We all know Nexon Korea took PVP out of KMS some time ago, and that NexAn might be doing the same in a close time. Now, many of you might believe that PVP is a failure in this game and that it shouldn't stay while others will cry tears the day it's taken away.
The purpose of this thread is to throw your opinions and ideas about what should be done to MapleStory's Superfight (PVP lols) to make it a success or something more enjoyable at the very least.
I will start with some off my mind that I thought while farming emblems. No specific order:
1 - Skill cooldowns It freaking suck that players can bypass cooldowns by just diying. Don't you hate it when a mage does this: jump down / use ultimate/ die / spawn up / repeat? Now that today everyone and their mother has an ultimate it sure takes a lot of gameplay out of PVP, making it into a war of who is killed faster to spawn ultimates.
2 - Add cooldowns to mobility skills: As a warrior. I'd hate it when a mage kept warpping around me using teleport (specially battlemages while using finishing bl0w+ the finisher). I'm not saying give them a 5 seconds cooldown but one to prevent them from just spamming them. Now that even warriors have mobility skills, it might be benefical to everyone.
3 - Curses / abnormal statuses: First of all, take those riddle boxes out of the arenas, or at least make them optional somehow. I'd seriously hate it when I was in a 1 on 1 battle or catched an opponent off guard and right before dealing the last blow some pineappleer would cast a freaking curse on me from nowhere. This also applies for statuses from skills, (wtp with teleport mastery keeping it's stunning in PVP? that's broken) <.<
4 - HP: Well this is more of a problem in GMS than it is in KMS due to NexAn's concept of "fixing" PVP, but why should a character die multiple times and keep reviving over and over? Give them all a huge lot of HP. It might be unconvenient for characters with already high HP and overpowered for those with low HP and high damage/fast skills but I'm sure that can be balanced out. At the very least create a survival PVP mode in which the last man standing wins.
5 - Make diying matter: It's kind of boring when diying in PVP is actually better than staying alive and wouldn't matter other than for team battle. Maybe a buff that grows stronger the longer you stay alive would work to encourage players to try to survive the longest they can.
6 - Allow characters to fight friends at will. That simple. Allow players to create rooms and duel eatch other without having to deal with random people. This could have all sorts of uses in the game from mere friends fighting for fun to guilds solving affairs through PVP, even tournaments could be born out of this.
Well these are the only ones I can think of right now (I realize many of my complaints about PVP revolve around mages but they can also be applied to other jobs).
I will post again here if I think of something else but, It's up to you now, what do you consider should be added/taken out/changed from PVP to make it good?.
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