Originally Posted by
VerrKol
I go on my BM all the time. The most important thing for BMs is having max E Puppet and IS. IS will save you from a lot of 1/1s and other attacks. E puppet's 20% damage reduction means that you may survive even if you get 1/1.
Some more tips: do not kill the cornians or wyvrens. The invincibility after hitting them saves you from HT attacks (including 1/1) and rocks when you are seduced. So do not use summons until after both arms are dead or the summons will kills cornians and wyvrens.
Since BMs have a lot of %hp, the +hp alchemist potions make a big difference and I highly recommend them. Having Mutant Snail familiars which can heal you even during seduce are a life saver as well. be careful though, familiars can cause the game to crash if you climb ropes with them out.
Maxing willpower and getting a DS card will give you extra status resist which prevents seduce.
I strongly disagree with Locked's order. Killing the 2nd arm before heads means you will not be seduced at all for the rest of the run and simply using potions keeps you alive at heads. This is really important for classes that are frequently seduced and/or have low hp.
If you're experienced, you can see the 1/1 animation before it hits and only use HW if it would hit you.
As a rule of thumb, I'd say you need to be able to kill the legs and tail before the first seduce. Otherwise, you just won't be able to kill fast enough to survive (excepting very durable classes).
There is no where you can stand to avoid seduce or 1/1 at the body. However, standing at the bottom on the far side at fake heads protects you from 1/1 (and possibly sed, idr). You can stand there during weapon/magic cancel.
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