Whoo! Giant Enemy Dragon time! I almost feel like getting to 200 now!
Almost.
Whoo! Giant Enemy Dragon time! I almost feel like getting to 200 now!
Almost.
Yay :D
This increases max damage or something
Wonder what Jett's hyper skill(s) would look like.
How long does this Luminous buff last exactly?Originally Posted by Fiel
I'm a bit confused looking at the time & cool down. I would think 21 seconds rather than 210,000,000 milliseconds or something due to the nature of the skill being instant Equilibrium mode with a cool down.
Still skeptic about the concept of Hyper Skills. With this attained level of ridiculousness, why not just a 5th Job, Nexon?
Is there a common cooldown time on the Hyperultis? (save for luminous)?
If yes how much?
care anyone to guess what mechanic hyper skill look like? LOL?
Eh, that's about the same as Pianus/Papulatus. If it's a daily fightable boss, that would be a neat alternative / extra daily boss from the normal. The experience sucks, though, so I'm betting it's not and is story related, which is dumb. We need more Papulatus-type bosses -- especially for higher level players.
They're likely no longer creative enough to come up with new names for the Adventurer classes, considering every class onward has the same name throughout every single job advancement, save Dual Blades.
Spoiler
Don't mind me, just an Evan coming through. Oh what's that, you have 5 Evans in your party? Oh wauw that's gotta suck if you still play in 800x600... WELP, passing through.
Don't Cannoneers have job names too?
Anyway, names aren't that much of a problem. Tack "advanced" in front of the 4th job name, and voila.
The bigger problem is coming up with a new set of skills for all those 5th jobs... They can hardly think up 3 halfway original "hyper skills" for the heros and novas (makes perfect sense, add hyper skills to the jobs that least need buffing).
WHY?! WHY MUST THIS HYPER SKILL REQUIRE YOU TO BE LEVEL 170.
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