Re: GMS v143 - RED 1st Part
Looks like they're actually trying to take the "A Better Maple" survey into consideration :D
Re: GMS v143 - RED 1st Part
Approaching 24 hours....
God I'm tired.
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
Blunderr
Approaching 24 hours....
God I'm tired.
Were you up all those hours?
Also, now I wish I'd transferred those tickets :f4:
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
PirateIzzy
Were you up all those hours?
Also, now I wish I'd transferred those tickets :f4:
Not for all of them but a good chunk.
I just want my FM spot :f4:
The RED ticket thing is so unnecessary >.<
Re: GMS v143 - RED 1st Part
Really Nexon? 1h Sword is Fast(5), yet the 1h Axe and BW are Normal(6). I thought we got rid of that pomegranate a long time ago.
Although I find it rather amusing the 2h Axe and BW have 2 more attack compared to the 2h Sword and all three are Normal(6).
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
Dark Link
Really Nexon? 1h Sword is Fast(5), yet the 1h Axe and BW are Normal(6). I thought we got rid of that pomegranate a long time ago.
Although I find it rather amusing the 2h Axe and BW have 2 more attack compared to the 2h Sword and all three are Normal(6).
Gotta reward those dedicated Axe Heroes and Hammer Paladins somehow :f3:
Re: GMS v143 - RED 1st Part
what im curious now is if you can wear a zero gratias ring and a pitavol adventurer ring together :excellent: for a 30% critical boost. Doubt it though xD
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
ShinkuDragon
i was planning to, and i think that as long as they finish before midnight PST, i should be able to check
I really should document this pomegranate somewhere.
http://www.southperry.net/showthread...=1#post1160043
I had tested if your absolute Max HP affected it which it didn't, but I never actually confirmed if your currentHP/maxHP ratio affected how much of the 110% you gain.
It's possible, but unlikely, that I either did not have enough Max HP or need to be a Dark Knight or some other retarded thing, but the damage worked out to be whatever Gungir's base% was * whatever total damage + 110% based on hp * critical I had etc.
I honestly can't recall everything that needs testing from RED, but I do remember that I wanted to know if Paladin's charge bonuses were +Total Damage%, +Base%, etc and if Blast actually consumed Elemental Charges.
Oh and Shadower's Meso Explosion stacking Prime Critical and hitting over 15 times on a single target that @ChronosXIII brought up again.
http://www.southperry.net/showthread...=1#post1158691
Not sure about anything else but if there's something anyone's unsure about, post in the appropriate %/s thread and maybe someone who has one of those characters can take a look now that RED is (almost lel) here.
Re: GMS v143 - RED 1st Part
hmm don't have to drive Pianus to extinction in order to get Hero's Will any more.
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
MountLag
hmm don't have to drive Pianus to extinction in order to get Hero's Will any more.
After evo came out, you didn't even have to kill a real pianus :P VIRTUAL FISH
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
JoeTang
I really should document this pomegranate somewhere.
http://www.southperry.net/showthread...=1#post1160043
I had tested if your absolute Max HP affected it which it didn't, but I never actually confirmed if your currentHP/maxHP ratio affected how much of the 110% you gain.
It's possible, but unlikely, that I either did not have enough Max HP or need to be a Dark Knight or some other retarded thing, but the damage worked out to be whatever Gungir's base% was +110% for having full HP * whatever total damage/critical I had etc.
I honestly can't recall everything that needs testing from RED, but I do remember that I wanted to know if Paladin's charge bonuses were +Total Damage%, +Base%, etc and if Blast actually consumed Elemental Charges.
Oh and Shadower's Meso Explosion stacking Prime Critical and hitting over 15 times on a single target that @
ChronosXIII brought up again.
http://www.southperry.net/showthread...=1#post1158691
Not sure about anything else but if there's something anyone's unsure about, post in the appropriate %/s thread and maybe someone who has one of those characters can take a look now that RED is (almost lel) here.
whoa whoa whoa, hold here for a moment, i thought the agreed formula had been gungnir*(gungnir total damage bonus+crossover chain+boss damage bonus/pot, etc+total damage bonus, pot, etc)
are you saying it's (320+110%)*all other total damage bonuses?
can't help you with paladins unfortunately :X well i do have one but i dunno exactly what i'd have to do/look for.
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
JoeTang
I really should document this pomegranate somewhere.
I honestly can't recall everything that needs testing from RED, but I do remember that I wanted to know if Paladin's charge bonuses were +Total Damage%, +Base%, etc and if Blast actually consumed Elemental Charges.
I can help with the paladin stuff o....o, but like shinkudragon said, i dont know what to look for or do. Level 201 paladin~
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
ShinkuDragon
whoa whoa whoa, hold here for a moment, i thought the agreed formula had been gungnir*(gungnir total damage bonus+crossover chain+boss damage bonus/pot, etc+total damage bonus, pot, etc)
are you saying it's (320+110%)*all other total damage bonuses?
can't help you with paladins unfortunately :X well i do have one but i dunno exactly what i'd have to do/look for.
No you're right, it's the one that you thought, not the thing I wrote. It's late and I've been studying too long.
Quote:
Originally Posted by
KillerZero
I can help with the paladin stuff o....o, but like shinkudragon said, i dont know what to look for or do. Level 201 paladin~
1. Does Blast actually use Elemental Charges to cast or is it just a requirement?
2. Damage range calculation to confirm that Combat Orders and Void Elemental are +Total Damage. Would just need screenshots of range and a list of all your total damage sources (showing with and without Void Elemental to confirm the %) and defense ignore.
3. Damage before and after the bonus of using two complementing charges (i.e. Blizzard Charge alone vs Blizzard Charge + while Flame Charge's DoT is active)
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
JoeTang
No you're right, it's the one that you thought, not the thing I wrote. It's late and I've been studying too long.
1. Does Blast actually use Elemental Charges to cast or is it just a requirement?
2. Damage range calculation to confirm that Combat Orders and Void Elemental are +Total Damage. Would just need screenshots of range and a list of all your total damage sources (showing with and without Void Elemental to confirm the %) and defense ignore.
3. Damage before and after the bonus of using two complementing charges (i.e. Blizzard Charge alone vs Blizzard Charge + while Flame Charge's DoT is active)
ill get to work on it as soon as my prepatcher is doneeee q.q, do you want me to pm you the results?
edit: PREPATCHER IS DONE COMMENCE THE SCIENCING
Re: GMS v143 - RED 1st Part
Wait wait they finally added those book weapons into the game as regular weapons?
lf> those plus anvils
Re: GMS v143 - RED 1st Part
15 star enhancement scrolls that have a 100% success rate???
Say whaaaaaaat..
Re: GMS v143 - RED 1st Part
someone has a dps/m chart for this red patch? most of them are outdated
Re: GMS v143 - RED 1st Part
Sorry, but if you could also upload the new potential list for us.
Thanks!
Re: GMS v143 - RED 1st Part
Wait, wasn't Frozen Orb supposed to have no cooldown and ignore DR? :/
Re: GMS v143 - RED 1st Part
Quote:
Originally Posted by
JoeTang
1. Does Blast actually use Elemental Charges to cast or is it just a requirement?
It uses them and then you have to re use all 5 charges to get them back... So, I guess that paladins need Buff duration.
Things that I noticed:
Lighting charge is like 2x times stronger than Holy charge (both maxed and with CO) when used alone.
Blast's buff applies to all skills. So, it's useful for training.