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  1. Default Re: [KMS]Inkwell Diary # 54 - Inkwell's New Year Greetings


    A berserker? Just like Huskar from Dota!

    The only problem is that bosses keep doing %MaxHP damage nowadays... Well let's see to what extent the reincarnation skill can save DKs from dying then.

  2. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: [KMS]Inkwell Diary # 54 - Inkwell's New Year Greetings


    Obvious Shirou is obvious.

    Back to the topic, this makes me wonder how they're going to revamp the other adventurers like..pirates? They promised mobility an flexibility IIRC. Lets see what will they do to make em a REAL PIRATE!

  3. Default Re: [KMS]Inkwell Diary # 54 - Inkwell's New Year Greetings


    Long attacks made up of a chain of dummies (like a macro, basically) and movement skills that allow you to dodge cancel out of them?

    No idea what they could give Captains. I'd say movement skills are probably a given though, considering what Nexon promised...

  4. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [KMS]Inkwell Diary # 54 - Inkwell's New Year Greetings


    Oh of course. I'm pineappleing dumb.

    For some reason I was thinking that the "back to life" status would be temporary. too much League of Legends and Borderlands 2 on the brain.

  5. Default [KMS]Inkwell Diary # 58 - Archmage, RISE


    Found this while forum surfing.

    leafre.net/inkwell/58.gif
    "The potential of the cold wind traps you!"

    Your thoughts on this?

  6. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    It's a nice freezing attack but what I want to know is if it also binds/disable boss attacks and adds DoT or the like.

  7. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    I think it's awesome, but why a dragon?

    It seems like a keydown skill that works similarly to Carrion Breath (only using this as an example because they're both breaths), with the blocks of ice appearing on the enemy for as long as the key is held.

    I wonder if they used the Qualm Guardian to show that this new skill bypasses freeze immunity.

    Shame that Dark Knights didn't get an animation like I/L Archmages for their diary entry.

  8. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Maybe it's a passive skill?

  9. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    The diary entry specified that it had a passive effect, so it's likely that it's an active skill with a passive effect. I might not want to always be revived upon death. But of course, it's not concrete proof.

    Even if it were completely passive, it would be disappointing if it didn't have some sort of animation.

    This only makes it all the more suspenseful though!

  10. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Perhaps it's a transformation mode of sorts with a cooldown when your HP reaches zero.

  11. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Looks like a dragon to me.

    Omg, just give this to your nova mage, I/L does not need any dragons!

  12. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE




    It's this except purple and with beholders instead of cards. I can't believe you guys are buying into this "new" skill for Dark Knights.

  13. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    I don't know if that skill is any good but man it looks pretty.

  14. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    But... but... they made a diary entry about it!

    I shall remain delusional :l
    Last edited by iVege; 2013-05-27 at 08:20 AM. Reason: I hope that it will be purple and Beholden-related. Right now we're moving towards a very red-black and Beholden-less job.

  15. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    I think it's super cool that the generated ice seems to depend on the shape of the monster (how does that even work?!). Also, doesn't seem to be coincidental that they decided to use an ice skill on an ice monster.

  16. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Spoiler


    was reminded of her, one of my favorite enemies, albeit very abusable with fire-chip

    if that thing is true then one more color for our rainbowness in 4th job.

  17. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    I don't see how a skill that doesn't even belong to us (notice the Aeas) makes us more rainbow-ish. I do hope I'm proven wrong though, hehe. There's a chance with that sexy-looking dragon...! If Buster and Fury didn't change colours, we would have more rainbowness.

    Also, I fixed your image link.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    wouldn't be the first time nexon gets the weapon that isn't :U but yea, had just woken up, i certainly don't work well in the mornings ._.

    if fury and buster didn't change colors they'd be that same color though, they'd have to remain orange for it to rainbow up (purple zerk, orange furybust, ice dragon thinguie)

  19. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    I remember swords changing into different swords but I don't know about a staff. Staves and spears/polearms are both sticks though, so there could be a chance >.>

    Dragon Strength is already orange. But Monster Magnet is already blue, too. It's not a branch-specific skill though.

    If Buster and Fury didn't change:

    • Red: Potato, Dark Thirst, Dark Impale, Sacrifice
    • Orange: Dragon Strength
    • Yellow: Epic Adventure, Power Stance, Rush, Hyper Body
    • Green:
    • Blue: Monster Magnet, Dragon Fury, Dragon Buster, Iron Will
    • Indigo: Dark Thirst, Beholden, Berserk, Magic Crash, Ground Smash, Slipstream
    • Violet: Dragon Roar, Slash Blast, Power Strike

    Iron Body can be any colour, including green.

  20. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Entry # 58

    아크메이지, RISE
    Arise, Arch Mages

    http://s.nx.com/s2/Game/Maplestory/m...e/magician.gif

    혹한의 바람으로 너를 잠재우리라!
    The freezing wind that will put you to sleep!

    *Image exceeded 2 MB, follow link to the original image.

  21.  

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