Maple Leaf High exp modelling
Hi guys, gathering data for someone to build a model of Maple Leaf High's exp rates for level 1-200. If you could please give me some data that would be much appreciated. I'm particularly looking for the exp you get when you complete the New Kid quest. If you've got some data to submit could you please post below with your level and also the exp you get from this quest. Particularly looking for 35+
Here's what we have so far, where Exp(%)=f(x), and x is the level.
Exp Range | f(x) |
---|
9-19 | 17.995 |
19-30 | 275000/10001-(5000/10001)x |
30-40 | 18.50266835-0.200101963x |
40-95 | 14.8881214-0.099992858x |
95-100 | 23.99907525-0.199991494x |
100-110 | 13.999746-0.099998257x |
110-200 | 4.649923-0.1499975x |
There are two ranges of exception:
Exp Range | Exp(%) |
---|
29-34 | 130000/10001 |
69-74 | 7.499849688 |
The ranges of exception overrides the first table.
The best estimate we have for the 110+ rate is 10(32549/69999-(90/60001)x). Obviously the extrapolation isn't perfect, and it would be appreciated if someone were to find a more exact extrapolation.
Re: Maple Leaf High exp modelling
Ah, motivation to take all my mules to say "Good morning, Teacher"...
Level 13: 223 (17.96%)
Level 17: 386 (17.99%)
Level 19: 556 (17.99%)
Level 22: 881 (16.5%)
Level 24: 1191 (15.48%)
Level 29: 2487 (13%)
Level 30: 2487 (13%)
Level 47: 8636 (9.8%)
Level 58: 17877 (8.7%)
Level 74: 35935 (7.5%)
Level 76: 37850 (6.9%)
Level 82: 51864 (6.3%)
Level 99: 109220 (4.2%)
Level 120: 286796 (2.85%)
Level 149: 1318987 (2.41%)
Level 162: 2840743 (2.22%)
Level 180: 7122282 exp (1.95%)
Level 186: 9636796 exp (1.86%)
If I find chars with other levels I'll add them in a separate post.
Re: Maple Leaf High exp modelling
Level 37 - 3670
Level 38 - 4325
Level 45 - 7555
Level 50 - 10547
Level 51 - 11270
Level 75 - 37425
Level 78 - 42079
Level 85 - 60510
Level 92 - 85830
Level 93 - 90106
Level 96 - 101892
Level 100 - 111300
Level 105 - 136591
Level 135 - 556006
Level 137 - 629296
Level 140 - 757547
Level 146 - 1096749
Level 147 - 1166366
Level 148 - 1240355
Level 151 - 1491349
Level 160 - 2562416
Re: Maple Leaf High exp modelling
The rooms are quite obviously 10%, 20%, 30%, ... to 110%. The final room gives no EXP.
Re: Maple Leaf High exp modelling
126: 317984
127: 338394
131: 433870
134: 522601
138: 689455
142: 857112
143: 911651
163: 2990841
Will be updating later with more (if they are of different levels than the ones already posted here).
Re: Maple Leaf High exp modelling
Re: Maple Leaf High exp modelling
Re: Maple Leaf High exp modelling
Level 10: 223 (17.96%)
Level 14: 223 (17.96%)
Level 21: 756 (16.99%)
Level 59: 19086 (8.59%)
Level 61: 21744 (8.4%)
Level 67: 32041 (7.8%)
Re: Maple Leaf High exp modelling
I know that at level 141-143, I got 857,111 from all of the quests I turned in.
Re: Maple Leaf High exp modelling
Just gonna dump all characters I care about exp on, doesn't hurt to duplicate results.
40 - 5399 (10.5%) * rounding down gets it exactly right
50 - 10547 (9.5%) *
73 - 35935 (7.5%) *
87 - 66969 (5.79988%) - 1 less exp than 5.8% accounts for, even rounding down
108 - 152988 (3.19995%)
109 - 158581 (3.09994%) - 3 less exp than 3.1% accounts for, even rounding down
110 - 164208 (2.99995%) - 3 less exp than 3% accounts for rounding down
121 - 285287 (2.83495%)
128 - 360103 (2.72996%)
175 - 5526882 (2.02497%)
I'm thinking it is -0.1% per level in 2nd/3rd job, except there are obviously some levels where it jumps around.
Re: Maple Leaf High exp modelling
Re: Maple Leaf High exp modelling
Re: Maple Leaf High exp modelling
I've cracked it for 110+
Level 110: 3%
Level 110+x: 3% - 0.015*x
So for example, 175, x=65 -> 3% - 0.015*65 = 2.025%
Below 110 it is not a single amount per level - there's no number that fits all the data.
From what I can gather though, 90~100 is the level range of interest.
Level 40: 10.5%
Level 40+y: 10.5% - 0.1%
this is valid for level 41~70, 75~87.
Between level 87 and 99 there's a 0.4% discrepancy, and between level 100 and 108 there's a 0.1% discrepancy.
Level 70~74 also appear to have a fixed 7.5% (which is correct for 70 itself)
range | % of exp tnl | change per level |
10~19 | 18 | 0 |
20~29 | 17.5 | -0.5 |
30 | 13 | 0 |
37~39 | 11.1 | -0.2 |
40~70 | 10.5 | -0.1 |
71~74 | 7.5 | 0 |
75~94 | 7 | -0.1 |
95~99 | 5 | -0.2 |
100~109 | 4 | -0.1 |
110~200 | 3 | -0.015 |
% of exp tnl - the amount of exp needed at the first level in the range.
Obviously still has gaps in it. (31-36)
I don't know where to get a table of exp tnl for current maple, if I did I could check out the values other people have added (this is based only on mine and @SaptaZapta;'s)
EDIT: went to Basil, filled in some gaps. Aside from 31-36 it seems complete. (I would guess 31-34 are all 13%, same as 71-74 are equal to 70.)
http://i.imgur.com/6vCiq.png
This is what the % of a level looks like.
In 1 run you gain 6.6 times this plus 1 for every quest completion - if you're doing it once a day, probably 4 or so (less if you buy keys).
Re: Maple Leaf High exp modelling
^ Comfirmed accurate for Lv. 157.
It's off by about 100 EXP, but that's probably due to some rounding fuctions.
Re: Maple Leaf High exp modelling
32 bit floats have around 6 digit accuracy, it's quite likely the whole scheme is using floats. Normally Maple only uses whole-number percents, which means they can do *percent/100 in integer arithmetic, but these go to 3 decimal places.
Re: Maple Leaf High exp modelling
Quote:
Originally Posted by
Stereo
32 bit floats have around 6 digit accuracy, it's quite likely the whole scheme is using floats. Normally Maple only uses whole-number percents, which means they can do *percent/100 in integer arithmetic, but these go to 3 decimal places.
It's possible the formula is for the exp, and the % relationship with exp tnl is coincidental. Well, not entirely coincidental since the RLH formula might be derived from the TNL formula (which is why they have plateaus at the same points), but you know what I mean.
Re: Maple Leaf High exp modelling
Here's what we have so far, where Exp(%)=f(x), and x is the level.
Exp Range | f(x) |
---|
9-19 | 17.995 |
19-30 | 275000/10001-(5000/10001)x |
30-40 | 18.50266835-0.200101963x |
40-95 | 14.8881214-0.099992858x |
95-100 | 23.99907525-0.199991494x |
100-110 | 13.999746-0.099998257x |
110-200 | 4.649923-0.1499975x |
There are two ranges of exception:
Exp Range | Exp(%) |
---|
29-34 | 130000/10001 |
69-74 | 7.499849688 |
The ranges of exception overrides the first table.
There are a few more data points we need for confirmation. In the range of exception, we need someone to confirm that Lv. 34 gives 2487 exp and that Lv. 69 and 74 gives 35935 exp. We also need points from the range 1-9 (although it's essentially meaningless, it's necessary to be complete).
Finally, we're looking for the exact fractions Nexon typed into the program. Although this is a bit anal, the decimals look suspicious and it's unlikely that Nexon typed in such lengthy decimals. An exact fraction would be something similar to what's in the table for Lv. 19-30. It's made up of "easy" integers.
Fraction-finder:
http://www.mindspring.com/~alanh/fracs.html
Thanks for everyone's input.
Re: Maple Leaf High exp modelling
9000/60001 and 279000/60001 feel right for 110-200.
Does 5000/50001, 8000/40001, 3000/30001, 4000/20001 fit the other ranges closely enough? (in descending order, because...) Could you provide ranges of possible values on each of the numbers (based on what would produce the correct result)
Re: Maple Leaf High exp modelling
Level 77: 39913 (6.8%)
Level 181: 7491545 (1.935%)
Re: Maple Leaf High exp modelling
Level 143: 911651 (2.51%)