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Only a 15 MB patch. There really isn't much to report, so I'll just do the skills.
(PvE) Skill ChangesDragon Warrior (II)Panda Earthquake:
Changed - Hitbox (330% --> 330%)
Knight's Patience:
Changed - Max level (10 --> 15)
Changed - x (5 --> 8) (roundUp(level/2) --> roundUp(level/2))
Physical Training:
Changed - Max level (20 --> 10)
Changed - strX (60 --> 30) (3*level --> 3*level)
Changed - dexX (60 --> 30) (3*level --> 3*level)
Dragon Warrior (III)Dragon Warrior (IV)Double Lucky Dice:
Removed - Master Level
Pirate Style:
Changed - z (60 --> 40) (20+2*level --> 20+level)
Sharpshooter's Dignity:
Changed - damage (90 --> 120) (60+level --> 60+2*level)
Credit: JoeTang & Locked for translations.
Dragon Warrior (I)Knight Movement
Knight Movement
Description: Permanently increases Accuracy, Maximum Speed, and Jump.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Max Speed: +2%, Jump: +1% 2 Accuracy: +44, Max Speed: +4%, Jump: +2% 3 Accuracy: +66, Max Speed: +6%, Jump: +3% 4 Accuracy: +88, Max Speed: +8%, Jump: +4% 5 Accuracy: +110, Max Speed: +10%, Jump: +5% 6 Accuracy: +132, Max Speed: +12%, Jump: +6% 7 Accuracy: +154, Max Speed: +14%, Jump: +7% 8 Accuracy: +176, Max Speed: +16%, Jump: +8% 9 Accuracy: +198, Max Speed: +18%, Jump: +9% 10 Accuracy: +220, Max Speed: +20%, Jump: +10% Lion's Power
Lion's Power
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +2%, Minimum Critical Damage: +1% 2 Critical Hit Rate: +4%, Minimum Critical Damage: +2% 3 Critical Hit Rate: +6%, Minimum Critical Damage: +3% 4 Critical Hit Rate: +8%, Minimum Critical Damage: +4% 5 Critical Hit Rate: +10%, Minimum Critical Damage: +5% 6 Critical Hit Rate: +12%, Minimum Critical Damage: +6% 7 Critical Hit Rate: +14%, Minimum Critical Damage: +7% 8 Critical Hit Rate: +16%, Minimum Critical Damage: +8% 9 Critical Hit Rate: +18%, Minimum Critical Damage: +9% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +10% Violent Impact
Violent Impact
Description: Step forward, unleashing a powerful hit with your fists.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 210%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10,Damage: 384%, Max Enemies Hit: 6 2 MP Cost: 11,Damage: 388%, Max Enemies Hit: 6 3 MP Cost: 11,Damage: 392%, Max Enemies Hit: 6 4 MP Cost: 12,Damage: 396%, Max Enemies Hit: 6 5 MP Cost: 12,Damage: 400%, Max Enemies Hit: 6 6 MP Cost: 13,Damage: 404%, Max Enemies Hit: 6 7 MP Cost: 13,Damage: 408%, Max Enemies Hit: 6 8 MP Cost: 14,Damage: 412%, Max Enemies Hit: 6 9 MP Cost: 14,Damage: 416%, Max Enemies Hit: 6 10 MP Cost: 15,Damage: 420%, Max Enemies Hit: 6 11 MP Cost: 15,Damage: 424%, Max Enemies Hit: 6 12 MP Cost: 16,Damage: 428%, Max Enemies Hit: 6 13 MP Cost: 16,Damage: 432%, Max Enemies Hit: 6 14 MP Cost: 17,Damage: 436%, Max Enemies Hit: 6 15 MP Cost: 17,Damage: 440%, Max Enemies Hit: 6 16 MP Cost: 18,Damage: 444%, Max Enemies Hit: 6 17 MP Cost: 18,Damage: 448%, Max Enemies Hit: 6 18 MP Cost: 19,Damage: 452%, Max Enemies Hit: 6 19 MP Cost: 19,Damage: 456%, Max Enemies Hit: 6 20 MP Cost: 20,Damage: 460%, Max Enemies Hit: 6 Dragon Wing Fist
Dragon Wing Fist
Description: Attack the enemy with a quick hit, unleashing a whirlwind from an uppercut.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18,Damage: 254%,Max Enemies Hit: 6 2 MP Cost: 18,Damage: 258%,Max Enemies Hit: 6 3 MP Cost: 18,Damage: 262%,Max Enemies Hit: 6 4 MP Cost: 18,Damage: 266%,Max Enemies Hit: 6 5 MP Cost: 18,Damage: 270%,Max Enemies Hit: 6 6 MP Cost: 20,Damage: 274%,Max Enemies Hit: 6 7 MP Cost: 20,Damage: 278%,Max Enemies Hit: 6 8 MP Cost: 20,Damage: 282%,Max Enemies Hit: 6 9 MP Cost: 20,Damage: 286%,Max Enemies Hit: 6 10 MP Cost: 20,Damage: 290%,Max Enemies Hit: 6 11 MP Cost: 22,Damage: 294%,Max Enemies Hit: 6 12 MP Cost: 22,Damage: 298%,Max Enemies Hit: 6 13 MP Cost: 22,Damage: 302%,Max Enemies Hit: 6 14 MP Cost: 22,Damage: 306%,Max Enemies Hit: 6 15 MP Cost: 22,Damage: 310%,Max Enemies Hit: 6 16 MP Cost: 24,Damage: 314%,Max Enemies Hit: 6 17 MP Cost: 24,Damage: 318%,Max Enemies Hit: 6 18 MP Cost: 24,Damage: 322%,Max Enemies Hit: 6 19 MP Cost: 24,Damage: 326%,Max Enemies Hit: 6 20 MP Cost: 24,Damage: 330%,Max Enemies Hit: 6 Frontflip
Frontflip
Description: While jumping, flip forward in the air, traveling a short distance. The higher the skill level, the further you jump. Push the Jump Key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jumps a certain distance 2 MP Cost: 26, jumps a certain distance 3 MP Cost: 24, jumps a certain distance 4 MP Cost: 22, jumps a certain distance 5 MP Cost: 20, jumps a certain distance 6 MP Cost: 18, jumps a certain distance 7 MP Cost: 16, jumps a certain distance 8 MP Cost: 14, jumps a certain distance 9 MP Cost: 12, jumps a certain distance 10 MP Cost: 10, jumps a certain distance Double Shot
Double Shot
Description: Fires two consecutive bullets at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 2 MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 3 MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 4 MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 5 MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 6 MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 7 MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 8 MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 9 MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 10 MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 11 MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 12 MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 13 MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 14 MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 15 MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 16 MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 17 MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 18 MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 19 MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 20 MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380 Dragon Warrior (II)Gun Booster
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Mental Clarity
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Duration: 66 sec, Weapon ATT: +1, Accuracy: +84 2 MP Cost: 15, Duration: 72 sec, Weapon ATT: +3, Accuracy: +88 3 MP Cost: 16, Duration: 78 sec, Weapon ATT: +4, Accuracy: +92 4 MP Cost: 16, Duration: 84 sec, Weapon ATT: +6, Accuracy: +96 5 MP Cost: 17, Duration: 90 sec, Weapon ATT: +7, Accuracy: +100 6 MP Cost: 17, Duration: 96 sec, Weapon ATT: +9, Accuracy: +104 7 MP Cost: 18, Duration: 102 sec, Weapon ATT: +10, Accuracy: +108 8 MP Cost: 18, Duration: 108 sec, Weapon ATT: +12, Accuracy: +112 9 MP Cost: 19, Duration: 114 sec, Weapon ATT: +13, Accuracy: +116 10 MP Cost: 19, Duration: 120 sec, Weapon ATT: +15, Accuracy: +120 11 MP Cost: 20, Duration: 126 sec, Weapon ATT: +16, Accuracy: +124 12 MP Cost: 20, Duration: 132 sec, Weapon ATT: +18, Accuracy: +128 13 MP Cost: 21, Duration: 138 sec, Weapon ATT: +19, Accuracy: +132 14 MP Cost: 21, Duration: 144 sec, Weapon ATT: +21, Accuracy: +136 15 MP Cost: 22, Duration: 150 sec, Weapon ATT: +22, Accuracy: +140 16 MP Cost: 22, Duration: 156 sec, Weapon ATT: +24, Accuracy: +144 17 MP Cost: 23, Duration: 162 sec, Weapon ATT: +25, Accuracy: +148 18 MP Cost: 23, Duration: 168 sec, Weapon ATT: +27, Accuracy: +152 19 MP Cost: 24, Duration: 174 sec, Weapon ATT: +28, Accuracy: +156 20 MP Cost: 24, Duration: 180 sec, Weapon ATT: +30, Accuracy: +160 Double Spiral
Double Spiral
Description: Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
1 MP Cost: 15, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 2 MP Cost: 17, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 3 MP Cost: 17, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 4 MP Cost: 19, Damage: 258%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 5 MP Cost: 19, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 6 MP Cost: 21, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 7 MP Cost: 21, Damage: 267%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 8 MP Cost: 23, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 9 MP Cost: 23, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 10 MP Cost: 25, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 11 MP Cost: 25, Damage: 279%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 12 MP Cost: 27, Damage: 282%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 13 MP Cost: 27, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 14 MP Cost: 29, Damage: 288%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 15 MP Cost: 29, Damage: 291%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 16 MP Cost: 31, Damage: 294%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 17 MP Cost: 31, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 18 MP Cost: 33, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 19 MP Cost: 33, Damage: 303%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 20 MP Cost: 35, Damage: 306%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets Panda Earthquake
Panda Earthquake
Description: Summon a panda to slam the ground, causing a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1170 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Damage: 455%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 460%, Max Enemies Hit: 6 3 MP Cost: 20, Damage: 465%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 470%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 475%, Max Enemies Hit: 6 6 MP Cost: 22, Damage: 480%, Max Enemies Hit: 6 7 MP Cost: 22, Damage: 485%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 490%, Max Enemies Hit: 6 9 MP Cost: 24, Damage: 495%, Max Enemies Hit: 6 10 MP Cost: 24, Damage: 500%, Max Enemies Hit: 6 11 MP Cost: 24, Damage: 505%, Max Enemies Hit: 6 12 MP Cost: 26, Damage: 510%, Max Enemies Hit: 6 13 MP Cost: 26, Damage: 515%, Max Enemies Hit: 6 14 MP Cost: 26, Damage: 520%, Max Enemies Hit: 6 15 MP Cost: 28, Damage: 525%, Max Enemies Hit: 6 16 MP Cost: 28, Damage: 530%, Max Enemies Hit: 6 17 MP Cost: 28, Damage: 535%, Max Enemies Hit: 6 18 MP Cost: 30, Damage: 540%, Max Enemies Hit: 6 19 MP Cost: 30, Damage: 545%, Max Enemies Hit: 6 20 MP Cost: 30, Damage: 550%, Max Enemies Hit: 6 Knight's Patience
Knight's Patience
Description: Recovers HP and MP at a set interval.
Info: type = 50, pvp = 0
Maximum Level: 15
1 Recovers 1% HP and MP every 19 sec. 2 Recovers 1% HP and MP every 18 sec. 3 Recovers 2% HP and MP every 17 sec. 4 Recovers 2% HP and MP every 16 sec. 5 Recovers 3% HP and MP every 15 sec. 6 Recovers 3% HP and MP every 14 sec. 7 Recovers 4% HP and MP every 13 sec. 8 Recovers 4% HP and MP every 12 sec. 9 Recovers 5% HP and MP every 11 sec. 10 Recovers 5% HP and MP every 10 sec. 11 Recovers 6% HP and MP every 9 sec. 12 Recovers 6% HP and MP every 8 sec. 13 Recovers 7% HP and MP every 7 sec. 14 Recovers 7% HP and MP every 6 sec. 15 Recovers 8% HP and MP every 5 sec. Triple Fire
Triple Fire
Description: When using Double Shot, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 124%, Number of Hits: 3 2 MP Cost: 10, Damage: 127%, Number of Hits: 3 3 MP Cost: 11, Damage: 130%, Number of Hits: 3 4 MP Cost: 11, Damage: 133%, Number of Hits: 3 5 MP Cost: 11, Damage: 136%, Number of Hits: 3 6 MP Cost: 12, Damage: 139%, Number of Hits: 3 7 MP Cost: 12, Damage: 142%, Number of Hits: 3 8 MP Cost: 12, Damage: 145%, Number of Hits: 3 9 MP Cost: 13, Damage: 148%, Number of Hits: 3 10 MP Cost: 13, Damage: 151%, Number of Hits: 3 11 MP Cost: 13, Damage: 154%, Number of Hits: 3 12 MP Cost: 14, Damage: 157%, Number of Hits: 3 13 MP Cost: 14, Damage: 160%, Number of Hits: 3 14 MP Cost: 14, Damage: 163%, Number of Hits: 3 15 MP Cost: 15, Damage: 166%, Number of Hits: 3 16 MP Cost: 15, Damage: 169%, Number of Hits: 3 17 MP Cost: 15, Damage: 172%, Number of Hits: 3 18 MP Cost: 16, Damage: 175%, Number of Hits: 3 19 MP Cost: 16, Damage: 178%, Number of Hits: 3 20 MP Cost: 16, Damage: 181%, Number of Hits: 3 Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity.
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30 Gun Mastery
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns.
Info: type = 50
Maximum Level: 20
1 Gun Mastery: +12%, Accuracy: +6 2 Gun Mastery: +14%, Accuracy: +12 3 Gun Mastery: +16%, Accuracy: +18 4 Gun Mastery: +18%, Accuracy: +24 5 Gun Mastery: +20%, Accuracy: +30 6 Gun Mastery: +22%, Accuracy: +36 7 Gun Mastery: +24%, Accuracy: +42 8 Gun Mastery: +26%, Accuracy: +48 9 Gun Mastery: +28%, Accuracy: +54 10 Gun Mastery: +30%, Accuracy: +60 11 Gun Mastery: +32%, Accuracy: +66 12 Gun Mastery: +34%, Accuracy: +72 13 Gun Mastery: +36%, Accuracy: +78 14 Gun Mastery: +38%, Accuracy: +84 15 Gun Mastery: +40%, Accuracy: +90 16 Gun Mastery: +42%, Accuracy: +96 17 Gun Mastery: +44%, Accuracy: +102 18 Gun Mastery: +46%, Accuracy: +108 19 Gun Mastery: +48%, Accuracy: +114 20 Gun Mastery: +50%, Accuracy: +120 Dragon Warrior (III)Tiger's Prey
Tiger's Prey
Description: Summon wild beasts to attack your enemies, causing an explosion afterwards.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash2 - 1140 ms
Range: 292%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 204%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 658% 2 MP Cost: 23, Damage: 208%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 662% 3 MP Cost: 25, Damage: 212%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 666% 4 MP Cost: 25, Damage: 216%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 670% 5 MP Cost: 25, Damage: 220%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 674% 6 MP Cost: 27, Damage: 224%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 678% 7 MP Cost: 27, Damage: 228%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 682% 8 MP Cost: 27, Damage: 232%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 686% 9 MP Cost: 29, Damage: 236%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 690% 10 MP Cost: 29, Damage: 240%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 694% 11 MP Cost: 29, Damage: 244%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 698% 12 MP Cost: 31, Damage: 248%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 702% 13 MP Cost: 31, Damage: 252%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 706% 14 MP Cost: 31, Damage: 256%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 710% 15 MP Cost: 33, Damage: 260%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 714% 16 MP Cost: 33, Damage: 264%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 718% 17 MP Cost: 33, Damage: 268%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 722% 18 MP Cost: 35, Damage: 272%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 726% 19 MP Cost: 35, Damage: 276%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 730% 20 MP Cost: 35, Damage: 280%, Max Enemies Hit: 6, Knock-back Range: 400%, Explosion Damage: 734% Roll of the Dice
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 500 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 470 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 470 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 440 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 440 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 410 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 410 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 380 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 380 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 350 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 350 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 320 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 320 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 290 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 290 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 260 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 260 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 230 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 230 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 200 sec Smoothbore Cannon
Smoothbore Cannon
Description: Summon a Chinese style naval cannon to temporarily aid you in battle.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 10, Duration: 20 sec, Damage: 83%, Cooldown Time: 29 sec 2 MP Cost: 10, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec 3 MP Cost: 10, Duration: 21 sec, Damage: 89%, Cooldown Time: 27 sec 4 MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec 5 MP Cost: 10, Duration: 22 sec, Damage: 95%, Cooldown Time: 25 sec 6 MP Cost: 10, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec 7 MP Cost: 10, Duration: 23 sec, Damage: 101%, Cooldown Time: 23 sec 8 MP Cost: 10, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec 9 MP Cost: 10, Duration: 24 sec, Damage: 107%, Cooldown Time: 21 sec 10 MP Cost: 10, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec 11 MP Cost: 10, Duration: 25 sec, Damage: 113%, Cooldown Time: 19 sec 12 MP Cost: 10, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec 13 MP Cost: 10, Duration: 26 sec, Damage: 119%, Cooldown Time: 17 sec 14 MP Cost: 10, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec 15 MP Cost: 18, Duration: 27 sec, Damage: 125%, Cooldown Time: 15 sec 16 MP Cost: 18, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec 17 MP Cost: 18, Duration: 28 sec, Damage: 131%, Cooldown Time: 13 sec 18 MP Cost: 18, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec 19 MP Cost: 18, Duration: 29 sec, Damage: 137%, Cooldown Time: 11 sec 20 MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec Double-barrel Shot
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 495%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6 Chivalrous Toughness
Chivalrous Toughness
Description: With knight-like toughness, improve your physical and magical defense, and maximum HP and MP.
Info: type = 50
Maximum Level: 20
1 Physical and Magical Defense: +2%, Max HP and MP: +30 2 Physical and Magical Defense: +3%, Max HP and MP: +60 3 Physical and Magical Defense: +5%, Max HP and MP: +90 4 Physical and Magical Defense: +6%, Max HP and MP: +120 5 Physical and Magical Defense: +8%, Max HP and MP: +150 6 Physical and Magical Defense: +9%, Max HP and MP: +180 7 Physical and Magical Defense: +11%, Max HP and MP: +210 8 Physical and Magical Defense: +12%, Max HP and MP: +240 9 Physical and Magical Defense: +14%, Max HP and MP: +270 10 Physical and Magical Defense: +15%, Max HP and MP: +300 11 Physical and Magical Defense: +17%, Max HP and MP: +330 12 Physical and Magical Defense: +18%, Max HP and MP: +360 13 Physical and Magical Defense: +20%, Max HP and MP: +390 14 Physical and Magical Defense: +21%, Max HP and MP: +420 15 Physical and Magical Defense: +23%, Max HP and MP: +450 16 Physical and Magical Defense: +24%, Max HP and MP: +480 17 Physical and Magical Defense: +26%, Max HP and MP: +510 18 Physical and Magical Defense: +27%, Max HP and MP: +540 19 Physical and Magical Defense: +29%, Max HP and MP: +570 20 Physical and Magical Defense: +30%, Max HP and MP: +600 Abdominal Breathing
Abdominal Breathing
Description: Teach your body to improve itself, increasing your critical hit rate and allowing you to ignore some of the enemy's defense.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +11%, Defense Ignored: +1% 2 Critical Hit Rate: +12%, Defense Ignored: +2% 3 Critical Hit Rate: +13%, Defense Ignored: +3% 4 Critical Hit Rate: +14%, Defense Ignored: +4% 5 Critical Hit Rate: +15%, Defense Ignored: +5% 6 Critical Hit Rate: +16%, Defense Ignored: +6% 7 Critical Hit Rate: +17%, Defense Ignored: +7% 8 Critical Hit Rate: +18%, Defense Ignored: +8% 9 Critical Hit Rate: +19%, Defense Ignored: +9% 10 Critical Hit Rate: +20%, Defense Ignored: +10% 11 Critical Hit Rate: +21%, Defense Ignored: +11% 12 Critical Hit Rate: +22%, Defense Ignored: +12% 13 Critical Hit Rate: +23%, Defense Ignored: +13% 14 Critical Hit Rate: +24%, Defense Ignored: +14% 15 Critical Hit Rate: +25%, Defense Ignored: +15% 16 Critical Hit Rate: +26%, Defense Ignored: +16% 17 Critical Hit Rate: +27%, Defense Ignored: +17% 18 Critical Hit Rate: +28%, Defense Ignored: +18% 19 Critical Hit Rate: +29%, Defense Ignored: +19% 20 Critical Hit Rate: +30%, Defense Ignored: +20% Truth Seeker's Fist
Truth Seeker's Fist
Description: Summon your father's power, unleashing a storm of punches.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage; 102%, Number of Hits: 8 2 MP Cost: 20, Damage; 104%, Number of Hits: 8 3 MP Cost: 20, Damage; 106%, Number of Hits: 8 4 MP Cost: 20, Damage; 108%, Number of Hits: 8 5 MP Cost: 22, Damage; 110%, Number of Hits: 8 6 MP Cost: 22, Damage; 112%, Number of Hits: 8 7 MP Cost: 22, Damage; 114%, Number of Hits: 8 8 MP Cost: 22, Damage; 116%, Number of Hits: 8 9 MP Cost: 22, Damage; 118%, Number of Hits: 8 10 MP Cost: 24, Damage; 120%, Number of Hits: 8 11 MP Cost: 24, Damage; 122%, Number of Hits: 8 12 MP Cost: 24, Damage; 124%, Number of Hits: 8 13 MP Cost: 24, Damage; 126%, Number of Hits: 8 14 MP Cost: 24, Damage; 128%, Number of Hits: 8 15 MP Cost: 26, Damage; 130%, Number of Hits: 8 16 MP Cost: 26, Damage; 132%, Number of Hits: 8 17 MP Cost: 26, Damage; 134%, Number of Hits: 8 18 MP Cost: 26, Damage; 136%, Number of Hits: 8 19 MP Cost: 26, Damage; 138%, Number of Hits: 8 20 MP Cost: 28, Damage; 140%, Number of Hits: 8 21 MP Cost: 28, Damage; 142%, Number of Hits: 8 22 MP Cost: 28, Damage; 144%, Number of Hits: 8 Dragon Warrior (IV)Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Continual Aiming
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Info: type = 50
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
1 MPCost: 25, Damage: 458%, Bonus Damage: +1% 2 MPCost: 25, Damage: 466%, Bonus Damage: +2% 3 MPCost: 25, Damage: 474%, Bonus Damage: +3% 4 MPCost: 25, Damage: 482%, Bonus Damage: +4% 5 MPCost: 28, Damage: 490%, Bonus Damage: +5% 6 MPCost: 28, Damage: 498%, Bonus Damage: +6% 7 MPCost: 28, Damage: 506%, Bonus Damage: +7% 8 MPCost: 28, Damage: 514%, Bonus Damage: +8% 9 MPCost: 28, Damage: 522%, Bonus Damage: +9% 10 MPCost: 31, Damage: 530%, Bonus Damage: +10% 11 MPCost: 31, Damage: 538%, Bonus Damage: +11% 12 MPCost: 31, Damage: 546%, Bonus Damage: +12% 13 MPCost: 31, Damage: 554%, Bonus Damage: +13% 14 MPCost: 31, Damage: 562%, Bonus Damage: +14% 15 MPCost: 34, Damage: 570%, Bonus Damage: +15% 16 MPCost: 34, Damage: 578%, Bonus Damage: +16% 17 MPCost: 34, Damage: 586%, Bonus Damage: +17% 18 MPCost: 34, Damage: 594%, Bonus Damage: +18% 19 MPCost: 34, Damage: 602%, Bonus Damage: +19% 20 MPCost: 37, Damage: 610%, Bonus Damage: +20% 21 MPCost: 37, Damage: 618%, Bonus Damage: +21% 22 MPCost: 37, Damage: 626%, Bonus Damage: +22% Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Dartle
Dartle
Description: Fire bullets rapidly. Hold down the skill key to continuously attack.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0
Maximum Level: 30
1 MP Cost: 6, Damage: 243% 2 MP Cost: 6, Damage: 246% 3 MP Cost: 6, Damage: 249% 4 MP Cost: 6, Damage: 252% 5 MP Cost: 6, Damage: 255% 6 MP Cost: 6, Damage: 258% 7 MP Cost: 6, Damage: 261% 8 MP Cost: 6, Damage: 264% 9 MP Cost: 6, Damage: 267% 10 MP Cost: 7, Damage: 270% 11 MP Cost: 7, Damage: 273% 12 MP Cost: 7, Damage: 276% 13 MP Cost: 7, Damage: 279% 14 MP Cost: 7, Damage: 282% 15 MP Cost: 7, Damage: 285% 16 MP Cost: 7, Damage: 288% 17 MP Cost: 7, Damage: 291% 18 MP Cost: 7, Damage: 294% 19 MP Cost: 7, Damage: 297% 20 MP Cost: 8, Damage: 300% 21 MP Cost: 8, Damage: 303% 22 MP Cost: 8, Damage: 306% 23 MP Cost: 8, Damage: 309% 24 MP Cost: 8, Damage: 312% 25 MP Cost: 8, Damage: 315% 26 MP Cost: 8, Damage: 318% 27 MP Cost: 8, Damage: 321% 28 MP Cost: 8, Damage: 324% 29 MP Cost: 8, Damage: 327% 30 MP Cost: 9, Damage: 330% 31 MP Cost: 9, Damage: 333% 32 MP Cost: 9, Damage: 336% Headshot
Headshot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 2 MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 3 MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 4 MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 5 MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 6 MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 7 MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 8 MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 9 MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 10 MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 11 MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 12 MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 13 MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 14 MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 15 MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 16 MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 17 MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 18 MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 19 MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 20 MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 21 MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 22 MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 23 MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 24 MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 25 MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 26 MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 27 MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 28 MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 29 MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 30 MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 31 MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 32 MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec Heroic Raid
Heroic Raid
Description: Summon a friend of the knight to help shoot the area in front of you.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1710 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 28, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 28, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 28, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 31, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 31, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 31, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 34, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 34, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 34, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 37, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 37, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 37, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 40, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 40, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 43, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 43, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6 21 MP Cost: 46, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6 22 MP Cost: 46, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6 23 MP Cost: 46, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6 24 MP Cost: 49, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6 25 MP Cost: 49, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6 26 MP Cost: 49, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6 27 MP Cost: 52, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6 28 MP Cost: 52, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6 29 MP Cost: 52, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6 30 MP Cost: 55, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6 31 MP Cost: 55, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6 32 MP Cost: 55, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6 Proud Dragon's Regret
Proud Dragon's Regret
Description: Summon the dragon to fill the entire map in a sea of flames. Hits several enemies.
Note: 亢?有悔 appears to be an idiom, for which the meaning I do not know, but the skill name is the direct translation.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 28 sec Double Lucky Dice
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: +30% HP & MP, 4/4: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec Pirate Style
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 45, Duration: 66 sec, Damage: +1%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +21%, Avoidability: -15 2 MP Cost: 45, Duration: 72 sec, Damage: +1%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +22%, Avoidability: -30 3 MP Cost: 45, Duration: 78 sec, Damage: +2%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +23%, Avoidability: -45 4 MP Cost: 47, Duration: 84 sec, Damage: +2%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +24%, Avoidability: -60 5 MP Cost: 47, Duration: 90 sec, Damage: +3%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +25%, Avoidability: -75 6 MP Cost: 47, Duration: 96 sec, Damage: +3%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +26%, Avoidability: -90 7 MP Cost: 47, Duration: 102 sec, Damage: +4%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +27%, Avoidability: -105 8 MP Cost: 49, Duration: 108 sec, Damage: +4%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +28%, Avoidability: -120 9 MP Cost: 49, Duration: 114 sec, Damage: +5%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +29%, Avoidability: -135 10 MP Cost: 49, Duration: 120 sec, Damage: +5%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +30%, Avoidability: -150 11 MP Cost: 49, Duration: 126 sec, Damage: +6%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +31%, Avoidability: -165 12 MP Cost: 51, Duration: 132 sec, Damage: +6%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +32%, Avoidability: -180 13 MP Cost: 51, Duration: 138 sec, Damage: +7%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +33%, Avoidability: -195 14 MP Cost: 51, Duration: 144 sec, Damage: +7%, Elemental and Status Effect Resistance: +34%, Knock-back Resistance: +34%, Avoidability: -210 15 MP Cost: 51, Duration: 150 sec, Damage: +8%, Elemental and Status Effect Resistance: +35%, Knock-back Resistance: +35%, Avoidability: -225 16 MP Cost: 53, Duration: 156 sec, Damage: +8%, Elemental and Status Effect Resistance: +36%, Knock-back Resistance: +36%, Avoidability: -240 17 MP Cost: 53, Duration: 162 sec, Damage: +9%, Elemental and Status Effect Resistance: +37%, Knock-back Resistance: +37%, Avoidability: -255 18 MP Cost: 53, Duration: 168 sec, Damage: +9%, Elemental and Status Effect Resistance: +38%, Knock-back Resistance: +38%, Avoidability: -270 19 MP Cost: 53, Duration: 174 sec, Damage: +10%, Elemental and Status Effect Resistance: +39%, Knock-back Resistance: +39%, Avoidability: -285 20 MP Cost: 55, Duration: 180 sec, Damage: +10%, Elemental and Status Effect Resistance: +40%, Knock-back Resistance: +40%, Avoidability: -300 21 MP Cost: 55, Duration: 186 sec, Damage: +11%, Elemental and Status Effect Resistance: +41%, Knock-back Resistance: +41%, Avoidability: -315 22 MP Cost: 55, Duration: 192 sec, Damage: +11%, Elemental and Status Effect Resistance: +42%, Knock-back Resistance: +42%, Avoidability: -330 Sharpshooter's Dignity
Sharpshooter's Dignity
Description: Infuse the soul of the warrior into your firearms, improving your proficiency with them. When attacking, your bullets will do additonal explosive damage.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Gun Mastery
Animations: hit.0
Maximum Level: 30
1 Gun Mastery: 76%,Explosive Damage: 62% 2 Gun Mastery: 76%,Explosive Damage: 64% 3 Gun Mastery: 77%,Explosive Damage: 66% 4 Gun Mastery: 77%,Explosive Damage: 68% 5 Gun Mastery: 78%,Explosive Damage: 70% 6 Gun Mastery: 78%,Explosive Damage: 72% 7 Gun Mastery: 79%,Explosive Damage: 74% 8 Gun Mastery: 79%,Explosive Damage: 76% 9 Gun Mastery: 80%,Explosive Damage: 78% 10 Gun Mastery: 80%,Explosive Damage: 80% 11 Gun Mastery: 81%,Explosive Damage: 82% 12 Gun Mastery: 81%,Explosive Damage: 84% 13 Gun Mastery: 82%,Explosive Damage: 86% 14 Gun Mastery: 82%,Explosive Damage: 88% 15 Gun Mastery: 83%,Explosive Damage: 90% 16 Gun Mastery: 83%,Explosive Damage: 92% 17 Gun Mastery: 84%,Explosive Damage: 94% 18 Gun Mastery: 84%,Explosive Damage: 96% 19 Gun Mastery: 85%,Explosive Damage: 98% 20 Gun Mastery: 85%,Explosive Damage: 100% 21 Gun Mastery: 86%,Explosive Damage: 102% 22 Gun Mastery: 86%,Explosive Damage: 104% 23 Gun Mastery: 87%,Explosive Damage: 106% 24 Gun Mastery: 87%,Explosive Damage: 108% 25 Gun Mastery: 88%,Explosive Damage: 110% 26 Gun Mastery: 88%,Explosive Damage: 112% 27 Gun Mastery: 89%,Explosive Damage: 114% 28 Gun Mastery: 89%,Explosive Damage: 116% 29 Gun Mastery: 90%,Explosive Damage: 118% 30 Gun Mastery: 90%,Explosive Damage: 120% 31 Gun Mastery: 91%,Explosive Damage: 122% 32 Gun Mastery: 91%,Explosive Damage: 124% Frenzy
Frenzy
Description: Increases Critical Hit Rate, and minimum Critical Damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt.
Note: Name courtesy of @Locked. Critical Hit Rate vs bosses is in addition to existing rate from this skill.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +1%, Damage: +1% 2 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +2%, Damage: +2% 3 Critical Hit Rate: +7%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +3%, Damage: +3% 4 Critical Hit Rate: +7%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +4%, Damage: +4% 5 Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +5%, Damage: +5% 6 Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +6%, Damage: +6% 7 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +7%, Damage: +7% 8 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +8%, Damage: +8% 9 Critical Hit Rate: +10%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +9%, Damage: +9% 10 Critical Hit Rate: +10%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +10%, Damage: +10% 11 Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +11%, Damage: +11% 12 Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +12%, Damage: +12% 13 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +13%, Damage: +13% 14 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +14%, Damage: +14% 15 Critical Hit Rate: +13%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +15%, Damage: +15% 16 Critical Hit Rate: +13%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +16%, Damage: +16% 17 Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +17%, Damage: +17% 18 Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +18%, Damage: +18% 19 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +19%, Damage: +19% 20 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +20%, Damage: +20%
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