Introduction:
I decided to write this guide to help my fellow Bishops in the community. I've noticed while playing that many Bishops have numerous question regarding bossing and our role during each boss. The problem up until now has been that the information has been scattered across numerous forums and website. Hopefully that will all change now.
What you can find in this guide:
- Important information that Bishops need to know regarding all the major bosses in Maplestory. This includes all the stats, attacks, HP, and status effects of the bosses. Be aware that this means I've left out some information that I felt was irrelevant to a Bishop.
- For each boss I will cover an overview of the boss, strategies for both party and solo bossing and your role at each boss.
What YOU can do to help improve this guide:
-When making this guide I went through a lot of data, and as such I'm bound to have made some mistakes. If there's anything you feel is incorrect or needs fixing PLEASE leave a comment below or PM me so I can fix it. Yes this includes Typos. =P
-Also if there's anything you would like to see added to this guide such as more bosses or tips, feel free to let me know and I'll try to get on it as best I can.
Basic Tips, Advice and Bishop Know-how:
- Try to get as much Status Resistance as you can, as it will really help you out when bossing. You start off with a pretty big 40% from Bahamut and can get more from maxing willpower combined with some demon slayer character cards. Upcoming Hyperskills will give us some more also.
-One trick to maximize damage is to teleport in-between casts of Angel Ray. If you do it right it shouldn't slow you down, and teleport mastery will be doing damage.
-Remember that Bishop Magic Guard can no longer be dispelled.
-I suggest getting a Mihile to level 70 for the link skill. It's really useful.
Status Symbols:
One thing I feel that every Bishop should know is the status symbols. Knowing what each of these do if vital to playing a good supporting role in your party. Unless stated otherwise below all these status' can be removed using dispel.
Click to see status symbols
Seal: While sealed no skills except for dispel may be used.
Darkness: Makes it so your accuracy is reduced to 25%. This does not affect mage accuracy.
Weaken: Makes it so you cannot jump.
Curse: Makes it so you only receive 50% EXP.
Stun: Makes it so you cannot move or use skills. Cannot be dispelled.
Poison: Slowly drains away your HP.
Slow: Slows your movement speed.
Seduce: You lose control of your character and will randomly walk and jump. You cannot use potions during seduce (except for cleansing potions). Cannot be dispelled, must use Hero's Will.
Zombify: Makes it so Heal will damage yourself and your party members. Also reduces healing potions effectiveness by 50%. Cannot be dispelled.
Joystick Curse: Makes it so you take damage whenever you move.
Reverse Keys: Reverses all your controls. Cannot be dispelled.
Potion Lock: Makes it so you cannot use any potions.
Potential Nullification: Nullifies all of your potential lines. Cannot be dispelled.
Weapon Cancel: Makes target immune to weapon based attacks.
Magic Cancel: Makes target immune to magic based attacks.
Damage Reflect: Target is immune to all attacks, and will reflect any incoming attacks back.
Magic Damage Reflect: Target is immune to all magic attacks, and will reflect any incoming magic attacks back.
Weapon Damage Reflect: Target is immune to all weapon attacks, and will reflect any incoming weapon attacks back.
Main Bosses
The following are the main bosses of Maplestory. If you're reading this guide chances are you came for information regarding these.
Zakum
Spoiler
Status' and Attacks:
Dispel: No
Damage Reflect: No
Zombify: No
Seduce: No
1/1 Attack: Yes (During Bodies)
Potential Nullification: No
Potion Lock: No
Parts: Arm 1:
HP: 33,000,000
Absorbs HP & MP
Arm 2:
HP: 33,000,000
Absorbs HP & MP
Arm 3:
HP: 22,000,000
Fire and Poison magic attacks.
Arm 4:
HP: 22,000,000
Ice and Lightning Magic Attacks
Arm 5:
HP: 27,500,000
Inflicts Curse, Seal, Weaken
Arm 6:
HP: 30,000,000
Heals 50k HP to all arms every 30 seconds. Power Up, Weapon Defense Up, Magic Defense Up
Arm 7:
HP: 25,300,000
Slams arm on ground to deal damage
Arm 8:
HP:25,300,000
Slams arm on ground to deal damage
Body 1:
HP: 66,000,000
Weapon Cancel, Magic Cancel, Heal, Absorb HP and MP, Summons Mobs
-Lightning attack that does damage and seals everyone it hits.
-Fire pillars that fall from the ceiling stunning anyone it hits.
-1/1 attack. Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.
Body 2:
HP: 88,000,000
-Same attacks as body 1.
Body 3:
HP: 110,000,000
-Same attacks as bodies 2 and 3.
Overview:
Zakum has become somewhat of a joke after Big Bang. He can easily be defeated in mere minutes even for a solo Bishop with little to mid funding.
Solo:
The strategy here is just to attack. None of the arms or bodies really do anything that could kill you assuming you pot after each hit. The things to watch out for are 1/1 Attack, Seal, and Stun from the fire pillars that will fall down. If you really want to be safe take out Arm 5 and 6 first as they are the most annoying. Arm 5 curse, seals, and weakens, and Arm 6 heals 50k HP every 30 seconds, and gives Weapon and Magic attack buffs to the arms.
Just spam Angel Ray for the most part. During the arms, if you position yourself right, Angel Ray will not only hit the arms in front of you, but also the arms on the other side. The Mihile link skill can help a lot during this part. As long as you use potions after every 1/1 attack the bodies shouldn't give you any issue.
Party:
I don't really know anyone who still goes to Zakum in a party, but if you wanted to the only thing you really need to do is attack and dispel your party members when they get sealed, weakened etc. Make sure to keep the party buffs up as well, though most of the time, the buffs last longer than the boss run. xD
Chaos Zakum
Spoiler
Status' and Attacks:
Dispel: Yes
Damage Reflect: No
Zombify: Yes (Only During Bodies)
Seduce: Yes (Arm 5, and Bodies 1 and 2)
1/1 Attack: Yes (During Bodies)
Potential Nullification: No
Potion Lock: Yes Parts: Arm 1:
HP: 264,000,000
Magic Attacks, Dispel, Reverse Keys, MP Drain
Arm 4:
HP: 176,000,000
Magic Attacks, Physical Attacks, Joystick curse (Does damage if you move, Can be dispelled)
Arm 5:
HP: 220,000,000
Seal, Darkness, Weakness, Seduce, Curse
Arm 6:
HP: 240,000,000
Heal, Magic Attack and Defense Up, Physical Attack and Defense Up
Arm 7:
HP: 202,400,000
Physical Attack
Arm 8:
HP: 202,400,000
Physical Attack
Body 1:
HP: 748,000,000
Weapon Cancel, Magic Cancel, Area Heal, Summons Mobs, Zombify, Potion Lock,
-Lightning attack that does damage and seals everyone it hits.
-Fire pillars that fall from the ceiling stunning anyone it hits.
-1/1 attack. Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.
Body 2:
HP: 904,000,000
-Same attacks as Body 1 except now Chaos Zakum can Seduce.
Body 3:
HP: 1,280,000,000
-Same attacks as Body 2. Overview:
The same general attacking strategies apply for normal Zakum. The only difference is that Chaos Zakum is a lot more annoying. He'll dispel, 1/1, and seal pretty frequently. Infrequently during the bodies he will use potion lock, but this can be dispelled so it isn't that much of an issue.
Solo:
Trying to solo Chaos Zakum may seem intimidating, but it's really not all that bad once you understand all of his attacks.
Arms
To start, take out Arm 5 first, so you don't have to worry about Seduce. Then take out Arms 1 and 2 next, so that dispel doesn't annoy you. After that it's smooth sailing until the bodies. Remember it is okay to use heal during this section because of no zombify.
Bodies
This is where things get tricky. First things first, make sure to never use heal. In my experience the icon for Zombify lags so trying to time it is an unnecessary risk. Also make sure to keep track of your character so that when your keys get reversed you don't end up walking the wrong way.
The real challenge of this fight is when Zakum uses Seduce and the 1/1 Attack immediately afterwards. Due to not being able to use potions during seduce, this combination of attacks is quite deadly. You have two options to try and avoid this:
- One is to use Hero's Will right away in fear of a 1/1 (You can't use Hero's Will after 1/1 due to no MP)
or
- Try and wait until you see the Zakum's 1/1 animation to use Hero's Will.
Obviously the second method is preferred, but requires you to be paying attention to animations quite carefully and respond really fast. Having Cleansing potions or a very high amount of Status Resistance makes this a lot easier. The last tip is to always have Holy Magic Shell up whenever possible. Zakum's seduce animation happens way too fast to try and time shell right before it. It's easier and more effective to just use shell as soon as it's off cool-down. Beside that tricky part the rest of Chaos Zakum is just dealing enough damage to finish within the 90 minute time limit. Party:
During arms it is okay to use Heal, but during the body do not use Heal due to Zombify except for in certain circumstances listed below.
In a party, your role is to dispel your party and keep Advanced Bless up. You're also going to be responsible for keeping your party alive when seduced. Chaos Zakum will only seduce the first 5 people to enter the altar unless one of those 5 dies. Due to this Bishops should enter the altar last. Save you're Holy Magic Shell for when your party get seduced. If it is on cooldown for some reason, this is a time that if would be safe to use heal during the body. As far as I know, Chaos Zakum will not use zombify when seducing (Need Confirmation). Chaos Zakum also infrequently uses potion lock during the bodies. This can be dispelled though so it's not too troublesome. This is mainly all there is to a party run. If you have decent damage and can manage it all, you could also attack, though during the bodies dispelling is probably a better idea.
Horntail
Spoiler
Status' and Attacks:
Dispel: Yes (Black Wyverns will also dispel you)
Damage Reflect: No
Zombify: No.
Seduce: Yes
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
Horntail's Legs:
HP: 130,000,0000
Super Knockback Attack, Stun Attack
Horntail's Tail:
HP: 80,000,000
Super Knockback Attack, Poison's People in Area Overview:
Horntail has also become quite easy. He can be easily soloed and taking a party can often be overkill. Horntail is setup across 3 rooms. The first room contains the first preliminary head. After that is defeated you move to another room with the second preliminary head. Once that is completed you move into the main chamber where actual Horntail awaits. Solo:
Soloing horntail is not as difficult as one might expect. The first time I attempted it, I overestimated him greatly and was stuck waiting like 20 minutes for drops.
Preliminary Heads
These heads are pretty easy, and you can just spam Angel Ray. This room does have a weird lag that makes all of your attacks feel sticky. This can be mitigated by standing on the platform behind the head once it spawns. Alternating Mihile's Link skill with Holy Magic Shell should make it so you don't fall off the platform that often. The only other thing to note is that these preliminary heads can use seduce. You can normally just wait it out though since normally the preliminary heads don't like to 1/1 too often, but be aware that they can use it.
Main Chamber
This is where the real fight begins. Hit the purple rock on the right side a couple times to summon Horntail. Start on the left side of Horntail and spam Angel Ray. From this position you should be hitting both the Tail and Legs at the same time. By staying on the left you also avoid the tail's touch damage which can be pretty hefty. Once the legs and tail are done there are two different approaches you can take. This stems from the fact that Horntail will not drop any items upon death until 30 minutes from the time he was summoned (Unless you are in a party of at least 6). These approaches are:
1) The first strategy is to start attacking the right and left arms next. The idea behind this is to kill the only part of Horntail that can seduce, thus making the fight significantly easier. From there you move on to the heads, ultimately leaving one head alive until the timer hits 30 minutes after summon. The problem with this method is that leaving a head alive means you will be taking damage during the waiting time which can be annoying. I suggest this method for people who have trouble with seduce and are going to use more than 30 minutes to kill Horntail.
Order: Legs+Tail > Arms+Wings > Heads
2) The other strategy is to leave an arm for last. By doing so, you can comfortably wait out the timer while not having to worry about attacks. (The arm will not attack you and seduce won't matter once there's nothing left to damage you). The downside to this is you might get seduced at any time during the fight, which could be fatal. I suggest this method for people with high amounts of status resist, and people who can kill Horntail very quickly.
Order: Legs+Tail > 1 Arm+Wings > Heads > Other Arm
Now for the actual fight information. The only real difficulty is dealing with Seduce plus a 1/1 attack. The trick to this is to leave the Cornians that Horntail summons alone. By doing this, if you get seduced you will take touch damage from the Cornians which will give you invincibility frames, hopefully letting you avoid a 1/1 attack. For this reason I suggest leaving Bahamut and teleport mastery off. Obviously, using method 1 described above helps avoid this situation most of the time. Besides that everything is pretty easy. The only head that might give you issue is the top right one. This is because you can only hit it with Angel Ray from one tiny platform and you often fall off. Using the Mihile Link Skill and Shell should help with that though.
Party:
If you go in a party there's only a couple things to keep in mind. First is that usually horntail seduces in the order people entered the cave. As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is. Regardless you as the Bishop should try to enter the cave last to be safe. This applies to the all 3 sections of the cave.
The things to look out for are Seduce, Dispel, and other status ailments. Make sure to buff and Dispel your party appropriately. When they get seduced heal them or use shell. The order for killing should be Legs+Tail>Arms+Wings>Heads as you will get drops in a party of 6 without having to wait. Watch out for the Black Wyverns which sometimes also dispel if they bump into you. Besides that everything should be pretty easy.
Chaos Horntail
Spoiler
Status' and Attacks:
Dispel: Yes (Black Wyverns will also dispel you)
Damage Reflect: Yes (Right Head will Magic Reflect, Left Head will Physical Reflect | Happens only when HP is under 50%)
Zombify: Yes
Seduce: Yes
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
Chaos Horntail's Legs:
HP: 650,000,000
Super Knockback Attack, Stun Attack
Chaos Horntail's Tail:
HP: 450,000,000
Super Knockback Attack, Poison's People in Area
Overview:
This is something that I have not yet personally tried. So I will be using information I've gathered from talking with people and watching videos. I'll update this with more insight when I get around to trying it myself, though most of it should be pretty similar to normal Horntail.
Solo:
The first thing that should be on your mind is the actual hardest part of this fight, the staggering amount of HP he has. Compared to the combined 2.75 billion HP of normal Horntail, the 13.3 billion of Chaos Horntail is nothing to laugh at. Once you decide to do this, you're in for the long haul. While the amount of HP might be intimidating, don't worry, CHT shares a lot of the same properties as normal HT.
Preliminary Heads:
The approach for this is the same as regular HT. Stand on the platform behind the head to avoid the room lag and spam Angel Ray using Shell and Mihile Link Skill as often as possible. You will get seduced during this part most likely but you should be OK as long as you watch out for the 1/1 attack. Use Hero's Will if needed. Other than that this part is pretty basic.
Main Chamber:
The best way to look at Chaos Horntail is as just a larger (HP wise) normal Horntail that does more damage. The things to look out for are Zombify from the left and right head, along with the seduce from the two arms. One thing you'll need to be aware of is that the right head will start to Magic Damage Reflect after 50% hp. This reflect will last for 7 seconds and have a cool down of 60 seconds, so make sure to keep track of when he uses it. He will reflect about 5000 plus or minus 5000 damage so it's possible to tank the reflect unlike some other bosses, as long as you have enough HP. Just make sure when you attack the left and middle heads, your Angel Ray doesn't accidentally poke the right head. Keeping the Cornians Horntail summons alive is really important here so turn off teleport mastery and Bahamut. You're going to get seduced a lot and having the Cornians hit you can prevent you from getting 1/1 attacked. I would suggest going in this order: Legs+Tail > Arm+Wings > Left+Middle Head > Right Head.
Party:
Your role here is exactly the same as normal HT except don't use heal while the right and left heads are alive. I'm pretty sure Chaos Horntail seduces in the order people entered the cave just like normal HT. As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is. Regardless you as the Bishop should try to enter the cave last to be safe. This applies to the all 3 sections of the cave.
The things to look out for are Seduce, Dispel, and other status ailments. Make sure to buff and Dispel your party appropriately. When they get seduced follow them and use Holy Magic Shell. Only heal if you're ABSOLUTELY sure there's no zombify. There is a chance for mass seduce when his HP is less than 30% so look out for that. Watch out for the Black Wyverns which sometimes also dispel if they bump into you. The order for killing should be Legs+Tail > Arms+Wings > Heads with the Magic Users attacking the left head and the Weapon Users attacking the right so as to avoid the damage reflect. Besides that everything else should be pretty self explanatory.
Pink Bean
Spoiler
Status' and Attacks:
Dispel: Yes
Damage Reflect: Yes
Zombify: Yes
Seduce: Yes
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
Parts: Solomon the Wise (Left Statue)
HP: 300,000,000
1/1 Attack, Stun, Super Knockback, Seal, Slow
Overview:
If there ever was a boss Bishop's were never meant to fight this would be it. Too bad we do it anyways xD. The difficulty of this boss is a combination of things. First off due to its non-existant vertical range, Angel Ray cannot hit any of the Wisemen or Bird statues while on the flat ground. This means Bishops must use Big Bang on the Wisemen and Holy Arrow on the bird statues. Ariel also is completely holy immune so a combination of teleport mastery with energy bolt yields the best DPS. Lastly Pink Bean himself is holy strong which severely nerfs our damage. One thing to note is Pink Bean will not mass seduce if he is facing right.
One of the most important things to know about this boss is that the two bird statues have a line of sight. This sight extends from the bird statue to the golden orb at the base of the Wisemen.
For this reason when the birds are active no one in the party should ever cross that orb until the statue is dead. Failing to stay behind the orb can cause the left bird to trigger damage reflect and the right bird to trigger seduce. When you do cross after the bird dies, make sure you're fast about it.
The order for killing is this:
Left Wiseman (Stand on the platform to the right of the statue and use AR since the bird is inactive, You kill him twice)
Cross Map
Right Wiseman (Stand on the platform to the left of the statue and use AR since the bird is inactive, You kill him twice)
Cross Map
Left Wiseman (Don't cross the orb, Use Big Bang)
Left Bird (Don't cross the orb, Use Holy Arrow)
Cross Map
Right Wiseman (Don't cross the orb, Use Big Bang)
Right Bird (Don't cross the orb, Use Holy Arrow)
Cross Map
Left Wiseman (Don't cross the orb, Use Big Bang)
Left Bird (Don't cross the orb, Use Holy Arrow)
Cross Map
Right Wiseman (Don't cross the orb, Use Big Bang)
Right Bird (Don't cross the orb, Use Holy Arrow)
Cross Map
Left Wiseman (Don't cross the orb, Use Big Bang)
Left Bird (Don't cross the orb, Use Holy Arrow)
Ariel (Use Energy Bolt + Teleport Mastery)
Pink Bean Solo:
There's no Bishop that I'm aware of in GMS that has been able to solo Pink Bean fully. Once we get our Hyper Skills it will be physically possible though. We can however solo all the statues, though it require a very large amount of DPS to finish within the allotted 1 hour.
The strategy is to use the order listed above. The first time you fight the left and right Wisemen use Angel Ray since the birds are inactive. Just stand on the platform next to the statue. After that though, you need to use Big Bang for the Wiseman and Holy Arrow for the Bird Statues, making sure to never cross the golden orb at the base of the Wisemen until the bird on that side is dead. Crossing it will trigger DR or Seduce depending on the side. Keep this method up and it should be pretty straightforward. Keep in mind the Zombify and try not to heal when next to an active left bird or right Wiseman. Also watch out for getting your keys reversed. You don't want to accidentally cross the orb because went the wrong way.
When you get to Ariel you'll find out that she in completely holy immune. Thus, the maximum DPS you can do is using energy bolt with teleport mastery in-between each cast. She will also zombify.
This is where the journey ends for now. I don't know how anyone could solo actual Pink Bean as of right now in GMS. Once we get Hypers I'll add in the section about fighting actual Pink Bean. Party:
For a party the order stays the same as listed above. If you want to attack, it's the same method as solo; Big Bang for Wisemen and Holy Arrow for Birds. Usually the party leader will yell out when everyone is supposed to cross. Your job here is to Dispel and Buff your party and to not heal everyone to death. Besides that it's pretty straightforward. Once you get to Pink Bean the challenging part begins for your party. After 90% HP Pink Bean will start to use damage reflect. The animation looks like this
[image=http://imageshack.us/a/img5/3334/pinkbeandr.png]
and he casts it roughly every 43 seconds. I find it easier and safer to keep track of it using 40 seconds, as it's simpler to do the math with. It lasts for 25 seconds so 15 seconds of him with no DR. Once it's 40 seconds from the time he last used DR everyone should stop attacking and the Phantom or Warrior in your party should crash. Once the crash is confirmed everyone should attack, but watch for the DR animation so as to know when the next 40 seconds is up. If you have a phantom they can use Pouvoir to steal Pink Beans's DR right when he casts it to give the party more attacking time. With timing DR being the only real hard part everything else is pretty easy.
HP: 2,100,000,000 (14 Forms)
Damage Reflect, Zombify, Seduce, Map Teleport, Dispel, Stun, Super Knockback, Seal, 1/1 Attack, Reverse Controls, Summons Mini Pink Beans, Transforms you into Pink Bean, Potential Nullification, HOLY STRONG
Overview:
I've only been on one Chaos Pink Bean run before and it didn't end up well. One guy stepped over the golden orb and everyone got mass seduced. This by far the hardest boss in GMS right now with 14 forms of Pink Bean each with 2.1 billion HP. Solo:
Yea.....this probably isn't happening anytime soon. =P Party:
Your role in this party is to simply dispel and buff. You're likely in an expedition with 20-30 people so keep your party all ready to go. Also be ready to Res on command from the expedition leader. I suppose you could try to attack a bit but our DPS already kind of sucks at PB due to having to use crappy skills like Big Bang and Holy Arrow. Again, make sure to not step over the gold orb, and only cross when the leader says to. Every status effect you can think of will get thrown at you. Potential Null, Stun, Zombify, DR, 1/1 and everything else. That's about all you need to know for Chaos Pink Bean. The order the statues get taken down is the same as normal Pink Bean so refer to that from the normal Pink Bean section, with the only difference being Chaos Pink Bean has a crap-ton of forms (14 to be exact).
Von Leon
Spoiler
HP: 550,000,000 Status' and Attacks:
Dispel: Yes
Damage Reflect: Yes (When HP is under 70%)
Zombify: No
Seduce: No
1/1 Attack: No
Potential Nullification: Yes
Potion Lock: No
Overview:
Von Leon isn't the most technically challenging bosses, but I find him to be quite annoying. The reason for this is his particular set of attacks. Von Leon will Dispel, Potential Cancel, Banish (Send you to another room), Damage Reflect when under 70% HP (7 second duration, 70 second cool down) and teleport around the map. The most annoying thing in my opinion though is the fact that he summons mini-castle golems. This normally wouldn't be too bad but when his HP is less than 50% he will start to consume these mobs, recovering massive amounts of HP. The good thing about Von Leon though is if you die, you'll simple get sent to a different room, where you're free to rejoin the fight.
Solo:
The only method I know of for a Bishop to solo him is brute force. Just keep spamming Angel Ray and make sure to watch for the DR animation. You can re-spawn but you'll lose valuable time, and re-buffing is annoying. When he summons the mini-Castle golems make sure to kill them as soon as possible. Besides that there's not much to it. It comes down to a pure DPS war between your Angel Ray and his healing. That being said the faster you can kill the castle golems the better.
Party:
There's two ways to go about this with a party. If your party has enough DPS, just go all out and attack him, making sure to watch for DR. If your party's DPS is somewhat lacking you can try and max out the spawn with boars. By doing so, Von Leon will not be able to summon anymore castle golems and thus cannot heal. Once maxed though only attackers with 1v1 skills will be able to attack because any mob attack will free up castle golem spawn. Choose whatever method fits your party and go from there. You as the Bishop don't really do that much as none of his status effects can be dispelled anyway. Just buff and Shell your team and help attack VL and the mobs.
Empress
Spoiler
Status' and Attacks:
Dispel: No
Damage Reflect: Yes
Zombify: Yes
Seduce: No
1/1 Attack: No
Potential Nullification: Yes
Potion Lock: 30 second potion cool-down for the whole room.
Parts: Oz
v1:
HP: 600,000,000
Seal, Teleports around map, Summons Mobs, AoE Poison, Magic Attacks
v2:
HP: 1,650,000,000
Same attacks as v1 but they hurt more.
Eckhart
v1
HP: 600,000,000
Summons Mobs, Stun, Physical and Magic Attacks
v2:
HP: 1,650,000,000
Same attacks as v1 but they hurt more.
Hawkeye
v1
HP: 600,000,000
Weapon attack Enhancement, Summons Mobs, Physical Attacks
v2:
HP: 1,650,000,000
Same attacks as v1 but they hurt more.
Irena
v1:
HP: 600,000,000
Stuns, Summons Mobs, Super Knockback, Physical and Magic Attacks
v2:
HP: 1,650,000,000
Same attacks as v1 but they hurt more.
Mihile
v1
HP: 600,000,000
Weapon attack Enhancement, Summons Mobs, Physical Attacks
v2:
HP: 1,650,000,000
Same attacks as v1 plus Mihile can now use damage reflect (70 Second Cooldown, 7 Second Duration) when his HP is under 70%.
Shinsoo
HP: 70,000,000
Area Recover HP and MP (21m/150k), Mob Defense Skill
Cygnus
HP: 2,100,000,000
Area Heal (840m HP)
Banish (Sends you to another room)
Zombify
Potential Nullification
Bomb Attack (Deals 20k AoE damage)
Transforms you into a pig (Can't use skills or pots)
Summons Instructors
Damage Reflect (50k)
Dark Genesis (AoE)
Poison Mist
Phoenix (AoE 10k per second)
Tornado (1k per second)
Overview:
Cygnus is one of the biggest bosses in Maple right now next to Chaos Pink Bean and she is killed far more often due to Empress Equips being quite desirable (The armors are dropped by the v2's and the weapons are dropped by Cygnus herself). The important thing to note is that while in Cygnus' Garden there is a 30 second potion cooldown. This applies to every type potion, whether it is a normal HP/MP potion or a buff potion. Healing familiars such as a giant snail do work, but they will use your 1 potion per 30 seconds, so it's usually not a good idea.
When you enter the garden, Empress Cygnus will awaken in the middle of the map. After you hit her around a couple times she'll summon the v1 instructors one by one. One quick tip is Cygnus wont use her Tornado attack if she is facing right. Her Damage Reflect lasts 15 seconds and and has a cooldown of 80 seconds, though she doesn't follow the cooldown when you're in a party.
During this phase Cygnus will summon the instructors one at a time, with the order being random. The important thing to note is that while the instructor is out Cygnus will go to sleep, making you unable to hit her and her unable to do anything to you. She will awaken after each instructor dies to be able to summon another. Be sure to look at the skills each Instructor can use above so as to not be surprised. After all the v1 instructors are killed the next step is to get Empress to under 50% HP. Once she gets under 50% she will summon all the v2 instructors at once. Kill those and then all that left is Empress herself. The annoying bit being that she will heal herself 35 times before you can kill her under the 10 minute marker.
Solo:
As far as I know, no GMS bishop has ever finished a v2 solo. What is possible though is to solo the v1 instructors. Once you enter the garden she will be in the middle. Hit her around until she summons the v1 instructors. The order she summons them will be random. To be able to attempt this solo will take a considerable amount of damage range and character control. The general strategy with this is to "kite" the instructors. By this I mean luring the instructor towards you while you move away from them. The easiest way to do this is to telecast Angel Ray backwards. Once you hit the end of the wall reverse the direction and go the other way. Continue the process again for each instructor.
The instructors that will probably give you problems are Oz, Irena, and Eckhart.
- Oz is annoying because she will teleport around the map. Just keep trying to telecast away from her and be aware of where she teleports to.
-Eckhart and Irena are probably the most difficult due to their excessive use of stun attacks. The only way to attempt to avoid this is skirting in and out of their range by telecasting. Irena also has a super knockback skill she will use. Being able to defeat them will require good character control along with potion management due to the 1 potion every 30 seconds restriction. There's not much else to say about this. It's probably going to be a lot of trial and error, but eventually you'll get it.
Party V1's
For the most part your job here will be support. Make sure to buff and shell your party. Also make sure to heal them during the v1's and v2's, as it's safe due to no zombify from the instructors. With a party v1's should be pretty easy. In-between the v1 instructors when empress wakes up, she tends to use her pig transformation attack immediately from my experience. Due to this I highly recommend using your shell at this point. That way if your party turns into pigs, they'll be protected.
Once Empress comes out after v1's try not to use heal as she will zombify. You might have to heal to save a party member at some point, but be mindful and only do it when you feel it is safe. Keep in mind the zombify icon tends to lag.
V2's
As of a semi-recent patch it seems that the instructors can no longer be knocked back. This makes it pretty hard to control all the mobs. What your party will want to do though is separate Mihile from the other instructors due to his ability to use damage reflect when his HP is under 70%. If your party can successfully do this then you should have a tankier character solo Mihile. Mihile's damage reflect lasts 7 seconds and has a 70 second cooldown. Using this timing, you can also crash him. A Kaiser would probably the ideal character for the job, as Final Form ignores damage reflect and they have high damage output.
Your job as Bishop is to try and keep everyone free from status effects and alive. If you have Mihile separated from the rest of the instructors, then you will be required to teleport between the two attacking groups and keep them dispelled. Make sure to know the maximum range of your dispel because you ideally want to be far away enough that you can dispel your party without getting hit. If someone dies make a judgment with your party whether to resurrect them now or wait in case someone else dies.
Cygnus Herself
The fight here is a test of endurance. She will heal herself 35 times before you will be able to kill her under the 10 minute marker. Do your best as Bishop to keep everyone alive and dispelled. Be aware of where all your party members are and the status of their HP. When in a party Empress' damage reflect timing is completely random meaning she can use it whenever she feels like. For this reason, your party should only be attacking her when shes Binded, Crashed, or in the middle of an attack animation. The DR will always reflect 50k at the alive character with the lowest HP at the time. That's about all you really need to know. Just be patient and try to help your party the best you can.
Area Bosses/Easy Solo Bosses
The following bosses are the popular area bosses and bosses that do not need a party.
Dodo
Spoiler
HP: 11,750,000
Dispel: No
Damage Reflect: No
Zombify: No
Seduce: No
1/1 Attack:No
Potential Nullification: No
Potion Lock: No
Dodo is pretty simple. Just spam Angel Ray to kill him. He really doesn't have any special tricks that you need to worry about.
Lilynouch
Spoiler
HP: 16,000,000
Dispel: No
Damage Reflect: Yes
Zombify: No
Seduce:No
1/1 Attack:No
Potential Nullification: No
Potion Lock: No
Lilynouch is probably the most annoying of the Temple of Time area bosses to fight. There are two things to keep in mind, but other than that he is pretty simple.
-The first thing is that he will use damage reflect. When he does activate DR it will be quite obvious though. His body will glow purple. Just stop attacking and wait it out. Always keep an eye out for the DR animation.
-The second thing to know is that when Lilynouch jumps in the air if you are on the ground when he lands, you'll get super knockbacked. To avoid this, simply jump when Lilynouch is about to land.
Other than that just spam Angel Ray and you should be fine.
Lyka
Spoiler
HP: 20,500,000
Dispel: No
Damage Reflect: No
Zombify: No
Seduce: Yes
1/1 Attack: No
Potential Nullification: No
Potion Lock: No
The only real thing you need to keep in mind is that Lyka can seduce you. This really isn't an issue though unless your HP/MP is low enough that Temple of Time mobs will kill you as Lyka really doesn't do anything to you afterwards. Just spam Angel Ray and you should finish no problem.
Manon
Spoiler
HP: 3,700,000
Dispel: Yes
Damage Reflect: No
Zombify: No
Seduce:No
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
This fight is significantly easier than it used to be before due to magic guard being unable to be dispelled. Just spam Angel Ray and you should have no issue. The only annoying thing is your buffs will get dispelled sometimes and Manon will 1/1 attack on occasion. Stand on top of Manon to avoid getting dispelled if you're worried about that. Just rebuff and use potions accordingly and you'll be fine.
Griffey
Spoiler
HP: 3,700,000
Dispel: Yes
Damage Reflect: No
Zombify: No
Seduce: No
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
This fight is exactly the same as Manon. Just spam your attack and you should have no issue. The only annoying thing is your buffs will get dispelled sometimes and Griffey will 1/1 attack on occasion. If you stand ontop of Griffey you should be able to avoid getting dispelled. Just rebuff and use potions accordingly and you'll be fine.
Pianus
Spoiler
HP: Right: 30,000,000 / Left: 24,000,000
Dispel: Yes
Damage Reflect: No
Zombify: No
Seduce:No
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
Pianus isn't too bad. The hardest part is finding one. The annoying things to look out for are 1/1 attack and dispel. He summons blood booms and giant concrete blocks, but those shouldn't kill you unless your HP/MP is awkwardly low for some reason. There's two Pianus' that spawn in the map at different times. The only really difference is the right one has 6 million more HP.
Papulatus
Spoiler
HP: 1st Form 23,000,000 / 2nd Form 1,590,000
Dispel: Yes
Damage Reflect: No
Zombify: No
Seduce: No
1/1 Attack: Yes
Potential Nullification: No
Potion Lock: No
Papulatus is incredibly easy. The only annoying things he will do is 1/1, dispel and hid in his shell. When he's hiding in his shell, you cannot attack him. Just spam Angel Ray and you should be fine. If you have a Mihile Link Skill for stance you can use knock Papulatus to the left corner and stand on the platform on the far left. While standing on this platform, you will not get dispelled.
Upcoming Bosses to be added to this guide
Magnus (As soon as I get more information and get to go on a couple runs myself)
Conclusion
This guide is something that I've been wanting to make for awhile. I hope that people like it and find it useful. Maybe now finding information on bosses won't require people to go to a million different sites piecing together information as they go. I also made this guide just to give back the Bishop community. I know a lot of Bishops often have a lot of questions regarding bossing, and hopefully this alleviates some of them. As stated in the intro feel free to PM me with any questions at all =]. I'll try my best to update this guide with more bosses and changes as they're released in GMS.
Credits and Legal Stuff
Thanks to everyone I've talked to that has helped me with get information (you know who you are =P). Also thanks to the countless Bishops over the years who I've talked to and watched bossing videos of. This guide is a accumulation of things I've learned from them along with things I've discovered along the way.
Special thanks to:
Southperry, Hidden-Street and Bannedstory for extractions and to Perpetual for being awesome.
This guide is only approved for use on Southperry.net and BasilMarket. If you want to use it somewhere else PM me and I'll talk with you.
Last edited by FallenMemory; 2012-12-30 at 03:44 PM.
Bookmarks