They're certainly not screwed, Jason.Originally Posted by SwordStaker
I totally did not see a 20% increase in my HP while i maxed that skill.
Edit: I just checked my marauders HP compared to marauders at the same level under the old system...i have like 500-800 less HP than they do. 2.8k at level 72, while most other players have 3.3-3.5k.
Of course it's easy to assume it works that way when you're just looking at the tables rather than actually raising a character and noticing that it doesn't quite seem that way...
Can you make a new Warrior, raise Max HP increase, and take screenshots at each level (from 10-15 or 16ish)?
I think it would be 10-13 or 14 but yeah sure.
Ya that's right. It increased your base hp (6,198) by 20%.
Base HP; 6,198
+
20% of 6,198; 1,239
= 7,437 HP before equips
+ your HP equip 180 (20% of 150 = 30)
= 7,617
It does check out. :) Dusk was right.
Is meditation more useful now that m.att for mages work similar to w. att. for the other classes?
So the +20 M.ATT's increase to your damage will rise the higher you level?
Mark of Naricain, Critical Ring users, and whatnot will be really happy. :O
I actually like that the skill just gets better through the time (as you get better HP equips and higher base HP)~
I'm still waiting for................
U.P.D.A.T.E.S !!!!!~~~~~
I don't know. :[ I guess that's the tradeoff for having our delays removed. Pretty big tradeoff for a much larger damage increase but it is very worth it in my opinion. Eh, in the end it's just at max 1.35k HP or so that we're losing. I have a ton of AP in HP though lmao so i don't think i have to worry.
delays removed?! o.o
does it apply to shadower and gunslinger as well?
now you can spam recoil shot, assaulter, boomerang step and all those brawler skills without delay?!
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