That was...uhm....weird.
Saw this yesterday. I gotta admit that I loved it. It pretty much sums up just how freaky, yet, somehow intriguing, the game is. I cannot wait for Rebirth. I completely 100%'d the game and its expansion on Steam (I'm a part of the 1.5% of users on Steam who have the Platinum God achievement!), and I'm sure I'll do the same for Rebirth... granted it has its fair share of new content and additions, as Edmund said it would.
Huh, I didn't know Rebirth was coming to steam too. Looking forward too it now, since I just assumed it was a portable... port.
It's this the one with retro graphics style and stuff?
I liked the game but i have been too lazy to play it lately (and 99.99% of the other games in my steam list >.> Growing up kinda sucks)
Yeah....I would have it if I had the energy to attempt to no-hit every area...and also if unlocking stuff offline didn't completely destroy the achievement system and make it freak out. I unlocked everything except the No-Hit Area Rewards, and because I did it mostly offline, while I was at work, the next time I launched the game it gave me completely random achievements, including some I already had and forgetting quite a few of them(including removing access to the items it forgot the achievements for), which resulted in it being impossible to get.
Plus the game is so buggy because of Flash that anytime a good run gets going anymore I hit a game breaker....quite the demotivator.
What a weird trailer; I can't imagine what it would look like to someone who's never seen or played the game before lol.
Isaac is one of the few games I play outside of MS, so I'm very excited for this to come out. I actually haven't played it in a while now that I think about it.
Is this a sequel or DLC? I'm fine with either though to be honest, Isaac is a really fun game.
Took me around 70ish total hours to 100% it.
It's a remake because the creator acknowledged that 99.9% of the issues are because it is done in a flash, and not a recent version either(because the other person he did it with, name escapes me at the moment, was only versed in the version they used). There was an interview a while back stating that he wanted to add a significant amount of extra content, however could not because of flash. He said that every time they tried to build the game, there was a 25% chance that it would be successful, and otherwise it would crash or just build incorrectly. Most of the bugs and problems with the current game are due to it being flash, and it being just too large for what flash was meant to handle. He stated that it was impossible for another expansion to be made even though he wanted to, because of those problems.
The biggest downfall of The Binding of Isaac is its performance. Isaac was designed in Flash using ActionScript 2; that's what Florian could program in, so those were the limitations we had to work around. Sadly, Flash AS2 is quite outdated, and even with all the amazing work Florian put in, we simply couldn't get the game to run well on lower-end PCs. Flash even had major issues with PCs that used dual-core processors, so even PCs with amazing specs would slow down at times.Source: http://www.gamasutra.com/view/featur...ls_.php?page=3Aside from the performance issues and AS2's limitations, late in Isaac's development we soon realized that Flash simply wasn't at all made to support a game of Isaac's size. Once the .FLA file rose above 300MB, we couldn't even consistently generate an .SWF file from it without crashing.
This issue almost prevented Wrath of the Lamb from coming out at all; we were at a point in development where simply saving the .FLA would corrupt it about 25 percent of the time. Florian would have to restart his PC and save the .FLA in a new folder every time we had to export an .SWF just to test it, and 50 percent of the time it wouldn't work for no apparent reason.
It was quite a horrible experience, and if we could have seen into the future with a crystal ball, we would have simply not used Flash.
Also useful information: http://edmundm.com/post/36798306331/...remake-details
It's also going to be free at launch for people who subscribe to playstation plus on PS4 and PSVita, so there's that.
http://blog.us.playstation.com/2013/...tline-miami-2/
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