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  1. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    by summon i was refering as ultimate Attack. AND screw lazers, enough with lazers, go back to old bucc mechanics, do what nexon did with tbs, now apply it to the original class that had that, and we will be good. Yes to flash jump, buccs deserve it for the love of god ._. And new mount, i can live without it? but i guess if people want something new its fine

  2. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    By ultimate attack, are you referring to hypers?

  3. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    yes, i forgots that tbs whale is a hyper :s but i want to summon cthulu atlas too much to dream q.q

  4. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Plot twist: captains can summon vipers

  5. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    it would be more trippy, if you had a captain and a bucc on the same account, the captain has a chance to summon its own bucc onto to the field and attack ._.

  6. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Not to mention that bad AI.
    Bad idea.

  7. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Don't get me wrong. I love the range on the laser, and it is a far better skill than the current Dragon Strike is. Only problem it is, like you said, too boring. I would much prefer a revamped dragon strike in which you shoot dragons out as semi-ranged projectiles for a mob attack (or any dragon strike revamp beyond changing the animation actually). The current dragon strike cannot be jump cast and is far too slow and unwieldy, even so more than bucc laser.

  8. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Dragon Fist: Dash towards and penetrate through (8,10, w/e) mobs while engulfing your fist in your fighting spirit. Ignores (x% defense) and hits x times for x damage each hit. Can be using horizontally or vertically (allowing you to dash up or down through enemies and platforms). Does bonus damage to bosses (30%?), and +10%? critical

  9. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Yawn~

    Looks like thieves and pirates will be the last, again.

  10. Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    Well warrior, mage, and bowmen job IDs do come first.

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [KMS]Inkwell Diary # 58 - Archmage, RISE


    While i think it is unfair to thieves/pirates, i still think doing warrior/mage/archer first is easier because those classes have always been relatively clear cut. The biggest hole RED has to fill is the s'hit fest the held with the last thief/pirate revamp and i am massively hopeful for the work they do on that based on what they have done and continue to do.

  12. Default [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    New one's up. This time, for NL.
    i.imgur.com/BgoEViE.gif
    " Night Lord , RISE !"
    Your thoughts on this?
    Last edited by SoR0XaS; 2013-06-07 at 02:25 AM. Reason: Fixing link

  13. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    looks like a new animation for that one skill that increases drop rates for them ._.


  14. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    My toughts?.. One more month til pirates..

  15. Neon Atom
    IGN: Godtastik
    Server: Windia
    Level: 21x
    Job: Zero / CM
    Guild: Articulate
    Alliance: Notorious

    Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    No! I hope the pirate revamps are in the same patch as thieves...

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    NLs get bind? Ok...

  17. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    It looks rather awkward to me but that might just be a non-boosted version of the skill. And yeah, isn't that similar to the Showdown skill?

  18. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Sure reminds me of Taima Ryuuseifu (Kanna's Bind skill) while having Taunt/Showdown taste..

  19. Default Re: [KMS]Inkwell Diary # 60 - " Night Lord , RISE !"


    Not especially impressed. I simply do not get why they are using kunais and charms for almost every dang new skill.
    I anxiously await more data.

  20.  

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