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  1. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Whoo! Giant Enemy Dragon time! I almost feel like getting to 200 now!

    Almost.

  2. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Yay :D

    This increases max damage or something


  3. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I think Max said on orangemushroom that the sword is dropped by 'Magnus', so seems like a "play-able" sword to me..

  4. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    oh my god!..

  5. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Wonder what Jett's hyper skill(s) would look like.

  6. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    We need MORE lasers! MORE I SAY!

    >YES, CAPTAIN!

  7. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    How long does this Luminous buff last exactly?

    I'm a bit confused looking at the time & cool down. I would think 21 seconds rather than 210,000,000 milliseconds or something due to the nature of the skill being instant Equilibrium mode with a cool down.

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Oh wow that buff is crazy.

  9. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Look weak :/

  10. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Still skeptic about the concept of Hyper Skills. With this attained level of ridiculousness, why not just a 5th Job, Nexon?

  11. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Is there a common cooldown time on the Hyperultis? (save for luminous)?
    If yes how much?

  12. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Whatever Corsairs get, but LAZERfied.

    My guess is that the time is just a dummy variable. It isn't in the level readout.

  13. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    care anyone to guess what mechanic hyper skill look like? LOL?

  14. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Transform the toaster into a military tank for 60 seconds cooldown of 300 seconds.

    Calling it.

  15. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Eh, that's about the same as Pianus/Papulatus. If it's a daily fightable boss, that would be a neat alternative / extra daily boss from the normal. The experience sucks, though, so I'm betting it's not and is story related, which is dumb. We need more Papulatus-type bosses -- especially for higher level players.

    They're likely no longer creative enough to come up with new names for the Adventurer classes, considering every class onward has the same name throughout every single job advancement, save Dual Blades.

  16. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Spoiler


    Don't mind me, just an Evan coming through. Oh what's that, you have 5 Evans in your party? Oh wauw that's gotta suck if you still play in 800x600... WELP, passing through.

  17. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Don't Cannoneers have job names too?

    Anyway, names aren't that much of a problem. Tack "advanced" in front of the 4th job name, and voila.
    The bigger problem is coming up with a new set of skills for all those 5th jobs... They can hardly think up 3 halfway original "hyper skills" for the heros and novas (makes perfect sense, add hyper skills to the jobs that least need buffing).

  18. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons




    WHY?! WHY MUST THIS HYPER SKILL REQUIRE YOU TO BE LEVEL 170.


  19. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    I'm going to piss off a lot of level 170- Evans at LHC...


  20. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    If they do, it's only in GMS, as far as I know. In JMS, it's just キャノンシューター from level 10 to level 200.

    Edit : Never mind. I'm just forgetful, apparently. Well, then, all Adventurers entirely.

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