I realised familiars didn't lose vitality anymore, until I figured out they don't do damage either.
What else was changed?
I realised familiars didn't lose vitality anymore, until I figured out they don't do damage either.
What else was changed?
http://maplestory.nexon.net/News/upd...ndex=1#updated
They changed familiars in that patch. I don't know if that's what you're referring to or not.
That the familiars became permanent has nothing to do with them not losing vitality. Just for the record, if anyone got confused.
I'm confused they offered permanent familiars in the cash shop a while ago, but they are already perma when you get them. So what was the big deal of the booster pack having perma ones again?
Familiars used to expire no matter how you got them.
Now they don't.
So presumably it's more worthwhile to pay for a booster pack, which can contain familiars that are near-impossible to obtain by hunting. Now that they don't expire, more people are likely to feel they'd get their money's worth from that.
bit of both, first they announced that the familiars from buster packs would be perma, then the patch rolled in and everyone noticed that ALL familiars became perma. nexon just shrugged and added a ninja-edit on their notice saying all familiars were perma now.
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