Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
¬Rob
A lot of people? You're overestimating the average funding around maple. My dual blade can't do 2.5b by himself in 10 seconds, even with Asura, and he had well over 120%luk and like 100% boss.
Also I don't think it's changed, so bigfoot has missing hitboxes. To have those retarded stats, he'd have to have insane drops.
Anyway, not happy about the actual BF/HH exp nerfs, or everything elses' nerfs to exp. I guess I could just kill them to be able to say I did.
Edit; whoops @ double quote.
100% stat with 100% boss dmg seems to be average nowadays :3 so many epic and unique pot scrolls for free.. so many equips getting cheaper and cheaper!
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
DarkForgeJ
Those pillars kills you in one touch :f6:
Yeah. Bigfoot used to do that, too. Nothing wrong with a legitimate threat.
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Thorr
All these Bigfoot ideas are neat, but you gotta take into consideration that this is a lvl 90 area.
If you average out the levels of the mobs in the old Phantom Forest...that's really no difference. So what's wrong with making BF as challenging as it used to be?
Re: GMS v146 - Return to Masteria
I'm not sure if I can't enter this place because I'm a xenon or being above lvl 200 :f6:
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Grimorel
I'm not sure if I can't enter this place because I'm a xenon or being above lvl 200 :f6:
It should be for being a Xenon. I used to CWKPQ a few times a week for Banana Graham Pies and it would still let me in even though I was over 200. I kinda doubt they updated it to allow newer classes in (I think from Kaiser onwards aren't allowed in? It might even be earlier than that, I don't remember exactly).
Re: GMS v146 - Return to Masteria
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Originally Posted by
PirateIzzy
Not if you're a Demon Avenger :f3:
Shadowers can also boomerang step through it with i-frames
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Grimorel
I'm not sure if I can't enter this place because I'm a xenon or being above lvl 200 :f6:
Angelic Buster isn't allowed in either. :f4:
I think it's still restricted to classes that were released before Luminous.
Re: GMS v146 - Return to Masteria
CWKPQ bosses are a joke. I OHKO them all lol
bonus seems the same as before
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
xparasite9
If you average out the levels of the mobs in the old Phantom Forest...that's really no difference. So what's wrong with making BF as challenging as it used to be?
Simple what was challenging then is not challenging now and what is considered challenging now is virtually impossible for most people in the game. BF was fairly accessible to anyone who wanted to fight one back then. I don't know why any of you even thought that this or cwkpq should have been buffed to the standards of what you're mains are out now in an area for 130-140 max.
The only change to BF is going back to the way he was nothing more and nothing less.
Re: GMS v146 - Return to Masteria
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Originally Posted by
Grey
They should increase Big Foot's base stats until it's significantly more difficult to begin with, and then have its stats increase as it kills more and more players, and after it kills a player it should "die" and respawn in a different map to make it more difficult to find, simulate it moving through the forest. Maybe even a Vellum style hide/pop out skill. It's got home field advantage after all.
This doesn't really work as a rewarding boss, I suppose, it might be a bit more fun, but I guess quite a lot more annoying.
Quote:
Originally Posted by ShingekiNoJutsu1998
S> BF sacrifice mules, 30k per kill
Re: GMS v146 - Return to Masteria
The perspective I got to as why bigfoot was so popular was for 3 reasons;
1) It did 1hko most classes outside the warrior class, 1-2 hit, while warriors could suck up 2-3 hits.
2) Required a fair amount of juggling, even between players which caused drama with monopolies
3) It leveled people up really goddamn fast from like 50-60 to like 140.
If you want bigfoot to be that popular again you have to keep the experience high with the set amount of risk. As people pointed out, a lot of that risk is gone because of the massive mobility classes have with damage. I figured nexon couldn't find a middle ground for this and just nerfed it.
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
KhainiWest
If you want bigfoot to be that popular again you have to keep the experience high with the set amount of risk. As people pointed out, a lot of that risk is gone because of the massive mobility classes have with damage. I figured nexon couldn't find a middle ground for this and just nerfed it.
I mean...they could have just made it so you can't use mobility skills in the forest. Wouldn't be that hard, but it would probably piss people off. For a boss like BF back i know i wouldn't mind.
Re: GMS v146 - Return to Masteria
How come only some monsters have speed changes shown? Several monsters are much faster than before, but not shown here.
Re: GMS v146 - Return to Masteria
i just noticed some people selling ''Naricain demon elixir'' wich give a hell of a boost ( 140 atk for 8min, tradeble).
i was wondering how they got them and what monsters drop that..
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Salice
i just noticed some people selling ''Naricain demon elixir'' wich give a hell of a boost ( 140 atk for 8min, tradeble).
i was wondering how they got them and what monsters drop that..
I've been hunting for those myself, along with Subani's Mystic Cauldron (220 MATT for 8 or 10 minutes, can't remember), but I have no idea where they come from. I'm inclined to believe they drop from the CWKPQ bosses (or possibly the bonus stage) but I haven't had any luck yet.
Re: GMS v146 - Return to Masteria
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Originally Posted by
Mazz
I've been hunting for those myself, along with Subani's Mystic Cauldron (220 MATT for 8 or 10 minutes, can't remember), but I have no idea where they come from. I'm inclined to believe they drop from the CWKPQ bosses (or possibly the bonus stage) but I haven't had any luck yet.
Why go for the cauldron? Can't you get materials to get the 500/1000 m.att potions from badge exchange?
Re: GMS v146 - Return to Masteria
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Originally Posted by
Takebacker
Why go for the cauldron? Can't you get materials to get the 500/1000 m.att potions from badge exchange?
Don't those only last like a minute? The other ones are really useful for Dojo, that's what I was planning on getting them for at least.
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Mazz
Don't those only last like a minute? The other ones are really useful for Dojo, that's what I was planning on getting them for at least.
I think the 1000 one lasts 10 seconds.
Still, stock up a bunch of those (like 50-100) and you got a MASSIVE range boost for a few minutes.
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Takebacker
I think the 1000 one lasts 10 seconds.
Still, stock up a bunch of those (like 50-100) and you got a MASSIVE range boost for a few minutes.
Just checked and it's only 5 seconds for the 1000 magic ATT, but yeah I had actually forgotten about those. I'll see if I can craft a bunch, those would be enormously beneficial at the last phase of hell Gollux at least.
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Unrelated, but I just looked up the weapon ATT equivalent, and the highest it goes is +90. How is that fair :f3:
Re: GMS v146 - Return to Masteria
Quote:
Originally Posted by
Mazz
Just checked and it's only 5 seconds for the 1000 magic ATT, but yeah I had actually forgotten about those. I'll see if I can craft a bunch, those would be enormously beneficial at the last phase of hell Gollux at least.
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Unrelated, but I just looked up the weapon ATT equivalent, and the highest it goes is +90. How is that fair :f3:
It's okay, think about all the other ways mages get shafted :f3: