Yeah it's 100 shots Siege now, then the 100-attack-in-one-spot hacker protection kicks in. ;)
Speed is the same, Siege 2nd shot damage numbers (3 a pair) still show up as the 1st shot damage numbers have just completed drawing. Read as:
[NUMBER6] -> [NUMBER6] -> [NUMBER12] -> [NUMBER18] -> etc
[NUMBER5] -> [NUMBER5] -> [NUMBER11] -> [NUMBER17] -> etc
[NUMBER4] -> [NUMBER4] -> [NUMBER10] -> [NUMBER16] -> etc
[NUMBER3] -> [NUMBER9] -> [NUMBER15] -> [NUMBER21] -> etc
[NUMBER2] -> [NUMBER8] -> [NUMBER14] -> [NUMBER20] -> etc
[NUMBER1] -> [NUMBER7] -> [NUMBER13] -> [NUMBER19] -> etc
Ah nice, yeah ok Mech changes are logical...
- Physical Training -> Skill every class gets, I guess they had to make a pirate icon for it before implementing! ;)
- Tank Laser -> Slowed down a tiny bit, understandable nerf. It's same speed as Punch Launcher now.
I think this should make these revamps final for all classes that got changed. :)
P.S. Shakar, I thought Mech Satellite's already got boosted to 240% in 406. I don't think this patch changed anything.
They really gotta stop making sonic roar stronger and make it faster with multiple hits and have a much larger range. It needs to be 400%x2 with the speed of arrow rain and the range of magicians' Ice Strike to make it a decent skill.
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