Re: Which cards [...] get?
What are you even using this deck for, bosses? If so, throw a kanna for % boss dmg like DA, and a hayato helps for min crit % dmg. Other than that, eh, you have a well enough deck set. Although I don't even know if you guys have them. Sacrifice gives a buff? What the...
Re: Which cards [...] get?
Quote:
Originally Posted by
ultimax21
What are you even using this deck for, bosses? If so, throw a kanna for % boss dmg like DA, and a hayato helps for min crit % dmg. Other than that, eh, you have a well enough deck set. Although I don't even know if you guys have them. Sacrifice gives a buff? What the...
He plays ems.
But anyways on topic:
Night lord card is crap, phantom card is crap thief bonus set is crap (because the selection of thieves makes the bonus worthless unless you already have SS rank cards), warrior set is crap.
Warrior set % hp into damage is not multiplied by anything and even if you're a demon avenger its not even that great. Lets say you hit 100k per dark impale, with S set (8%) and 50k BASE HP (because it only takes base hp into account) you will obtain 4k dmg per hit. This means you gain a total of 20k dmg on each dark impale, however since thats probably going to be your only SS set you will probably use it anyway (just would like to mention how it really works)
But when it comes to the other sets, why are you ignoring mercedes aran and evan combo? Sure its not much healing on Aran/Evan but its still something. Mercedes cooldown reduction will be sorta helpful for the new death factor for berserk (dont know for sure if this works) and for consuming beholder. You also get some nice 7 all stat that works with potential from having 3 hero classes, which is by far a better choice over phantom night lord and xenon when only xenon card is the useful one in those 3.
For the final set you should aim for mechanic xenon and ab, you need a pirate set and theres really no better options atm.
Re: Which cards [...] get?
if you're playing DrK, for red (and even if not) you'll most probably want a mech card, buff duration is a VERY NICE thing, gives you more of a window to rebuff, and if it affects our reincarnation/sacrifice time, it also adds some SERIOUS damage.
Re: Which cards [...] get?
Quote:
Originally Posted by
ultimax21
What are you even using this deck for, bosses? If so, throw a kanna for % boss dmg like DA, and a hayato helps for min crit % dmg. Other than that, eh, you have a well enough deck set. Although I don't even know if you guys have them. Sacrifice gives a buff? What the...
We don't have them (yet?).
The buff refers to post-red Sacrifice where it allows me to spam Gungnir.
Quote:
Originally Posted by
Even
But when it comes to the other sets, why are you ignoring mercedes aran and evan combo? Sure its not much healing on Aran/Evan but its still something. Mercedes cooldown reduction will be sorta helpful for the new death factor for berserk (dont know for sure if this works) and for consuming beholder. You also get some nice 7 all stat that works with potential from having 3 hero classes, which is by far a better choice over phantom night lord and xenon when only xenon card is the useful one in those 3.
I haven't even considered that because Aran and Evan cards are pretty much useless (I already have a consistent hp drain and mp consumption does not require recharging without potions). Mercedes card only reduces cooldown by 3% up to max 5 seconds, which on a grand total of 480s of Reincarnation is pretty negligible. So I would rather directly complete a resistance set, which gives the +7 allstat same as hero set, but includes also DA's 3%boss card.
Quote:
Originally Posted by
ShinkuDragon
if you're playing DrK, for red (and even if not) you'll most probably want a mech card, buff duration is a VERY NICE thing, gives you more of a window to rebuff, and if it affects our reincarnation/sacrifice time, it also adds some SERIOUS damage.
Yes, I'm playing a DrK as main and I accounted the 15% buff card already.
I might consider making a paladin/buccaneer for the "level to physical damage" (taken from here), though I don't know how they work, can anyone explain?
Re: Which cards [...] get?
Paladin and buccaneer practically falls in the same area as warrior set. The more funded you are, the more likely Max crit would probably help you since you already have tons of crit anyways. I'd go for for a thief or pirate set and resistance set before worrying about buccaneer or paladins. The boss damage and attack bonus from SS set is a good enough reason to keep it even if warrior set isn't that big of a bonus.
Re: Which cards [...] get?
Quote:
Originally Posted by
Lore
I might consider making a paladin/buccaneer for the "level to physical damage" (taken from
here), though I don't know how they work, can anyone explain?
paladin pretty much means that if your pally is level 200, you'll get 400 more range, i dunno about you but that's reeeeally not worth the effort.
Quote:
Originally Posted by
ultimax21
Paladin and buccaneer practically falls in the same area as warrior set. The more funded you are, the more likely Max crit would probably help you since you already have tons of crit anyways. I'd go for for a thief or pirate set and resistance set before worrying about buccaneer or paladins. The boss damage and attack bonus from triple SS set is a good enough reason to keep it even if warrior set isn't that big of a bonus.
pally and warrior set/bucc are different though, pally card does add to range, while the other two add to your final damage.