KMS Job Balance and New Dmg Cap -Your Thought?
Fact: Most of the job has their dmg cap increase by 25% - 200%
My Thought :
It only a matter of time b4 this happen
Yay CRA 10 Sec soloing incoming soon
And Finally a Chance to kill Hard lotus
Thank nexon i really need that dmg cap now i have a reason to come back again
New dmg cap = more fun lol can't wait for this to hit on gms
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
Question
Fact: Most of the job has their dmg cap increase by 25% - 200%
My Thought :
It only a matter of time b4 this happen
Yay CRA 10 Sec soloing incoming soon
And Finally a Chance to kill Hard lotus
Thank nexon i really need that dmg cap now i have a reason to come back again
New dmg cap = more fun lol can't wait for this to hit on gms
On the other side.... near all the classes got nerfed in different degree....
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Only classes that have few hits per second got their damage cap raised, in order to equalize their endgame potential with fast-hitting classes.
Which means, no 10-sec CRA, but maybe ex-Marksman Bryan will finally be able to defeat Dorothy as a Marksman.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
I wonder if i will be able to clear dorothy before he does :f1: at least marksmans won't be ''garbage'' compared to others archers in end game, and 3 hits still nice anyway :f2:
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
SaptaZapta
Only classes that have few hits per second got their damage cap raised, in order to equalize their endgame potential with fast-hitting classes.
Which means, no 10-sec CRA, but maybe ex-Marksman Bryan will finally be able to defeat Dorothy as a Marksman.
Quote:
Originally Posted by
Ivangold
I wonder if i will be able to clear dorothy before he does :f1: at least marksmans won't be ''garbage'' compared to others archers in end game, and 3 hits still nice anyway :f2:
This update took [way] too long, unfortunately.
I haven't played Maplestory (outside of a few weeks' splurge for Reboot) in nearly a year, so someone else will have to clear Dorothy as a Marksman for me.
This update was a long time coming. A lot of people hit cap nowadays - it's even gotten as far as some capping inside dojo, which I think that means they hit 10x cap on normal bosses? Kind of extreme imo.
I used to day dream in the shower, pre-bb, of what it would be like to hit that sexy 99,999 damage cap and how powerful that would make me. Now look where we are ;)
I've watched a lot of people quit over the past year - people who regularly bought nx every day/week - and it makes me wonder how many people will even still be around for this update in GMS.
Time will tell. I'll continue to stick around forums.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Re: KMS Job Balance and New Dmg Cap -Your Thought?
1 thing that caught my attention -> Shadower's Assassinate getting a dmg cap increase.
Isn't midnight carnival already OP enough? Unless there's some nerf to midnight carnival which I'm not aware of.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
People are suposely to use more assassinate now, even for people with high damage, they didn't buff midnight carnival.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
Weariness
1 thing that caught my attention -> Shadower's Assassinate getting a dmg cap increase.
Isn't midnight carnival already OP enough? Unless there's some nerf to midnight carnival which I'm not aware of.
Its a 627/1320% skill that used to do ~900m vs a 138% skill that did 1.21b. Which is now a (maybe) 1.62b skill vs a 1.5b skill or more likely a 1.32b vs a 1.5b. Its much easier to cap on nate+ shadow partner than midnight+ shadow partner.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
I guess the idea is to use more assassinate, do you see others jobs using 3 jobs to attack bosses besides like Angelic Busters?
EDIT: if it's easyer to cap on nate then it's much better for shadowers in general.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Now that 5th job is coming and also knowning that they are removing the dmg cap
let imagine if dmg cap is remove from gms right now how much dmg you think you would deal per line
if there no dmg cap atm i would deal 600mil per lines lolz..... yea 10 sec cra incoming or less
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
Question
Now that 5th job is coming and also knowning that they are removing the dmg cap
let imagine if dmg cap is remove from gms right now how much dmg you think you would deal per line
if there no dmg cap atm i would deal 600mil per lines lolz..... yea 10 sec cra incoming or less
without dmg cap i think i'll maybe hit... the same pomegranatety damage i currently hit
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
Gymleaders
without dmg cap i think i'll maybe hit... the same pomegranatety damage i currently hit
mercedes more like nodpsedes
Re: KMS Job Balance and New Dmg Cap -Your Thought?
I'd hope that these upcoming changes would include new "end game" bosses along with different end game gear to dethrone the cra+tyrant sets. It makes little sense for them to have a final lvl 151+ potential tier with no current gear in that bracket worth using but sw glasses/tattoos.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Quote:
Originally Posted by
DinosaurFood
I'd hope that these upcoming changes would include new "end game" bosses along with different end game gear to dethrone the cra+tyrant sets. It makes little sense for them to have a final lvl 151+ potential tier with no current gear in that bracket worth using but sw glasses/tattoos.
They don't have that potential tier, so I don't think they're worrying about it too much.
Re: KMS Job Balance and New Dmg Cap -Your Thought?
Maybe make cubes more viable will make people stronger easyer and not so impossible to do x damage(like removing useless line like:mp, weapon/magic def, avoibility, acc, chance to absorve damage taken...)