That's my point. Accuracy is completely useless. The last time we had any insight into the hit rate formula, accuracy could not possibly help you hit monsters higher than you, since the hit rate bonus from accuracy was calculated, and rounded back down to 100%, if it exceeded 100%, before subtracting the penalty from the level difference. The point of Extreme Archery seems to be trading something useful, like defense or avoid, to get something else useful.
That's why, as it is, accuracy should not be the price for Extreme Archery. It'd be like paying for stuff with monopoly money.
A cool thing would be to have 99,999 avoidance monsters or something really insane.
Then we'll be back to people making BM mules and Ludibrium Capes. 20% Event scroll for Weapon Accuracy :v
If they can factor in distance in damage dealing (Marksman) why can't they do the same for accuracy, the farther away from a monster you are, the less accurate your attacks are. It would put those laser melee classes in their place.
The idea was that the accuracy would be put to some use, obviously ranged classes with higher accuracy would not be impacted by the system due to the high accuracy. Are you telling me that you read my statement in a vacuum without any correlation to the accuracy discussion in the last few posts/pages?
Dat Clawshot...I wanna make an archer just for the fun flying around with this thing.
Because its a bad idea. Either, they balance it so on average ranged classes have enough acc to hit everything, in which case the system is completely pointless or you don't and take a significant hit to your DPS.
Both are wastes of time to try and justify a worthless stat that they should just get rid of.
Oh, but you wanted it to arbitrarily punish "laser using warriors". Please, do explain why that makes it a good idea.
I like how the MM travels faster than his arrows do. Also, note the crit damages.
I wonder... can Clawshot become an iFrame escape mechanism for everything?
Hadriel
Does the Clawshot gain momentum after landing when used at slippery surface like El Nath?
Could someone please clarify this whole critical damage change pomegranate? There isn't anything about changes made to critical in the patch notes...
Already ahead of you.
Sadly I do have a fafnir mace but there's barely any point in scrolling it unless I enhance it 7+ times.
My empress one is 233 attack and finishes my empress set +10 attack. Will I get a tyrant cape it'll be my mace that gives me the 30 att and 30% boss.
I would need to get my fafnir 243 attack before I gain benefits from it. And not to mention the potential I have on it and have to redo.
Luckely, I do have decent SI. (:
And didn't you already use a two handed mace in the first place?
Bowmen are now officially Spidermen.
And wth at Dispel healing Stun, Seduce, Zombify, everything... OP as heck!
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