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  1. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default EXP nerfs in the current KMST Patch.


    Well just found out the "Adjusted" values of the monsters they changed (excluding PQs since you can't really tell that from extractions)

    Official Knight A: 88243 -> 44122
    Official Knight B: 91929 -> 45965
    Roid: 917 -> 734
    Neo Huroid: 954 -> 763
    Kru: 1431 -> 1145
    Captain: 1495 -> 1196


    Thoughts?
    I wouldn't be surprised if the PQs/DIPQ was also nerfed seeing how they are trying to make this game harder.
    Source: http://leafre.net/korean-maplestory-...tml#post130747

  2. Default Re: EXP nerfs in the current KMST Patch.


    So they increase the level cap then make it harder to level? That makes sense.

  3. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: EXP nerfs in the current KMST Patch.


    This new training area better have an INSANELY good hp/exp ratio.

  4. Default Re: EXP nerfs in the current KMST Patch.


    seconded

    time to level your alts while its still easy/fun.

  5. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: EXP nerfs in the current KMST Patch.


    I honestly lost all faith in nexon/wizet. I doubt we will be seeing any good high level content any time soon.

  6. Default Re: EXP nerfs in the current KMST Patch.


    Yet when GMS gets this, aliens will still give the same experience. And I'm sure LKC will as well.
    Such a stupid change.

  7. Default Re: EXP nerfs in the current KMST Patch.


    Remember after BB how CBD was? They fixed it.

  8. Default Re: EXP nerfs in the current KMST Patch.


    Stop being a peach about nexon.
    Unlimited was a great improvement, why wouldn't they keep rolling?

  9. Default Re: EXP nerfs in the current KMST Patch.


    I hardly b'itch about Nexon, but I have to say that Unlimited was not a great improvement. It might change in the future, but at the moment Unlimited is more like getting 1/16ths of Big Bang.

    Instead of working on all these changes and getting them at once they are slowly drooling them out which makes Unlimited look poorly put together.

  10. Default Re: EXP nerfs in the current KMST Patch.


    Yet Aliens are more broken now than CBD ever was.
    Same with Haunted House monsters, which weren't even adjusted for BB.

  11. Default Re: EXP nerfs in the current KMST Patch.


    What's so bad about it?
    They made pretty much all pay to play features free.
    Sure, if you want to go beyond unique, you need to buy nx, but that's almost it.
    Bosses require teamwork.(for normal people).

    You get what you complain about, but it'd not enough.
    When is it?

  12. Default Re: EXP nerfs in the current KMST Patch.


    Yeah, Nexon is so pineappleing bad. Why couldn't they roll out these nine months worth of development in one patch 6 months ago?

  13. Default Re: EXP nerfs in the current KMST Patch.


    They didn't release Big Bang in little bity bits over the course of a year.

  14. Default Re: EXP nerfs in the current KMST Patch.


    Except instead of this it's more like "Bosses that matter are completely unkillable (for normal people, and still nigh impossible for the most funded ones)."

  15. Default Re: EXP nerfs in the current KMST Patch.


    I see you haven't tried nor made research.

  16. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: EXP nerfs in the current KMST Patch.


    Because nerfing existing high level content (that was already somewhat crappy) then raising the cap is such a great improvemen right? I understand people wanted a challenge but seeing how 200-250 takes over 100trill exp and they are nerfing our sources of exp, this is straight up impossible.

  17. Default Re: EXP nerfs in the current KMST Patch.


    If by "teamwork", you mean bringing a funded person to kill it with them, then sure. Good luck killing Arkarium, VL, or hard mode Hilla with "teamwork".

  18. Default Re: EXP nerfs in the current KMST Patch.


    Theoretically*

  19. Default Re: EXP nerfs in the current KMST Patch.


    How about being patient and give nexon a chance before you make the devil out of them.?

    Someone above: I have a couple of friends that never spent a dime on the game, and they benefit greatly from the new stuff. They can kill the bosses, but not without effort.

  20. Electron Bi Female
    IGN: Rosalina777
    Server: Galicia
    Level: 173
    Job: Evan
    Guild: Lucida
    Alliance: TheBestOfMS

    Default Re: EXP nerfs in the current KMST Patch.


    This seems pretty interesting. I'm kinda glad for this, seeing as I'm getting tired of seeing 5+ "ign has reached level 200" notices in one day. So this would be a nice way to bring back the ability to actually enjoy your char rather than "rush to max level in 1~2 days"
    and also to make level actually mean something again rather than just pure damage

    I'm a little upset by the fact that this is happening on top of the new level 250 cap, but it also means that I get to play and enjoy my Evan for a while longer <3 (and also my Angelic Buster and Phantom)

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