assumming chaos vellum, is it
300-30=270% PDR
or 300*(1-0.3)=210% PDR
?
aditionally with the hyper, which of these three is the correct way?
300-50=250% PDR
300*(1-0.5)=150% PDR
300*(1-0.3)*(1-0.2)=168% PDR
assumming chaos vellum, is it
300-30=270% PDR
or 300*(1-0.3)=210% PDR
?
aditionally with the hyper, which of these three is the correct way?
300-50=250% PDR
300*(1-0.5)=150% PDR
300*(1-0.3)*(1-0.2)=168% PDR
I thought it was #2 and #2
I always thought Threaten was a flat reduction(#1).
it could, depending on when it's applicable. if it's at the beginning (300-50=250) then yea, it won't, but if it were after your PDR was calculated it'd be a different story. say you had 85% PDR. 300*.15=45% left, -50%=0% defense. in this example, your damage almost doubles.
It's been a few months since I last played, but the last time I played (December 2013) it was case 2 in both scenarios.
Threaten was the one (are there others?) exception to the normal hyper rule as far as I could tell.
No idea but I could seemingly stack my threaten with another paladin's threaten when we went to c-vellum to test out our %hp defences. I managed to get my damage to jump from straight 1s to 999k lines if we both applied it.
Anybody have a paladin they want to throw at CVellum for the cause?
Those are the correct values for PDR hypers.
This thread: http://www.southperry.net/showthread.php?t=72874&p made me disprove my friends theory & it didnt match if it was a pure 50% line, thus making 30% 20% lines separately the correct answer.
L>clarifications.
Mercedes' Spikes Royale have similar properties.
you're quoting me, i remember that, however that's how attacking PDR hyper works. the same way an impale hyper of +20% damage to dark impale is actually a 20% total damage to be added to the pool.
but i'm unsure that threaten works that way because zerk (which is a buff in our case) has a 20% damage buff, but it's not 20% total damage, it literally increases the strength of zerk by 20% making it go from 1.3x multiplier to a 1.5x multiplier. so threaten which is a debuff and not an attack, might also work this way.
Im aware of that, but I aslo tested both values in the end.
The guy was playing a marksman and I was on my paladin while these are the pdr lines he had:
25% marksmanship
20% Snipe
10% Vital Hunter closest range
15% lumi link
That is 137.7% PDR left on vellum, and as you know you need to go past 100% to deal dmg. But if it was flat 300-50 to begin with it would get pushed down to 114,75%, that would mean he would still not do any dmg, but he did. So thats already proved
Because marksman have too much pdr that you cannot remove we used a phantom for the 30%+20% vs 50%.
The phantom had 20% PDR from a skill & 15% lumi link & 10% CRA hat.
With these lines and threaten acting like 30%+20% the leftover PDR on vellum was 102.8% and he wasnt dealing any dmg. If Threaten was flat 50% you would be left with 91.8% with the same PDR values and he would be dealing dmg if it worked like that.
Obviously I have no proof other than my testing and it COULD potentially be different in GMS, but Im guessing is the same in all servers.
Last edited by Even; 2014-04-07 at 11:21 PM. Reason: wrote wrong skill name
I cannot provide anything right now Im afraid, but if anyone wants to test, you dont need a paladin to check this. Threaten and spikes royale act the same way, so you can also test this with a mercedes (given that you got the hyper skill ofc)
Edit: Mercedes is very easy to test on aswell.
Crusader codex 30%
Defense break 25%
Spikes royale either 20%+20% or 40%
If its 20%+20% you should be left at 100,8% PDR, thats exactly not enough to deal dmg. But if its 40% you will be left at 94.5%.
Remember not to use ishtar ring if you test this, seeing how you might have the PDR hyper selected. I might provide some screenshots tomorrow if nobody has provided some by then.
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