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  1. Default Beast Tamer Character Creation Event: 1/14 – 3/9


    http://maplestory.nexon.net/news//5839/



  2. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9




    Maybe some day they'll actually buff them so it doesn't take the entire time limit to beat CV.

  3. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    Maybe not every class has to be able to fucking solo every goddamn monster in the game????

  4. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    A large part of the game is being able to beat bosses though, that's just how things have become.

  5. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    I don't care how "things have become", this is still an MMO, not a single player game. And it's ridiculous that the attitude has shifted to solo-play, even when teaming up is cheaper and easier by any measure.

    Now that the game has reached more of a parity between classes that use magic attack and classes that use weapon attack, bosses need to use that old cancel effect, albeit a bit differently in that the monster's buff doesn't disappear after time, but only after a set amount of damage has been done. At the very least that will force people to duo bosses instead of just soloing.

  6. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    Not true for Chaos Von Bon & Chaos Vellum due to people cluttering up the screen, blocking the visuals of incoming 1HKO attacks/tail pop-ups.

    Hard Magnus has this stupid aggro system where the game punishes you for having too many people attacking Magnus. One person lags or doesn't take a hit for an extended period of time and the game glitches and drops a barrage of meteors and kicking you out the map.

    This doesn't really add any difficult challenge to bossing other than to waste your time. If it's a set number of hits to make the enemy buff disappear, classes with low hits per second are at a disadvantage against classes with high hits per second.

  7. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    It at least makes it impossible for anyone to solo it. A Weapon Cancel pops up, well now your Zero can't do anything. So you have to bring someone in with you to deal with it. So your F/P whittles down some HP and now the Weapon Cancel disappears and is immediately replaced with a Magic Cancel. Now the F/P is mostly useless until that Zero pulls down some more HP from the monster. And it keeps alternating throughout the fight.

    Maybe it doesn't add any difficult challenge, but at the very least it stops the ridiculousness of playing solo in an MMORPG.

  8. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    The bigger issue is that maplestory does very little to promote party gameplay vs solo gameplay. If it's soloable, someone will do it. That's nothing new, it happens in all games. But when you add mechanics such as shared death counters like magnus, or mechanics that some classes aernt' able to deal with as well as others, it promotes bringing less people or soloing to make it easier. I know that Hard Magnus has a mechanic where he won't drop any tyrant items unless there's 3 people in the map, which does help, but I imagine more people find that a hinderance than a actual mechanic. The whole Wep/Magic cancel idea could work, but all that does is promote magicians, and some classes just ignore wep cancel anyways, ala Kaiser.

    A better mechanic might be that you could make a boss that each player has to deal a certain amount of damage to, otherwise it's not beatable.

  9. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    Considering most classes already can it makes BT look like absolute garbage.

  10. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    probably because BT is garbage. All people care about is
    1. damage
    2. being able to pretty much FMA legitly.
    3. being able to make SOME $$ back they spent to get to the point illegitimately by bossing

  11. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    On top of that, bringing a full party to a boss like Arkarium or Hard Hilla is definitely a bad idea because of their death counts. Also, people prefer to solo bosses because not all drops are instanced (cubes, medals of honor), and for experience.

  12. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    Couldn't the bear be better for BT? or it's just too slow for cvellum?

  13. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    start up takes way too long and would probably get you killed

  14. Default Re: Beast Tamer Character Creation Event: 1/14 – 3/9


    You're frozen in place while attacking with bear. You'll die by one of the tails before you can even end your attack.

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