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  1. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Lunar tide during non-equilibrium stages


    I was wondering which would be better (30% crit or 20% damage)
    20% damage seems better on the numbers, but 30% crit seems to deal more damage with the amount of criticals :/

    I was wondering if anyone could help do some number crunching based on no se/dse, dse and se situations..

    and also, does the 20% damage from lunar tide stack additively with dark cresendo and other total damage buffs? Would that make it less useful compared to 30% critical for skills outside of ender?

  2. Default Re: Lunar tide during non-equilibrium stages


    i use the 30% crit to get to 100% crit with decent se, it's way too much of a pain to try to keep lunar tide on damage

  3. Default Re: Lunar tide during non-equilibrium stages


    Since you get to Ender spam quite often I think the damage thing would be better.

  4. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Lunar tide during non-equilibrium stages


    I'm trying to figure out which is better for non-ender spam.. It's quite easy to control lunar tide with dsi and mana well :/
    trying to see which method maximize my damage output in bosses.. like mltc =/

  5. Default Re: Lunar tide during non-equilibrium stages


    Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher.

  6. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Lunar tide during non-equilibrium stages


    erm, is the first crit rate before lunar tide, and the 2nd crit rate after lunar tide?

  7. Default Re: Lunar tide during non-equilibrium stages


    I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources.

    Hadriel

  8. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Lunar tide during non-equilibrium stages


    15% min crit from mastery
    SE 30% max crit, 20% crit rate or
    DSE 20% max crit, 10% crit rate
    30% damage from dark cresendo
    20% damage from lunar tide?
    10% damage from da's link skill
    20% damage for apocalypse - hyper
    none for reflection
    117% boss

  9. Default Re: Lunar tide during non-equilibrium stages


    You calculate X1 = [1 - crit rate lunar tide + (crit rate lunar tide * (mincrit + maxcrit)/2)] * [1 + total + boss]
    and X2 = [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total lunar tide + boss]

    and see which one is higher

    (1 - crit rate) x 100% is noncrit rate x damage that noncrits do, and crit rate * (mincrit + maxcrit)/2 is crit rate x damage that crits do.

  10. Default Re: Lunar tide during non-equilibrium stages


    I'll consider DSE only. Assume base 15% crit rate. Assume use Apocalypse.

    Lunar Tide - crit rate

    Range = (1 + 0.45*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2)
    = 3.424

    Lunar Tide - damage

    Range = (1 + 0.15*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2 + 0.2)
    = 3.203

    Now consider Reflection:

    Lunar Crit - 3.177; Lunar Dmg - 2.988

    Basically you have so much Boss damage that 20% from Lunar Tide is insignificant, and because your DPS is weighted more heavily by crits due to a maxcritdmg component, so Lunar Tide is far superior when in crit rate mode.

    Note: @MountLag; it is much faster to calculate average damage this way: (1 + critrate*bonuscritdmg). Saves a step.

    Hadriel

  11. Default Re: Lunar tide during non-equilibrium stages


    Oh yeah yours is much simpler, thanks.

  12. Default Re: Lunar tide during non-equilibrium stages


    Never really experimented with Lunar Tide to improve damage output, I just usually spam my Potion Pot because I'm too scared to die.

  13. Default Re: Lunar tide during non-equilibrium stages


    You basically necro-ed a month-old thread, but anyway if you have DSE, then lunar tide on both sides give about the same bonuses with no boss damage but with the usual skills/links in non-Equilibrium phases. Given the amount of HP I recover on my Luminous per attack, for DPS optimisation it is essential to use Mana Bull after tanking some damage prior to using Memorise/Equilibrium.

    With SE, you always stick to crit in non-Equilibrium phases.

    I have almost never died on my Lumi, the exception being only due to DR or 1/1-potlag. With RED changes, Lumis become even more survivable.

    Hadriel

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