Since most hard/chaos mode boss 1 hit KO and the fight is pretty much a dodging game. Of course, longer ranged skill would be different story.
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Since most hard/chaos mode boss 1 hit KO and the fight is pretty much a dodging game. Of course, longer ranged skill would be different story.
Being able to reliably and quickly deal damage even while dodging is gud.
It's why hurricane type skills are good for bossing
you are looking for maximum damage which comes from dps. HPS comes into factor when capping
a better way to word this question is "damage per hit" rather than "damage per second".