Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
Lozmaster
As far as nexon has said, yes thats right.
Nexons patch notes say the following
So locked items may be able to have this used on them? Yay!
Re: Overview of Nebulite Bonuses
I'm waiting for some item that enhances your weapons/armor that is so badly glitched when it fails it destroys your character. But your character is just invisible until you log out, then anyone in your map will dc as the game doesn't know what the f`uck is going on.
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
KhainiWest
I'm waiting for some item that enhances your weapons/armor that is so badly glitched when it fails it destroys your character. But your character is just invisible until you log out, then anyone in your map will dc as the game doesn't know what the f`uck is going on.
A couple of years ago when I first heard about Chaos Scrolls I thought that if they failed it deleted your character. :(
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
Jerry-Boyle
So locked items may be able to have this used on them? Yay!
That's for removal of the Nebulite.
The initial drilling, though... we don't know whether it has a boom rate or can be used on locked items.
Re: Overview of Nebulite Bonuses
or even if the item has a prereq of needing slots to be drilled at all
if not, i am totally doing this to my evo rings.
Re: Overview of Nebulite Bonuses
This new system is surprisingly... not broken. Personally I would take this over potentials any day.
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
Tikey
This new system is surprisingly... not broken. Personally I would take this over potentials any day.
Indeed. This system would be marvelous if not for the evilness of potential.
Re: Overview of Nebulite Bonuses
How specific are the nebulite drops going to be? Are there just going to be a,b,c, and d drops, or will they be more specific? For example, a c ranked nebulite that gives int, or an a ranked nebulite that gives skill. I hope it's the latter so that we can hunt/buy the specific nebulite we want and keep the need/want to spend nx to a minimum.
Re: Overview of Nebulite Bonuses
Since there's a different item for each bonus, I'm betting you can hunt for both a specific rank and bonus that you want, but I don't think all of them will drop, no decent skill nebulites, for example.
In addition, you probably can't just hunt for a pants nebulite and keep cubing until you get decent HB. I'm pretty sure you can cube them from pants to something else, based on the bonus it gives, and not the nebulite. Like, if you cube a nebulite with a facial expression (Hat), you could get a +Stat (All Equips), or even +Watk, making it a weapon nebulite instead. But, this is just speculation.
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
GhostShip
How specific are the nebulite drops going to be? Are there just going to be a,b,c, and d drops, or will they be more specific? For example, a c ranked nebulite that gives int, or an a ranked nebulite that gives skill. I hope it's the latter so that we can hunt/buy the specific nebulite we want and keep the need/want to spend nx to a minimum.
Highly doubt it's going to be as easy as you guys want it to be. My guess is D will be as common as getting a Rare item and A would be as common as magnifying a unique item that you picked up from the ground. This is all assuming they will be dropped.
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
iAmFear
Since there's a different item for each bonus, I'm betting you can hunt for both a specific rank and bonus that you want, but I don't think all of them will drop, no decent skill nebulites, for example.
In addition, you probably can't just hunt for a pants nebulite and keep cubing until you get decent HB. I'm pretty sure you can cube them from pants to something else, based on the bonus it gives, and not the nebulite. Like, if you cube a nebulite with a facial expression (Hat), you could get a +Stat (All Equips), or even +Watk, making it a weapon nebulite instead. But, this is just speculation.
That would definitely be an interesting system. Idk if I'd prefer if it was equip specific or stat specific though. Should be interesting once the patch goes live to see if we are either screwed on the drop rate or if Nexon actually deserves some praise for once.
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
MuscleWizard
or even if the item has a prereq of needing slots to be drilled at all
if not, i am totally doing this to my evo rings.
Based on their description, it should only be applied to items that can be potential'd/enhanced (so no on the evo rings)
Re: Overview of Nebulite Bonuses
Quote:
Originally Posted by
CrazyForDex
That would definitely be an interesting system. Idk if I'd prefer if it was equip specific or stat specific though. Should be interesting once the patch goes live to see if we are either screwed on the drop rate or if Nexon actually deserves some praise for once.
I'd bet that they have 1 Nebulite item that gets dropped and then, just like a potential item, the rarity and bonus is determined upon the dropping of the item. The end result is a nebulite item that looks unique, but isn't. This way, you can have 1 item in the item drop table for simplicity but it instantly converts itself to the proper nebulite thanks to the nebulite table.
Re: Overview of Nebulite Bonuses
Well, despite my initial distaste of this whole Nebulite thing, it doesn't seem like it's quite as money oriented as potential is. I mean, sure, there are cubes for resetting the Nebulite, but none of the player's equips are stuck with any of the Nebulite upgrades until the player actually sticks the Nebulite on, and it "seems" like there's more control over what stats are acquired since the Nebulite is dropped from monsters with its upgrade and rank already determined. Besides, people who spend all their money on cubes are already hitting the cap with just Legendary tier, so this seems like it helps people who aren't spending money (or at least not that much) just marginally more than those who spend hundreds of dollars.
Actually, if potential had been like this in the first place, then I think the game would have been a bit more balanced. Of course, this statement will only hold true if my assumption is correct and players really can hunt a specific Nebulite upgrade from monsters.
Re: Overview of Nebulite Bonuses
bleh... really not looking forward to this system.
Re: Overview of Nebulite Bonuses
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Originally Posted by
Green4Ever
bleh... really not looking forward to this system.
We barely even know how it works.
Re: Overview of Nebulite Bonuses
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Originally Posted by
Locked
We barely even know how it works.
Yes, but looking at what equips can give, it's looking like a 4th line of potential on equips. As if we need to get any stronger. Game is already broken to hell.
Re: Overview of Nebulite Bonuses
Gah stupid phone ate up my response.
My question is, with S rank all but confirmed. WHo would waste NX cubing to A and using it, if they'd have to start from scratch if they wanted S.
Re: Overview of Nebulite Bonuses
No chance of getting exactly what you want. Behold, the nebulite box.
http://i.imgur.com/uxAfm.png
Nebulite Box
Contains a random Nebulite.
These are what drop from monsters.
Not finding any probability data, so, it's all in Nexon's hands.
In addition, there are 419 Nebulites, 307 not including S Rank.
112 S Ranked
80 A Ranked
98 B Ranked
94 C Ranked
35 D Ranked
Re: Overview of Nebulite Bonuses
I'm not looking forward to it because unless Nexon cleans up their game from dupers/hackers, the NX rate is going to go way past the roof and up to the Moon.
Other than the NX rate I don't mind this at all. I just wish new releases weren't so NX dependent but it is what it is.