cost: 25, Damage: 409%, Number of Attacks: 4, Max Enemies Hit: 12 32 MP Cost: 26, Damage: 413%, Number of Attacks: 4, Max Enemies Hit: 12 33 MP Cost: 26, Damage: 417%, Number of Attacks: 4, Max Enemies Hit: 12
Xenon Expert
Description: Increases Mastery and Minimum Critical damage.\n[Required Skill]: #cLv.10 Xenon Mastery#
Info: type = 50
Pre-requisite: Level 10 Xenon Mastery
Maximum Level: 30
1 Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage +1% 2 Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage +1% 3 Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage +2% 4 Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage +2% 5 Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage +3% 6 Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage +3% 7 Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage +4% 8 Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage +4% 9 Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage +5% 10 Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage +5% 11 Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage +6% 12 Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage +6% 13 Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage +7% 14 Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage +7% 15 Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage +8% 16 Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage +8% 17 Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage +9% 18 Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage +9% 19 Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage +10% 20 Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage +10% 21 Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage +11% 22 Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage +11% 23 Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage +12% 24 Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage +12% 25 Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage +13% 26 Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage +13% 27 Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage +14% 28 Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage +14% 29 Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage +15% 30 Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage +15% 31 Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage +16% 32 Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage +16% 33 Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage +17%
Instant Shock
Description: Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.\n[Required Skill]: #cLv. 10 Aegis System#
Info: type = 50
Pre-requisite: Level 10 Aegis System
Animations: special
Maximum Level: 30
1 Additional evasion chance: 11%, Aegis System Missile Damage: +10% 2 Additional evasion chance: 12%, Aegis System Missile Damage: +10% 3 Additional evasion chance: 13%, Aegis System Missile Damage: +11% 4 Additional evasion chance: 14%, Aegis System Missile Damage: +11% 5 Additional evasion chance: 15%, Aegis System Missile Damage: +11% 6 Additional evasion chance: 16%, Aegis System Missile Damage: +12% 7 Additional evasion chance: 17%, Aegis System Missile Damage: +12% 8 Additional evasion chance: 18%, Aegis System Missile Damage: +12% 9 Additional evasion chance: 19%, Aegis System Missile Damage: +13% 10 Additional evasion chance: 20%, Aegis System Missile Damage: +13% 11 Additional evasion chance: 21%, Aegis System Missile Damage: +13% 12 Additional evasion chance: 22%, Aegis System Missile Damage: +14% 13 Additional evasion chance: 23%, Aegis System Missile Damage: +14% 14 Additional evasion chance: 24%, Aegis System Missile Damage: +14% 15 Additional evasion chance: 25%, Aegis System Missile Damage: +15% 16 Additional evasion chance: 26%, Aegis System Missile Damage: +15% 17 Additional evasion chance: 27%, Aegis System Missile Damage: +15% 18 Additional evasion chance: 28%, Aegis System Missile Damage: +16% 19 Additional evasion chance: 29%, Aegis System Missile Damage: +16% 20 Additional evasion chance: 30%, Aegis System Missile Damage: +16% 21 Additional evasion chance: 31%, Aegis System Missile Damage: +17% 22 Additional evasion chance: 32%, Aegis System Missile Damage: +17% 23 Additional evasion chance: 33%, Aegis System Missile Damage: +17% 24 Additional evasion chance: 34%, Aegis System Missile Damage: +18% 25 Additional evasion chance: 35%, Aegis System Missile Damage: +18% 26 Additional evasion chance: 36%, Aegis System Missile Damage: +18% 27 Additional evasion chance: 37%, Aegis System Missile Damage: +19% 28 Additional evasion chance: 38%, Aegis System Missile Damage: +19% 29 Additional evasion chance: 39%, Aegis System Missile Damage: +19% 30 Additional evasion chance: 40%, Aegis System Missile Damage: +20% 31 Additional evasion chance: 41%, Aegis System Missile Damage: +20% 32 Additional evasion chance: 42%, Aegis System Missile Damage: +20% 33 Additional evasion chance: 43%, Aegis System Missile Damage: +21%
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec 8 MP Cost: 30, Cooldown: 180 sec
Maple Warrior
Description: Temporarily increases the stats of all team members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec 33 MP Cost: 70, All Stats: +17%, Duration: 990 sec
Mecha Purge: Snipe
Description: Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift.
Info: type = 2
Delays: RTfuzzyLobMasUp - 1110 ms
Animations: effect, ball, hit.0, mob
Maximum Level: 30
1 MP Cost: 22, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 6, Ignore Defense: 1%, Accuracy: +13 2 MP Cost: 22, Max Enemies Hit: 1, Damage: 338%, Number of Attacks: 6, Ignore Defense: 2%, Accuracy: +16 3 MP Cost: 22, Max Enemies Hit: 1, Damage: 342%, Number of Attacks: 6, Ignore Defense: 3%, Accuracy: +19 4 MP Cost: 22, Max Enemies Hit: 1, Damage: 346%, Number of Attacks: 6, Ignore Defense: 4%, Accuracy: +22 5 MP Cost: 22, Max Enemies Hit: 1, Damage: 350%, Number of Attacks: 6, Ignore Defense: 5%, Accuracy: +25 6 MP Cost: 22, Max Enemies Hit: 1, Damage: 354%, Number of Attacks: 6, Ignore Defense: 6%, Accuracy: +28 7 MP Cost: 22, Max Enemies Hit: 1, Damage: 358%, Number of Attacks: 6, Ignore Defense: 7%, Accuracy: +31 8 MP Cost: 23, Max Enemies Hit: 1, Damage: 362%, Number of Attacks: 6, Ignore Defense: 8%, Accuracy: +34 9 MP Cost: 23, Max Enemies Hit: 1, Damage: 366%, Number of Attacks: 6, Ignore Defense: 9%, Accuracy: +37 10 MP Cost: 23, Max Enemies Hit: 1, Damage: 370%, Number of Attacks: 6, Ignore Defense: 10%, Accuracy: +40 11 MP Cost: 23, Max Enemies Hit: 1, Damage: 374%, Number of Attacks: 6, Ignore Defense: 11%, Accuracy: +43 12 MP Cost: 23, Max Enemies Hit: 1, Damage: 378%, Number of Attacks: 6, Ignore Defense: 12%, Accuracy: +46 13 MP Cost: 23, Max Enemies Hit: 1, Damage: 382%, Number of Attacks: 6, Ignore Defense: 13%, Accuracy: +49 14 MP Cost: 23, Max Enemies Hit: 1, Damage: 386%, Number of Attacks: 6, Ignore Defense: 14%, Accuracy: +52 15 MP Cost: 23, Max Enemies Hit: 1, Damage: 390%, Number of Attacks: 6, Ignore Defense: 15%, Accuracy: +55 16 MP Cost: 24, Max Enemies Hit: 1, Damage: 394%, Number of Attacks: 6, Ignore Defense: 16%, Accuracy: +58 17 MP Cost: 24, Max Enemies Hit: 1, Damage: 398%, Number of Attacks: 6, Ignore Defense: 17%, Accuracy: +61 18 MP Cost: 24, Max Enemies Hit: 1, Damage: 402%, Number of Attacks: 6, Ignore Defense: 18%, Accuracy: +64 19 MP Cost: 24, Max Enemies Hit: 1, Damage: 406%, Number of Attacks: 6, Ignore Defense: 19%, Accuracy: +67 20 MP Cost: 24, Max Enemies Hit: 1, Damage: 410%, Number of Attacks: 6, Ignore Defense: 20%, Accuracy: +70 21 MP Cost: 24, Max Enemies Hit: 1, Damage: 414%, Number of Attacks: 6, Ignore Defense: 21%, Accuracy: +73 22 MP Cost: 24, Max Enemies Hit: 1, Damage: 418%, Number of Attacks: 6, Ignore Defense: 22%, Accuracy: +76 23 MP Cost: 24, Max Enemies Hit: 1, Damage: 422%, Number of Attacks: 6, Ignore Defense: 23%, Accuracy: +79 24 MP Cost: 25, Max Enemies Hit: 1, Damage: 426%, Number of Attacks: 6, Ignore Defense: 24%, Accuracy: +82 25 MP Cost: 25, Max Enemies Hit: 1, Damage: 430%, Number of Attacks: 6, Ignore Defense: 25%, Accuracy: +85 26 MP Cost: 25, Max Enemies Hit: 1, Damage: 434%, Number of Attacks: 6, Ignore Defense: 26%, Accuracy: +88 27 MP Cost: 25, Max Enemies Hit: 1, Damage: 438%, Number of Attacks: 6, Ignore Defense: 27%, Accuracy: +91 28 MP Cost: 25, Max Enemies Hit: 1, Damage: 442%, Number of Attacks: 6, Ignore Defense: 28%, Accuracy: +94 29 MP Cost: 25, Max Enemies Hit: 1, Damage: 446%, Number of Attacks: 6, Ignore Defense: 29%, Accuracy: +97 30 MP Cost: 25, Max Enemies Hit: 1, Damage: 450%, Number of Attacks: 6, Ignore Defense: 30%, Accuracy: +100 31 MP Cost: 25, Max Enemies Hit: 1, Damage: 454%, Number of Attacks: 6, Ignore Defense: 31%, Accuracy: +103 32 MP Cost: 26, Max Enemies Hit: 1, Damage: 458%, Number of Attacks: 6, Ignore Defense: 32%, Accuracy: +106 33 MP Cost: 26, Max Enemies Hit: 1, Damage: 462%, Number of Attacks: 6, Ignore Defense: 33%, Accuracy: +109
Beam Dance
Description: Unleash a flurry with your Whip Blade to damage nearby enemies.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: RTbladeDancing - 720 ms
Range: 225%
Animations: prepare, keydown, keydownend, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 7, Damage: 213%, Number of Attacks: 1, Max Enemies Hit: 6 2 MP Cost: 7, Damage: 216%, Number of Attacks: 1, Max Enemies Hit: 6 3 MP Cost: 7, Damage: 219%, Number of Attacks: 1, Max Enemies Hit: 6 4 MP Cost: 7, Damage: 222%, Number of Attacks: 1, Max Enemies Hit: 6 5 MP Cost: 7, Damage: 225%, Number of Attacks: 1, Max Enemies Hit: 6 6 MP Cost: 7, Damage: 228%, Number of Attacks: 1, Max Enemies Hit: 6 7 MP Cost: 7, Damage: 231%, Number of Attacks: 1, Max Enemies Hit: 6 8 MP Cost: 7, Damage: 234%, Number of Attacks: 1, Max Enemies Hit: 6 9 MP Cost: 7, Damage: 237%, Number of Attacks: 1, Max Enemies Hit: 6 10 MP Cost: 7, Damage: 240%, Number of Attacks: 1, Max Enemies Hit: 6 11 MP Cost: 8, Damage: 243%, Number of Attacks: 1, Max Enemies Hit: 6 12 MP Cost: 8, Damage: 246%, Number of Attacks: 1, Max Enemies Hit: 6 13 MP Cost: 8, Damage: 249%, Number of Attacks: 1, Max Enemies Hit: 6 14 MP Cost: 8, Damage: 252%, Number of Attacks: 1, Max Enemies Hit: 6 15 MP Cost: 8, Damage: 255%, Number of Attacks: 1, Max Enemies Hit: 6 16 MP Cost: 8, Damage: 258%, Number of Attacks: 1, Max Enemies Hit: 6 17 MP Cost: 8, Damage: 261%, Number of Attacks: 1, Max Enemies Hit: 6 18 MP Cost: 8, Damage: 264%, Number of Attacks: 1, Max Enemies Hit: 6 19 MP Cost: 8, Damage: 267%, Number of Attacks: 1, Max Enemies Hit: 6 20 MP Cost: 8, Damage: 270%, Number of Attacks: 1, Max Enemies Hit: 6 21 MP Cost: 9, Damage: 273%, Number of Attacks: 1, Max Enemies Hit: 6 22 MP Cost: 9, Damage: 276%, Number of Attacks: 1, Max Enemies Hit: 6 23 MP Cost: 9, Damage: 279%, Number of Attacks: 1, Max Enemies Hit: 6 24 MP Cost: 9, Damage: 282%, Number of Attacks: 1, Max Enemies Hit: 6 25 MP Cost: 9, Damage: 285%, Number of Attacks: 1, Max Enemies Hit: 6 26 MP Cost: 9, Damage: 288%, Number of Attacks: 1, Max Enemies Hit: 6 27 MP Cost: 9, Damage: 291%, Number of Attacks: 1, Max Enemies Hit: 6 28 MP Cost: 9, Damage: 294%, Number of Attacks: 1, Max Enemies Hit: 6 29 MP Cost: 9, Damage: 297%, Number of Attacks: 1, Max Enemies Hit: 6 30 MP Cost: 9, Damage: 300%, Number of Attacks: 1, Max Enemies Hit: 6 31 MP Cost: 10, Damage: 303%, Number of Attacks: 1, Max Enemies Hit: 6 32 MP Cost: 10, Damage: 306%, Number of Attacks: 1, Max Enemies Hit: 6 33 MP Cost: 10, Damage: 309%, Number of Attacks: 1, Max Enemies Hit: 6
OOPArts Code
Description: Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 #c[Supply]#\nEnergy Cost: 20, Duration: 30, Total damage: 21%, Boss Attack damage: +1%\n[Passive Effect] : All Stats: +11 2 [Supply]#\nEnergy Cost: 20, Duration: 31, Total damage: 22%, Boss Attack damage: +2%\n[Passive Effect] : All Stats: +12 3 [Supply]#\nEnergy Cost: 20, Duration: 31, Total damage: 23%, Boss Attack damage: +3%\n[Passive Effect] : All Stats: +13 4 [Supply]#\nEnergy Cost: 20, Duration: 32, Total damage: 24%, Boss Attack damage: +4%\n[Passive Effect] : All Stats: +14 5 [Supply]#\nEnergy Cost: 20, Duration: 32, Total damage: 25%, Boss Attack damage: +5%\n[Passive Effect] : All Stats: +15 6 [Supply]#\nEnergy Cost: 20, Duration: 33, Total damage: 26%, Boss Attack damage: +6%\n[Passive Effect] : All Stats: +16 7 [Supply]#\nEnergy Cost: 20, Duration: 33, Total damage: 27%, Boss Attack damage: +7%\n[Passive Effect] : All Stats: +17 8 [Supply]#\nEnergy Cost: 20, Duration: 34, Total damage: 28%, Boss Attack damage: +8%\n[Passive Effect] : All Stats: +18 9 [Supply]#\nEnergy Cost: 20, Duration: 34, Total damage: 29%, Boss Attack damage: +9%\n[Passive Effect] : All Stats: +19 10 [Supply]#\nEnergy Cost: 20, Duration: 35, Total damage: 30%, Boss Attack damage: +10%\n[Passive Effect] : All Stats: +20 11 [Supply]#\nEnergy Cost: 20, Duration: 35, Total damage: 31%, Boss Attack damage: +11%\n[Passive Effect] : All Stats: +21 12 [Supply]#\nEnergy Cost: 20, Duration: 36, Total damage: 32%, Boss Attack damage: +12%\n[Passive Effect] : All Stats: +22 13 [Supply]#\nEnergy Cost: 20, Duration: 36, Total damage: 33%, Boss Attack damage: +13%\n[Passive Effect] : All Stats: +23 14 [Supply]#\nEnergy Cost: 20, Duration: 37, Total damage: 34%, Boss Attack damage: +14%\n[Passive Effect] : All Stats: +24 15 [Supply]#\nEnergy Cost: 20, Duration: 37, Total damage: 35%, Boss Attack damage: +15%\n[Passive Effect] : All Stats: +25 16 [Supply]#\nEnergy Cost: 20, Duration: 38, Total damage: 36%, Boss Attack damage: +16%\n[Passive Effect] : All Stats: +26 17 [Supply]#\nEnergy Cost: 20, Duration: 38, Total damage: 37%, Boss Attack damage: +17%\n[Passive Effect] : All Stats: +27 18 [Supply]#\nEnergy Cost: 20, Duration: 39, Total damage: 38%, Boss Attack damage: +18%\n[Passive Effect] : All Stats: +28 19 [Supply]#\nEnergy Cost: 20, Duration: 39, Total damage: 39%, Boss Attack damage: +19%\n[Passive Effect] : All Stats: +29 20 [Supply]#\nEnergy Cost: 20, Duration: 40, Total damage: 40%, Boss Attack damage: +20%\n[Passive Effect] : All Stats: +30 21 [Supply]#\nEnergy Cost: 20, Duration: 40, Total damage: 41%, Boss Attack damage: +21%\n[Passive Effect] : All Stats: +31 22 [Supply]#\nEnergy Cost: 20, Duration: 41, Total damage: 42%, Boss Attack damage: +22%\n[Passive Effect] : All Stats: +32 23 [Supply]#\nEnergy Cost: 20, Duration: 41, Total damage: 43%, Boss Attack damage: +23%\n[Passive Effect] : All Stats: +33 24 [Supply]#\nEnergy Cost: 20, Duration: 42, Total damage: 44%, Boss Attack damage: +24%\n[Passive Effect] : All Stats: +34 25 [Supply]#\nEnergy Cost: 20, Duration: 42, Total damage: 45%, Boss Attack damage: +25%\n[Passive Effect] : All Stats: +35 26 [Supply]#\nEnergy Cost: 20, Duration: 43, Total damage: 46%, Boss Attack damage: +26%\n[Passive Effect] : All Stats: +36 27 [Supply]#\nEnergy Cost: 20, Duration: 43, Total damage: 47%, Boss Attack damage: +27%\n[Passive Effect] : All Stats: +37 28 [Supply]#\nEnergy Cost: 20, Duration: 44, Total damage: 48%, Boss Attack damage: +28%\n[Passive Effect] : All Stats: +38 29 [Supply]#\nEnergy Cost: 20, Duration: 44, Total damage: 49%, Boss Attack damage: +29%\n[Passive Effect] : All Stats: +39 30 [Supply]#\nEnergy Cost: 20, Duration: 45, Total damage: 50%, Boss Attack damage: +30%\n[Passive Effect] : All Stats: +40 31 [Supply]#\nEnergy Cost: 20, Duration: 45, Total damage: 51%, Boss Attack damage: +31%\n[Passive Effect] : All Stats: +41 32 [Supply]#\nEnergy Cost: 20, Duration: 46, Total damage: 52%, Boss Attack damage: +32%\n[Passive Effect] : All Stats: +42 33 [Supply]#\nEnergy Cost: 20, Duration: 46, Total damage: 53%, Boss Attack damage: +33%\n[Passive Effect] : All Stats: +43
Hypogram Field: Penetrate
Description: Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by Attack Reflect. Change mode with Modal Shift.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 126% \nCooldown: 39 sec 2 MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 129% \nCooldown: 39 sec 3 MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 132% \nCooldown: 39 sec 4 MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 135% \nCooldown: 38 sec 5 MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 138% \nCooldown: 38 sec 6 MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 141% \nCooldown: 38 sec 7 MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 144% \nCooldown: 37 sec 8 MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 147% \nCooldown: 37 sec 9 MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 150% \nCooldown: 37 sec 10 MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 153% \nCooldown: 36 sec 11 MP Cost: 28, Hypogram Field Duration: 13, Damage on contact: 156% \nCooldown: 36 sec 12 MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 159% \nCooldown: 36 sec 13 MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 162% \nCooldown: 35 sec 14 MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 165% \nCooldown: 35 sec 15 MP Cost: 28, Hypogram Field Duration: 15, Damage on contact: 168% \nCooldown: 35 sec 16 MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 171% \nCooldown: 34 sec 17 MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 174% \nCooldown: 34 sec 18 MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 177% \nCooldown: 34 sec 19 MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 180% \nCooldown: 33 sec 20 MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 183% \nCooldown: 33 sec 21 MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 186% \nCooldown: 33 sec 22 MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 189% \nCooldown: 32 sec 23 MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 192% \nCooldown: 32 sec 24 MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 195% \nCooldown: 32 sec 25 MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 198% \nCooldown: 31 sec 26 MP Cost: 31, Hypogram Field Duration: 18, Damage on contact: 201% \nCooldown: 31 sec 27 MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 204% \nCooldown: 31 sec 28 MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 207% \nCooldown: 30 sec 29 MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 210% \nCooldown: 30 sec 30 MP Cost: 31, Hypogram Field Duration: 20, Damage on contact: 213% \nCooldown: 30 sec 31 MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 216% \nCooldown: 29 sec 32 MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 219% \nCooldown: 29 sec 33 MP Cost: 32, Hypogram Field Duration: 21, Damage on contact: 222% \nCooldown: 29 sec
Offensive Matrix
Description: Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 31, Duration 35, Power Stance: 11%, Enemy Defenses: 1% ignored 2 MP Cost: 31, Duration 40, Power Stance: 12%, Enemy Defenses: 2% ignored 3 MP Cost: 31, Duration 45, Power Stance: 13%, Enemy Defenses: 3% ignored 4 MP Cost: 31, Duration 50, Power Stance: 14%, Enemy Defenses: 4% ignored 5 MP Cost: 31, Duration 55, Power Stance: 15%, Enemy Defenses: 5% ignored 6 MP Cost: 31, Duration 60, Power Stance: 16%, Enemy Defenses: 6% ignored 7 MP Cost: 32, Duration 65, Power Stance: 17%, Enemy Defenses: 7% ignored 8 MP Cost: 32, Duration 70, Power Stance: 18%, Enemy Defenses: 8% ignored 9 MP Cost: 32, Duration 75, Power Stance: 19%, Enemy Defenses: 9% ignored 10 MP Cost: 32, Duration 80, Power Stance: 20%, Enemy Defenses: 10% ignored 11 MP Cost: 32, Duration 85, Power Stance: 21%, Enemy Defenses: 11% ignored 12 MP Cost: 32, Duration 90, Power Stance: 22%, Enemy Defenses: 12% ignored 13 MP Cost: 33, Duration 95, Power Stance: 23%, Enemy Defenses: 13% ignored 14 MP Cost: 33, Duration 100, Power Stance: 24%, Enemy Defenses: 14% ignored 15 MP Cost: 33, Duration 105, Power Stance: 25%, Enemy Defenses: 15% ignored 16 MP Cost: 33, Duration 110, Power Stance: 26%, Enemy Defenses: 16% ignored 17 MP Cost: 33, Duration 115, Power Stance: 27%, Enemy Defenses: 17% ignored 18 MP Cost: 33, Duration 120, Power Stance: 28%, Enemy Defenses: 18% ignored 19 MP Cost: 34, Duration 125, Power Stance: 29%, Enemy Defenses: 19% ignored 20 MP Cost: 34, Duration 130, Power Stance: 30%, Enemy Defenses: 20% ignored 21 MP Cost: 34, Duration 135, Power Stance: 31%, Enemy Defenses: 21% ignored 22 MP Cost: 34, Duration 140, Power Stance: 32%, Enemy Defenses: 22% ignored 23 MP Cost: 34, Duration 145, Power Stance: 33%, Enemy Defenses: 23% ignored 24 MP Cost: 34, Duration 150, Power Stance: 34%, Enemy Defenses: 24% ignored 25 MP Cost: 35, Duration 155, Power Stance: 35%, Enemy Defenses: 25% ignored 26 MP Cost: 35, Duration 160, Power Stance: 36%, Enemy Defenses: 26% ignored 27 MP Cost: 35, Duration 165, Power Stance: 37%, Enemy Defenses: 27% ignored 28 MP Cost: 35, Duration 170, Power Stance: 38%, Enemy Defenses: 28% ignored 29 MP Cost: 35, Duration 175, Power Stance: 39%, Enemy Defenses: 29% ignored 30 MP Cost: 35, Duration 180, Power Stance: 40%, Enemy Defenses: 30% ignored 31 MP Cost: 36, Duration 185, Power Stance: 41%, Enemy Defenses: 31% ignored 32 MP Cost: 36, Duration 190, Power Stance: 42%, Enemy Defenses: 32% ignored 33 MP Cost: 36, Duration 195, Power Stance: 43%, Enemy Defenses: 33% ignored
Temporal Pod
Description: A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills of one's own are affected, but some skills are not.
Info: type = 1
Delays: RTtimeCapsule - 2160 ms
Range: 200%
Animations: effect.0, effect0, special.0, finish.0
Maximum Level: 1
MP Cost: 100, Duration of party cooldown reduction effect: 60. Cooldown: 120 sec
Multilateral V
Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral IV#
Info: type = 50
Pre-requisite: Level 1 Multilateral IV
Maximum Level: 1
With 260 STR: 20% for Power Stance\nWith 260 DEX: 20% resistance to all elements and status ailments\nWith 260 LUK: 20% Avoidability\nWith 260 STR, DEX, and LUK: +20% total damage
Pinpoint Salvo Perfect Design
Description: Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 2nd Enhancement#
Info: type = 51, condition = damaged, counter = damaged
Pre-requisite: Level 4 Pinpoint Salvo Redesign B
Maximum Level: 4
1 Pinpoint Salvo Damage: +20%. Stacks with 1st and 2nd enhancement. 2 Pinpoint Salvo Damage: +30%. Stacks with 1st and 2nd enhancement. 3 Pinpoint Salvo Damage: +40%. Stacks with 1st and 2nd enhancement. 4 Pinpoint Salvo Damage: +50%. Stacks with 1st and 2nd enhancement.
Multilateral VI
Description: Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.\n[Required Skill]: #cLv.1 Multilateral V#
Info: type = 50
Pre-requisite: Level 1 Multilateral V
Maximum Level: 1
Required Level: 200
With 330 STR: 10% for Power Stance\nWith 330 DEX: 10% resistance to all elements and status ailments\nWith 330 LUK: 10% Avoidability\nWith 330 STR, DEX, and LUK: +10% total damage
Hyper
Orbital Cataclysm
Description: A powerful laser blasts down from space to scorch the earth.
Info: type = 1, areaAttack = 1
Delays: RTmeltdownExplosion - 3150 ms
Range: 550%
Animations: mob, effect, effect0, effect1, hit.0, hit.1, hit.2
Maximum Level: 1
Required Level: 200
MP Cost: 200, Damage: 900%, Number of Attacks: 6, DEF: - 30% for 15 sec\nCooldown: 90 sec
Entangling Lash
Description: Wrapping enemies in your Whip Blade disables all buffs and binds several enemies to the spot. Resistance is shared with the Smite Shield.
Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: RTconfineEntangle - 1710 ms
Range: 500%
Animations: effect, mob, hit.0
Maximum Level: 1
Required Level: 170
MP Cost: 200, Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Stun Duration: 15 sec.\nCooldown: 180 sec
Amaranth Generator
Description: Activates the Amaranth Generator, which supplies you with infinite power for a short time.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
Required Level: 150
MP Cost: 100, Gauge Charge: Max, Charge duration: 10 sec\n\nCooldown: 90 sec
Hypogram Field - Speed
Description: Increases the speed of the energy orb that bounces within the hypogram field.
Info: type = 50
Maximum Level: 1
Required Level: 177
Increases orb speed.
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
Jump +10
Beam Dance - Blur
Description: Increases the speed of Beam Dance.
Info: type = 50
Maximum Level: 1
Required Level: 162
Beam Dance Speed: +10
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Required Level: 174
Magic DEF +500
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
Movement Speed +10
Mecha Purge - Reinforce
Description: Increases the damage of Mecha Purge.
Info: type = 50
Maximum Level: 1
Required Level: 149
Mecha Purge Damage: +20%
Mecha Purge - Guardbreak
Description: Increases the defense penetration of Mecha Purge.
Info: type = 50
Maximum Level: 1
Required Level: 168
Mecha Purge defense ignore: +10%
Beam Dance - Reinforce
Description: Increases the attack power of Beam Dance.
Info: type = 50
Maximum Level: 1
Required Level: 143
Beam Dance Attack Power: +20%
Beam Dance - Spread
Description: Increases the number of targets Beam Dance hits.
Info: type = 50
Maximum Level: 1
Required Level: 183
Targets: +2
Mecha Purge - Spread
Description: Increases the number of monsters targeted by Mecha Purge. No increases during Snipe.
Info: type = 50
Maximum Level: 1
Required Level: 189
Number of monsters hit: +2. No increases during Snipe.
Hypogram Field - Persist
Description: Increases the duration of Hypogram Field.
Info: type = 50
Maximum Level: 1
Required Level: 195
Duration: +10
Hypogram Field - Reinforce
Description: Increases the damage output of the energy orb.
Info: type = 50
Maximum Level: 1
Required Level: 155
Energy orb damage: +10%
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Required Level: 165
Weapon DEF +500
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
Max DF +50
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
Required Level: 140
LUK +50
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
Required Level: 140
INT +50
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
Required Level: 140
DEX +50
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
Required Level: 140
STR +50
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
Max MP +15%
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
Max HP: +15%
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Required Level: 158
Accuracy +20%
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Required Level: 198
Critical Rate: +10%
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